72 research outputs found

    An instance data repository for the round-robin sports timetabling problem

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    The sports timetabling problem is a combinatorial optimization problem that consists of creating a timetable that defines against whom, when and where teams play games. This is a complex matter, since real-life sports timetabling applications are typically highly constrained. The vast amount and variety of constraints and the lack of generally accepted benchmark problem instances make that timetable algorithms proposed in the literature are often tested on just one or two specific seasons of the competition under consideration. This is problematic since only a few algorithmic insights are gained. To mitigate this issue, this article provides a problem instance repository containing over 40 different types of instances covering artificial and real-life problem instances. The construction of such a repository is not trivial, since there are dozens of constraints that need to be expressed in a standardized format. For this, our repository relies on RobinX, an XML-supported classification framework. The resulting repository provides a (non-exhaustive) overview of most real-life sports timetabling applications published over the last five decades. For every problem, a short description highlights the most distinguishing characteristics of the problem. The repository is publicly available and will be continuously updated as new instances or better solutions become available

    Handling fairness issues in time-relaxed tournaments with availability constraints

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    Sports timetables determine who will play against whom, where, and on which time slot. In contrast to time-constrained sports timetables, time-relaxed timetables utilize (many) more time slots than there are games per team. This offers time-relaxed timetables additional flexibility to take into account venue availability constraints, stating that a team can only play at home when its venue is available, and player availability constraints stating that a team can only play when its players are available. Despite their flexibility, time-relaxed timetables have the drawback that the rest period between teams’ consecutive games can vary considerably, and the difference in the number of games played at any point in the season can become large. Besides, it can be important to timetable home and away games alternately. In this paper, we first establish the computational complexity of time-relaxed timetabling with availability constraints. Naturally, when one also incorporates fairness objectives on top of availability, the problem becomes even more challenging. We present two heuristics that can handle these fairness objectives. First, we propose an adaptive large neighborhood method that repeatedly destroys and repairs a timetable. Second, we propose a memetic algorithm that makes use of local search to schedule or reschedule all home games of a team. For numerous artificial and real-life instances, these heuristics generate high-quality timetables using considerably less computational resources compared to integer programming models solved using a state-of-the-art solver

    Applications of network optimization

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    Includes bibliographical references (p. 41-48).Ravindra K. Ahuja ... [et al.]

    Fairness and Flexibility in Sport Scheduling

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    Applications of network optimization

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    Includes bibliographical references (p. 41-48).Ravindra K. Ahuja ... [et al.]

    The Traveling Tournament Problem

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    In this thesis we study the Traveling Tournament problem (TTP) which asks to generate a feasible schedule for a sports league such that the total travel distance incurred by all teams throughout the season is minimized. Throughout our three technical chapters a wide range of topics connected to the TTP are explored. We begin by considering the computational complexity of the problem. Despite existing results on the NP-hardness of TTP, the question of whether or not TTP is also APX-hard was an unexplored area in the literature. We prove the affirmative by constructing an L-reduction from (1,2)-TSP to TTP. To reach the desired result, we show that given an instance of TSP with a solution of cost K, we can construct an instance of TTP with a solution of cost at most 20m(m+1)cK where m = c(n-1)+1, n is the number of teams, and c > 5, c ∈ ℤ is fixed. On the other hand, we show that given a feasible schedule to the constructed TTP instance, we can recover a tour on the original TSP instance. The next chapter delves into a popular variation of the problem, the mirrored TTP, which has the added stipulation that the first and second half of the schedule have the same order of match-ups. Building upon previous techniques, we present an approximation algorithm for constructing a mirrored double round-robin schedule under the constraint that the number of consecutive home or away games is at most two. We achieve an approximation ratio on the order of 3/2 + O(1)/n. Lastly, we present a survey of local search methods for solving TTP and discuss the performance of these techniques on benchmark instances
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