83 research outputs found

    Surface Normal Deconvolution: Photometric Stereo for Optically Thick Translucent Objects

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    Computer Vision – ECCV 2014 13th European Conference, Zurich, Switzerland, September 6-12, 2014,This paper presents a photometric stereo method that works for optically thick translucent objects exhibiting subsurface scattering. Our method is built upon the previous studies showing that subsurface scattering is approximated as convolution with a blurring kernel. We extend this observation and show that the original surface normal convolved with the scattering kernel corresponds to the blurred surface normal that can be obtained by a conventional photometric stereo technique. Based on this observation, we cast the photometric stereo problem for optically thick translucent objects as a deconvolution problem, and develop a method to recover accurate surface normals. Experimental results of both synthetic and real-world scenes show the effectiveness of the proposed method

    The Impact of Surface Normals on Appearance

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    The appearance of an object is the result of complex light interaction with the object. Beyond the basic interplay between incident light and the object\u27s material, a multitude of physical events occur between this illumination and the microgeometry at the point of incidence, and also beneath the surface. A given object, made as smooth and opaque as possible, will have a completely different appearance if either one of these attributes - amount of surface mesostructure (small-scale surface orientation) or translucency - is altered. Indeed, while they are not always readily perceptible, the small-scale features of an object are as important to its appearance as its material properties. Moreover, surface mesostructure and translucency are inextricably linked in an overall effect on appearance. In this dissertation, we present several studies examining the importance of surface mesostructure (small-scale surface orientation) and translucency on an object\u27s appearance. First, we present an empirical study that establishes how poorly a mesostructure estimation technique can perform when translucent objects are used as input. We investigate the two major factors in determining an object\u27s translucency: mean free path and scattering albedo. We exhaustively vary the settings of these parameters within realistic bounds, examining the subsequent blurring effect on the output of a common shape estimation technique, photometric stereo. Based on our findings, we identify a dramatic effect that the input of a translucent material has on the quality of the resultant estimated mesostructure. In the next project, we discuss an optimization technique for both refining estimated surface orientation of translucent objects and determining the reflectance characteristics of the underlying material. For a globally planar object, we use simulation and real measurements to show that the blurring effect on normals that was observed in the previous study can be recovered. The key to this is the observation that the normalization factor for recovered normals is proportional to the error on the accuracy of the blur kernel created from estimated translucency parameters. Finally, we frame the study of the impact of surface normals in a practical, image-based context. We discuss our low-overhead, editing tool for natural images that enables the user to edit surface mesostructure while the system automatically updates the appearance in the natural image. Because a single photograph captures an instant of the incredibly complex interaction of light and an object, there is a wealth of information to extract from a photograph. Given a photograph of an object in natural lighting, we allow mesostructure edits and infer any missing reflectance information in a realistically plausible way

    Material Recognition Meets 3D Reconstruction : Novel Tools for Efficient, Automatic Acquisition Systems

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    For decades, the accurate acquisition of geometry and reflectance properties has represented one of the major objectives in computer vision and computer graphics with many applications in industry, entertainment and cultural heritage. Reproducing even the finest details of surface geometry and surface reflectance has become a ubiquitous prerequisite in visual prototyping, advertisement or digital preservation of objects. However, today's acquisition methods are typically designed for only a rather small range of material types. Furthermore, there is still a lack of accurate reconstruction methods for objects with a more complex surface reflectance behavior beyond diffuse reflectance. In addition to accurate acquisition techniques, the demand for creating large quantities of digital contents also pushes the focus towards fully automatic and highly efficient solutions that allow for masses of objects to be acquired as fast as possible. This thesis is dedicated to the investigation of basic components that allow an efficient, automatic acquisition process. We argue that such an efficient, automatic acquisition can be realized when material recognition "meets" 3D reconstruction and we will demonstrate that reliably recognizing the materials of the considered object allows a more efficient geometry acquisition. Therefore, the main objectives of this thesis are given by the development of novel, robust geometry acquisition techniques for surface materials beyond diffuse surface reflectance, and the development of novel, robust techniques for material recognition. In the context of 3D geometry acquisition, we introduce an improvement of structured light systems, which are capable of robustly acquiring objects ranging from diffuse surface reflectance to even specular surface reflectance with a sufficient diffuse component. We demonstrate that the resolution of the reconstruction can be increased significantly for multi-camera, multi-projector structured light systems by using overlappings of patterns that have been projected under different projector poses. As the reconstructions obtained by applying such triangulation-based techniques still contain high-frequency noise due to inaccurately localized correspondences established for images acquired under different viewpoints, we furthermore introduce a novel geometry acquisition technique that complements the structured light system with additional photometric normals and results in significantly more accurate reconstructions. In addition, we also present a novel method to acquire the 3D shape of mirroring objects with complex surface geometry. The aforementioned investigations on 3D reconstruction are accompanied by the development of novel tools for reliable material recognition which can be used in an initial step to recognize the present surface materials and, hence, to efficiently select the subsequently applied appropriate acquisition techniques based on these classified materials. In the scope of this thesis, we therefore focus on material recognition for scenarios with controlled illumination as given in lab environments as well as scenarios with natural illumination that are given in photographs of typical daily life scenes. Finally, based on the techniques developed in this thesis, we provide novel concepts towards efficient, automatic acquisition systems

    On the appearance of translucent edges

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    Edges in images of translucent objects are very different from edges in images of opaque objects. The physical causes for these differences are hard to characterize analytically and are not well understood. This paper considers one class of translucency edges - those caused by a discontinuity in surface orientation - and describes the physical causes of their appearance. We simulate thousands of translucency edge profiles using many different scattering material parameters, and we explain the resulting variety of edge patterns by qualitatively analyzing light transport. We also discuss the existence of shape and material metamers, or combinations of distinct shape or material parameters that generate the same edge profile. This knowledge is relevant to visual inference tasks that involve translucent objects, such as shape or material estimation.National Science Foundation (U.S.) (IIS 1161564)National Science Foundation (U.S.) (IIS 1012454)National Science Foundation (U.S.) (IIS 1212928)National Science Foundation (U.S.) (IIS 1011919)National Institutes of Health (U.S.) (R01- EY019262-02)National Institutes of Health (U.S.) (R21-EY019741-02

    New 3D scanning techniques for complex scenes

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    This thesis presents new 3D scanning methods for complex scenes, such as surfaces with fine-scale geometric details, translucent objects, low-albedo objects, glossy objects, scenes with interreflection, and discontinuous scenes. Starting from the observation that specular reflection is a reliable visual cue for surface mesostructure perception, we propose a progressive acquisition system that captures a dense specularity field as the only information for mesostructure reconstruction. Our method can efficiently recover surfaces with fine-scale geometric details from complex real-world objects. Translucent objects pose a difficult problem for traditional optical-based 3D scanning techniques. We analyze and compare two descattering methods, phaseshifting and polarization, and further present several phase-shifting and polarization based methods for high quality 3D scanning of translucent objects. We introduce the concept of modulation based separation, where a high frequency signal is multiplied on top of another signal. The modulated signal inherits the separation properties of the high frequency signal and allows us to remove artifacts due to global illumination. Thismethod can be used for efficient 3D scanning of scenes with significant subsurface scattering and interreflections.Diese Dissertation prĂ€sentiert neuartige Verfahren fĂŒr die 3D-Digitalisierung komplexer Szenen, wie z.B. OberflĂ€chen mit sehr feinen Strukturen, durchscheinende Objekte, GegenstĂ€nde mit geringem Albedo, glĂ€nzende Objekte, Szenen mit Lichtinterreflektionen und unzusammenhĂ€ngende Szenen. Ausgehend von der Beobachtung, daß die spekulare Reflektion ein zuverlĂ€ssiger, visueller Hinweis fĂŒr die Mesostruktur einer OberflĂ€che ist, stellen wir ein progressives Meßsystem vor, um SpekularitĂ€tsfelder zu messen. Aus diesen Feldern kann anschließend die Mesostruktur rekonstruiert werden. Mit unserer Methode können OberflĂ€chen mit sehr feinen Strukturen von komplexen, realen Objekten effizient aufgenommen werden. Durchscheinende Objekte stellen ein großes Problem fĂŒr traditionelle, optischbasierte 3D-Rekonstruktionsmethoden dar. Wir analysieren und vergleichen zwei verschiedene Methoden zum Eliminieren von Lichtstreuung (Descattering): Phasenverschiebung und Polarisation. Weiterhin prĂ€sentieren wir mehrere hochqualitative 3D-Rekonstruktionsmethoden fĂŒr durchscheinende Objekte, die auf Phasenverschiebung und Polarisation basieren. Außerdem fĂŒhren wir das Konzept der modulationsbasierten Signaltrennung ein. Hierzu wird ein hochfrequentes Signal zu einem anderes Signal multipliziert. Das so modulierte Signal erhĂ€lt damit die separierenden Eigenschaften des hochfrequenten Signals. Dies erlaubt unsMeßartefakte aufgrund von globalen Beleuchtungseffekten zu vermeiden. Dieses Verfahren kann zum effizienten 3DScannen von Szenen mit durchscheinden Objekten und Interreflektionen benutzt werden

    Circularly polarized spherical illumination reflectometry

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