1,400 research outputs found

    Fast Search Approaches for Fractal Image Coding: Review of Contemporary Literature

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    Fractal Image Compression FIC as a model was conceptualized in the 1989 In furtherance there are numerous models that has been developed in the process Existence of fractals were initially observed and depicted in the Iterated Function System IFS and the IFS solutions were used for encoding images The process of IFS pertaining to any image constitutes much lesser space for recording than the actual image which has led to the development of representation the image using IFS form and how the image compression systems has taken shape It is very important that the time consumed for encoding has to be addressed for achieving optimal compression conditions and predominantly the inputs that are shared in the solutions proposed in the study depict the fact that despite of certain developments that has taken place still there are potential chances of scope for improvement From the review of exhaustive range of models that are depicted in the model it is evident that over period of time numerous advancements have taken place in the FCI model and is adapted at image compression in varied levels This study focus on the existing range of literature on FCI and the insights of various models has been depicted in this stud

    Encoding DNA sequences by integer chaos game representation

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    DNA sequences are fundamental for encoding genetic information. The genetic information may not only be understood by symbolic sequences but also from the hidden signals inside the sequences. The symbolic sequences need to be transformed into numerical sequences so the hidden signals can be revealed by signal processing techniques. All current transformation methods encode DNA sequences into numerical values of the same length. These representations have limitations in the applications of genomic signal compression, encryption, and steganography. We propose an integer chaos game representation (iCGR) of DNA sequences and a lossless encoding method DNA sequences by the iCGR. In the iCGR method, a DNA sequence is represented by the iterated function of the nucleotides and their positions in the sequence. Then the DNA sequence can be uniquely encoded and recovered using three integers from iCGR. One integer is the sequence length and the other two integers represent the accumulated distributions of nucleotides in the sequence. The integer encoding scheme can compress a DNA sequence by 2 bits per nucleotide. The integer representation of DNA sequences provides a prospective tool for sequence compression, encryption, and steganography. The Python programs in this study are freely available to the public at https://github.com/cyinbox/iCG

    A New Technique in saving Fingerprint with low volume by using Chaos Game and Fractal Theory

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    Fingerprint is one of the simplest and most reliable biometric features of human for identification. In this study by using fractal theory and by the assistance of Chaos Game a new fractal is made from fingerprint. While making the new fractal by using Chaos Game mechanism some parameters, which can be used in identification process, can be deciphered. For this purpose, a fractal is made for each fingerprint, we save 10 parameters for every fingerprint, which have necessary information for identity, as said before. So we save 10 decimal parameters with 0.02 accuracy instead of saving the picture of a fingerprint or some parts of it. Now we improve the great volume of fingerprint pictures by using this model which employs fractal for knowing the personality

    Iterated function systems and shape representation

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    We propose the use of iterated function systems as an isomorphic shape representation scheme for use in a machine vision environment. A concise description of the basic theory and salient characteristics of iterated function systems is presented and from this we develop a formal framework within which to embed a representation scheme. Concentrating on the problem of obtaining automatically generated two-dimensional encodings we describe implementations of two solutions. The first is based on a deterministic algorithm and makes simplifying assumptions which limit its range of applicability. The second employs a novel formulation of a genetic algorithm and is intended to function with general data input. Keywords: Machine Vision, Shape Representation, Iterated Function Systems, Genetic Algorithms

    A fractal image compression algorithm based on improved imperialist competitive algorithm

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    Fractal image compression (FIC) is a lossy compression method that has the potential to improve the performance of image transmission and image storage and provide security against illicit monitoring. The important features of FIC are high compression ratio and high resolution of decompressed images but the main problem of FIC is the computational complexity of the algorithm. Besides that, the FIC also suffers from a high number of Mean Square Error (MSE) computations for the best matching search between range blocks and domain blocks, which limits the algorithm. In this thesis, two approaches are proposed. Firstly, a new algorithm based on Imperialist competitive algorithm (ICA) is introduced. This is followed by a two-tier algorithm as the second approach to improve further the performance of the algorithm and reduce the MSE computation of FIC. In the first tier, based on edge property, all the range and domain blocks are classified using Discrete Cosine Transform. In the second tier, ICA is used according to the classified blocks. In the ICA, the solution is divided into two groups known as developed and undeveloped countries to maintain the quality of the retrieved image and accelerate the algorithm operation. The MSE value is only calculated for the developed countries. Experimental results show that the proposed algorithm performed better than Genetic algorithms (GAs) and Full-search algorithm in terms of MSE computation. Moreover, in terms of Peak Signal-to-Noise Ratio, the approaches produced high quality decompressed image which is better than that of the GAs

    Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes

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    I argue that data becomes temporarily interesting by itself to some self-improving, but computationally limited, subjective observer once he learns to predict or compress the data in a better way, thus making it subjectively simpler and more beautiful. Curiosity is the desire to create or discover more non-random, non-arbitrary, regular data that is novel and surprising not in the traditional sense of Boltzmann and Shannon but in the sense that it allows for compression progress because its regularity was not yet known. This drive maximizes interestingness, the first derivative of subjective beauty or compressibility, that is, the steepness of the learning curve. It motivates exploring infants, pure mathematicians, composers, artists, dancers, comedians, yourself, and (since 1990) artificial systems.Comment: 35 pages, 3 figures, based on KES 2008 keynote and ALT 2007 / DS 2007 joint invited lectur

    Evolutionary algorithms in artificial intelligence: a comparative study through applications

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    For many years research in artificial intelligence followed a symbolic paradigm which required a level of knowledge described in terms of rules. More recently subsymbolic approaches have been adopted as a suitable means for studying many problems. There are many search mechanisms which can be used to manipulate subsymbolic components, and in recent years general search methods based on models of natural evolution have become increasingly popular. This thesis examines a hybrid symbolic/subsymbolic approach and the application of evolutionary algorithms to a problem from each of the fields of shape representation (finding an iterated function system for an arbitrary shape), natural language dialogue (tuning parameters so that a particular behaviour can be achieved) and speech recognition (selecting the penalties used by a dynamic programming algorithm in creating a word lattice). These problems were selected on the basis that each should have a fundamentally different interactions at the subsymbolic level. Results demonstrate that for the experiments conducted the evolutionary algorithms performed well in most cases. However, the type of subsymbolic interaction that may occur influences the relative performance of evolutionary algorithms which emphasise either top-down (evolutionary programming - EP) or bottom-up (genetic algorithm - GA) means of solution discovery. For the shape representation problem EP is seen to perform significantly better than a GA, and reasons for this disparity are discussed. Furthermore, EP appears to offer a powerful means of finding solutions to this problem, and so the background and details of the problem are discussed at length. Some novel constraints on the problem's search space are also presented which could be used in related work. For the dialogue and speech recognition problems a GA and EP produce good results with EP performing slightly better. Results achieved with EP have been used to improve the performance of a speech recognition system

    A local search operator in Quantum Evolutionary Algorithm and its application in Fractal Image Compression

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