10,168 research outputs found

    Software Construction of an Authoring Tool for Adaptive E-learning Platform

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    In last decade, more and more platforms for elearning content delivery provide adaptability towards learners goals, styles and performance. Usually, such platforms rely on own authoring tool or use external one in order to create learning materials. Usually, these tools follow modern e-learning standards but are rather complicated to be used and miss interoperability features. In this paper, we present software construction of an authoring tool, which is a part of a platform for building edutainment (education plus entertainment) services – ADOPTA (ADaptive technOlogy-enhanced Platform for eduTAinment). This authoring tool is designed by using Java EE 5 platform and provides inheritance mechanisms for learning object metadata descriptions, metadata for semantic ontology graphs, and good integration with instructor tool for creation of adaptive courseware

    The future of technology enhanced active learning – a roadmap

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    The notion of active learning refers to the active involvement of learner in the learning process, capturing ideas of learning-by-doing and the fact that active participation and knowledge construction leads to deeper and more sustained learning. Interactivity, in particular learnercontent interaction, is a central aspect of technology-enhanced active learning. In this roadmap, the pedagogical background is discussed, the essential dimensions of technology-enhanced active learning systems are outlined and the factors that are expected to influence these systems currently and in the future are identified. A central aim is to address this promising field from a best practices perspective, clarifying central issues and formulating an agenda for future developments in the form of a roadmap

    E-Learning and microformats: a learning object harvesting model and a sample application

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    In order to support interoperability of learning tools and reusability of resources, this paper introduces a framework for harvesting learning objects from web-based content. Therefore, commonly-known web technologies are examined with respect to their suitability for harvesting embedded meta-data. Then, a lightweight application profile and a microformat for learning objects are proposed based on well-known learning object metadata standards. Additionally, we describe a web service which utilizes XSL transformation (GRDDL) to extract learning objects from different web pages, and provide a SQI target as a retrieval facility using a more complex query language called SPARQL. Finally, we outline the applicability of our framework on the basis of a search client employing the new SQI service for searching and retrieving learning objects

    Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms

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    The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent “devices”, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew “cognitive devices” are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications

    Knowledge web: realising the semantic web... all the way to knowledge-enhanced multimedia documents

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    The semantic web and semantic web services are major efforts in order to spread and to integrate knowledge technology to the whole web. The Knowledge Web network of excellence aims at supporting their developments at the best and largest European level and supporting industry in adopting them. It especially investigates the solution of scalability, heterogeneity and dynamics obstacles to the full development of the semantic web. We explain how Knowledge Web results should benefit knowledge-enhanced multimedia applications

    Why not empower knowledge workers and lifelong learners to develop their own environments?

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    In industrial and educational practice, learning environments are designed and implemented by experts from many different fields, reaching from traditional software development and product management to pedagogy and didactics. Workplace and lifelong learning, however, implicate that learners are more self-motivated, capable, and self-confident in achieving their goals and, consequently, tempt to consider that certain development tasks can be shifted to end-users in order to facilitate a more flexible, open, and responsive learning environment. With respect to streams like end-user development and opportunistic design, this paper elaborates a methodology for user-driven environment design for action-based activities. Based on a former research approach named 'Mash-Up Personal Learning Environments'(MUPPLE) we demonstrate how workplace and lifelong learners can be empowered to develop their own environment for collaborating in learner networks and which prerequisites and support facilities are necessary for this methodology
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