2,810 research outputs found

    A rule of thumb for riffle shuffling

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    We study how many riffle shuffles are required to mix n cards if only certain features of the deck are of interest, e.g. suits disregarded or only the colors of interest. For these features, the number of shuffles drops from 3/2 log_2(n) to log_2(n). We derive closed formulae and an asymptotic `rule of thumb' formula which is remarkably accurate.Comment: 27 pages, 5 table

    Probabilistic parsing

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    Randomised algorithms for counting and generating combinatorial structures

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    SIGLEAvailable from British Library Document Supply Centre- DSC:D85048 / BLDSC - British Library Document Supply CentreGBUnited Kingdo

    Sequential Quasi-Monte Carlo

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    We derive and study SQMC (Sequential Quasi-Monte Carlo), a class of algorithms obtained by introducing QMC point sets in particle filtering. SQMC is related to, and may be seen as an extension of, the array-RQMC algorithm of L'Ecuyer et al. (2006). The complexity of SQMC is O(NlogN)O(N \log N), where NN is the number of simulations at each iteration, and its error rate is smaller than the Monte Carlo rate OP(N1/2)O_P(N^{-1/2}). The only requirement to implement SQMC is the ability to write the simulation of particle xtnx_t^n given xt1nx_{t-1}^n as a deterministic function of xt1nx_{t-1}^n and a fixed number of uniform variates. We show that SQMC is amenable to the same extensions as standard SMC, such as forward smoothing, backward smoothing, unbiased likelihood evaluation, and so on. In particular, SQMC may replace SMC within a PMCMC (particle Markov chain Monte Carlo) algorithm. We establish several convergence results. We provide numerical evidence that SQMC may significantly outperform SMC in practical scenarios.Comment: 55 pages, 10 figures (final version
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