6,169 research outputs found

    Epidemic Dissemination in Ad Hoc Networks

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    Peer-to-Peer (P2P) and ad hoc networks have many points in common: both represent a decentralized self-organizing network structure. However few existing P2P algorithms are specifically designed to operate efficiently over ad hoc networks. And few ad hoc networks are designed to benefit from P2P infrastructures. We have worked on an epidemic dissemination protocol to maintain soft-state in a decentralized, peer-to-peer fashion, in ad hoc networks. This protocol is an enhancement of Passive Distributed Indexing (PDI) method proposed by Lindemann and Waldhorst. PDI is a method for distributing information in a P2P structure which is particularly suited to ad hoc networks, and does not involve an overlay topology. It makes use of broadcast messages to spread information via passive epidemic dissemination. We have enhanced PDI in order to reduce the number of broadcast messages when the search for an item may span several hops. Three enhancements are proposed: 1) Lazy query propagation to delay the propagation of query messages such that local responses can inhibit unnecessary search. 2) Quench waves to stop an already initiated query propagation when still possible. A decision algorithm determines whether to start a quench wave or not based solely on local information. 3) The use of Multi-Point Relay (MPR) or similar protocol and algorithm, to reduce redundant broadcast messages. This talk will present the current state of this research, and discuss several open aspects with the purpose of stimulating debate. The talk will also include an overview of related work such as epidemic models from biology, other epidemic protocols for P2P overlays and MANETs, including gossip (active) and promiscuous (passive) dissemination modes. Such protocols could be used for many different purposes, roughly any task requiring distributed soft-state maintenance in the ad hoc network, including DNS and identifier mappings, network monitoring and configuration, and so on. During the talk we will also exploit the possibility of using the protocol to disseminate service information for on-demand service deployment, and further, to assist in self-composing protocol structures

    A framework for proving the self-organization of dynamic systems

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    This paper aims at providing a rigorous definition of self- organization, one of the most desired properties for dynamic systems (e.g., peer-to-peer systems, sensor networks, cooperative robotics, or ad-hoc networks). We characterize different classes of self-organization through liveness and safety properties that both capture information re- garding the system entropy. We illustrate these classes through study cases. The first ones are two representative P2P overlays (CAN and Pas- try) and the others are specific implementations of \Omega (the leader oracle) and one-shot query abstractions for dynamic settings. Our study aims at understanding the limits and respective power of existing self-organized protocols and lays the basis of designing robust algorithm for dynamic systems

    Mobile Computing in Digital Ecosystems: Design Issues and Challenges

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    In this paper we argue that the set of wireless, mobile devices (e.g., portable telephones, tablet PCs, GPS navigators, media players) commonly used by human users enables the construction of what we term a digital ecosystem, i.e., an ecosystem constructed out of so-called digital organisms (see below), that can foster the development of novel distributed services. In this context, a human user equipped with his/her own mobile devices, can be though of as a digital organism (DO), a subsystem characterized by a set of peculiar features and resources it can offer to the rest of the ecosystem for use from its peer DOs. The internal organization of the DO must address issues of management of its own resources, including power consumption. Inside the DO and among DOs, peer-to-peer interaction mechanisms can be conveniently deployed to favor resource sharing and data dissemination. Throughout this paper, we show that most of the solutions and technologies needed to construct a digital ecosystem are already available. What is still missing is a framework (i.e., mechanisms, protocols, services) that can support effectively the integration and cooperation of these technologies. In addition, in the following we show that that framework can be implemented as a middleware subsystem that enables novel and ubiquitous forms of computation and communication. Finally, in order to illustrate the effectiveness of our approach, we introduce some experimental results we have obtained from preliminary implementations of (parts of) that subsystem.Comment: Proceedings of the 7th International wireless Communications and Mobile Computing conference (IWCMC-2011), Emergency Management: Communication and Computing Platforms Worksho

    Performance Analysis of Publish/Subscribe Systems

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    The Desktop Grid offers solutions to overcome several challenges and to answer increasingly needs of scientific computing. Its technology consists mainly in exploiting resources, geographically dispersed, to treat complex applications needing big power of calculation and/or important storage capacity. However, as resources number increases, the need for scalability, self-organisation, dynamic reconfigurations, decentralisation and performance becomes more and more essential. Since such properties are exhibited by P2P systems, the convergence of grid computing and P2P computing seems natural. In this context, this paper evaluates the scalability and performance of P2P tools for discovering and registering services. Three protocols are used for this purpose: Bonjour, Avahi and Free-Pastry. We have studied the behaviour of theses protocols related to two criteria: the elapsed time for registrations services and the needed time to discover new services. Our aim is to analyse these results in order to choose the best protocol we can use in order to create a decentralised middleware for desktop grid

    On the Topology Maintenance of Dynamic P2P Overlays through Self-Healing Local Interactions

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    This paper deals with the use of self-organizing protocols to improve the reliability of dynamic Peer-to-Peer (P2P) overlay networks. We present two approaches, that employ local knowledge of the 2nd neighborhood of nodes. The first scheme is a simple protocol requiring interactions among nodes and their direct neighbors. The second scheme extends this approach by resorting to the Edge Clustering Coefficient (ECC), a local measure that allows to identify those edges that connect different clusters in an overlay. A simulation assessment is presented, which evaluates these protocols over uniform networks, clustered networks and scale-free networks. Different failure modes are considered. Results demonstrate the viability of the proposal.Comment: A revised version of the paper appears in Proc. of the IFIP Networking 2014 Conference, IEEE, Trondheim, (Norway), June 201

    Self-Healing Protocols for Connectivity Maintenance in Unstructured Overlays

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    In this paper, we discuss on the use of self-organizing protocols to improve the reliability of dynamic Peer-to-Peer (P2P) overlay networks. Two similar approaches are studied, which are based on local knowledge of the nodes' 2nd neighborhood. The first scheme is a simple protocol requiring interactions among nodes and their direct neighbors. The second scheme adds a check on the Edge Clustering Coefficient (ECC), a local measure that allows determining edges connecting different clusters in the network. The performed simulation assessment evaluates these protocols over uniform networks, clustered networks and scale-free networks. Different failure modes are considered. Results demonstrate the effectiveness of the proposal.Comment: The paper has been accepted to the journal Peer-to-Peer Networking and Applications. The final publication is available at Springer via http://dx.doi.org/10.1007/s12083-015-0384-

    Overlay networks for smart grids

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    LUNES: Agent-based Simulation of P2P Systems (Extended Version)

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    We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it splits the three phases of network topology creation, protocol simulation and performance evaluation. This permits to easily integrate external software tools into the main software architecture. The simulation of the interaction protocols among network nodes is performed via a simulation middleware that supports both the sequential and the parallel/distributed simulation approaches. In the latter case, a specific mechanism for the communication overhead-reduction is used; this guarantees high levels of performance and scalability. To demonstrate the efficiency of LUNES, we test the simulator with gossip protocols executed on top of networks (representing peer-to-peer overlays), generated with different topologies. Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011
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