54 research outputs found

    Towards video streaming in IoT environments: vehicular communication perspective

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    Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues

    A Study of Path Selection Algorithms for Mobile Video Streaming QoE

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    This thesis discusses the problem of path selection for video streaming over 4G mobile networks; its final goal is to devise path selection strategies and test them with a pre-existing network simulator. The objective of path selection algorithms is to optimize both the use of network resources and the Quality of Experience of end users, quantified by various objective metrics. We will propose several path selection algorithms for LTE video transmission, testing them with a simulationope

    Interference-aware multipath video streaming in vehicular environments

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    The multipath transmission is one of the suitable transmission methods for high data rate oriented communication such as video streaming. Each video packets are split into smaller frames for parallel transmission via different paths. One path may interfere with another path due to these parallel transmissions. The multipath oriented interference is due to the route coupling which is one of the major challenges in vehicular traffic environments. The route coupling increases channel contention resulting in video packet collision. In this context, this paper proposes an Interference-aware Multipath Video Streaming (I-MVS) framework focusing on link and node disjoint optimal paths. Specifically, a multipath vehicular network model is derived. The model is utilized to develop interference-aware video streaming method considering angular driving statistics of vehicles. The quality of video streaming links is measured based on packet error rate considering non-circular transmission range oriented shadowing effects. Algorithms are developed as a complete operational I-MVS framework. The comparative performance evaluation attests the benefit of the proposed framework considering various video streaming related metrics

    Performance analysis and application development of hybrid WiMAX-WiFi IP video surveillance systems

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    Traditional Closed Circuit Television (CCTV) analogue cameras installed in buildings and other areas of security interest necessitates the use of cable lines. However, analogue systems are limited by distance; and storing analogue data requires huge space or bandwidth. Wired systems are also prone to vandalism, they cannot be installed in a hostile terrain and in heritage sites, where cabling would distort original design. Currently, there is a paradigm shift towards wireless solutions (WiMAX, Wi-Fi, 3G, 4G) to complement and in some cases replace the wired system. A wireless solution of the Fourth-Generation Surveillance System (4GSS) has been proposed in this thesis. It is a hybrid WiMAX-WiFi video surveillance system. The performance analysis of the hybrid WiMAX-WiFi is compared with the conventional WiMAX surveillance models. The video surveillance models and the algorithm that exploit the advantages of both WiMAX and Wi-Fi for scenarios of fixed and mobile wireless cameras have been proposed, simulated and compared with the mathematical/analytical models. The hybrid WiMAX-WiFi video surveillance model has been extended to include a Wireless Mesh configuration on the Wi-Fi part, to improve the scalability and reliability. A performance analysis for hybrid WiMAX-WiFi system with an appropriate Mobility model has been considered for the case of mobile cameras. A security software application for mobile smartphones that sends surveillance images to either local or remote servers has been developed. The developed software has been tested, evaluated and deployed in low bandwidth Wi-Fi wireless network environments. WiMAX is a wireless metropolitan access network technology that provides broadband services to the connected customers. Major modules and units of WiMAX include the Customer Provided Equipment (CPE), the Access Service Network (ASN) which consist one or more Base Stations (BS) and the Connectivity Service Network (CSN). Various interfaces exist between each unit and module. WiMAX is based on the IEEE 802.16 family of standards. Wi-Fi, on the other hand, is a wireless access network operating in the local area network; and it is based on the IEEE 802.11 standards

    Handoff management for infotainment services over vehicular networks

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    Intelligent Transportation Systems (ITS) has impulsed the vehicular communications at the present time. The vehicular communications field is a hot research topic and is attracting a great interest in the automotive industry and telecommunications. There are essentially two main lines of work: (1) communication services related to road safety and traffic information; and (2) information and entertainment services, also named infotainment services. These latter services include both transmitting multimedia (voice over IP, streaming, on-line gaming, etc.) and classic data services (e-mail, access to private networks, web browsing, file sharing, etc.). In this thesis we will focus on these infotainment services because further research in this immature research field is necessary and, until nowadays, the main effort of the research community regarding vehicular communication has been focused on road safety and traffic information. Vehicular nodes need to be reached from the Internet and vice versa to be able to access to infotainment services. While vehicles move along the road infrastructure, they change their wireless point of attachment to the network. During this process, connectivity breaks down until the vehicle is connected again to a new road side unit in its area. This disconnection causes a disruption in the communications. Fast handoffs are a crucial requirement for vehicular networks to avoid long disruption times, since the high speed of vehicular nodes involves suffering a lot of handoffs during an Internet connection. This thesis is focused on Vehicular-to-Infrastructure (V2I) real-time infotainment services. The main contributions of this thesis are: i) a new testing framework for V2I communications to be able to test infotainment services in an easy way; ii) the analysis of the deployability of infotainment video services in vehicular networks using mobility protocols; and iii) the development of a new TCP architecture that will provide a better performance for all TCP-based infotainment services in a vehicular scenario with handoffs. In this thesis, firstly, we propose a new testing framework for vehicular infotainment applications. This framework is a vehicular emulation platform that allows testing real applications installed on Linux virtual machines. Using emulation, we are able to evaluate the performance of real applications with real-time requirements, so we can test multimedia applications used to offer infotainment services in vehicular scenarios in a straightforward way. Secondly, using the testing framework implemented in the first part of the thesis, we have done a performance evaluation of an infotainment service. Among these services, we think that video on demand services on highways will be interesting for users, and generate revenue to network operators. So we evaluated how network-layer handoffs can limit the deployment of a video streaming service. According to the results obtained, driving at high speeds will be an issue for a correct playback of video content, even using fast handoffs techniques. Finally, we developed a new TCP architecture to enhance performance during handoffs. Most of the non-safety services on ITS rely on the Transport Control Protocol (TCP), one of the core protocols of the Internet Protocol Suite. However there exists several issues related to TCP and mobility that can affect to TCP performance, and these issues are particularly important in vehicular networks due to its high mobility. Using new IEEE 802.21 MIH services, we propose a new TCP architecture that is able to anticipate handoffs, permitting to resume the communication after a handoff, avoiding long delays caused by TCP issues and adapting the TCP parameters to the new characteristics of the network. Using the architecture proposed, the performance of TCP is enhanced, getting a higher overall throughput and avoiding TCP fairness issues between users.Els Sistemes de Transport Intel·ligents (ITS) han impulsat les comunicacions vehiculars en l'actualitat. Les comunicacions vehiculars és un camp d'investigació de moda, i està atraient un gran interès en la indústria automobilística i de les telecomunicacions. En el camp de les comunicacions vehiculars, hi ha principalment dues línies de treball: (1) serveis de comunicacions relacionats amb la seguretat viària i la informació del trànsit; i (2) serveis d'informació i entreteniment, també anomenats serveis d'infotainment. Aquests últims inclouen tant serveis multimèdia (veu sobre IP, streaming, jocs on-line, etc.), com serveis clàssics de dades (correu electrònic, accés a xarxes privades, navegació web, compartir arxius, etc.). En aquesta tesi ens centrarem en aquests serveis d'infotainment ja que és necessari aprofundir en la investigació per aquests tipus de serveis, ja que, fins avui, els esforços de la comunitat científica en el camp de les comunicacions vehiculars s'ha centrat en els serveis relacionats amb la seguretat viària i la informació del trànsit. Els nodes vehiculars necessiten tenir connexió a Internet per a poder tenir accés als serveis d'infotainment. Mentre els vehicles estan en moviment a través de la xarxa viària, els vehicles han d'anar canviant el punt de connexió sense fils amb la xarxa. Durant aquest procés de canvi de punt de connexió, anomenat handoff, es perd la connectivitat fins que el vehicle es reconnecta a un altre punt de connexió viària prop de la seva àrea. Aquesta desconnexió causa interrupcions en les comunicacions. Uns handoffs ràpids són bàsics a les xarxes vehiculars per a evitar llargs períodes d'interrupció durant les comunicacions, ja que la gran velocitat a la que es mouen els nodes vehiculars significa un gran nombre de handoffs durant una connexió a Internet. Aquesta tesi es centra en serveis d'infotaiment en temps real per a comunicacions Vehicle-a-Infraestructura (V2I). Les principals contribucions d'aquesta tesi son: i) un nou marc de proves per a les comunicacions (V2I) per a poder provar serveis d'infotainment d'una manera fàcil; ii) l'anàlisi de la viabilitat del desplegament de serveis d'infotainment de vídeo en xarxes vehiculars utilitzant protocols de mobilitat IP; i iii) el desenvolupament d'una nova arquitectura TCP que proporciona un millor funcionament per a tots aquells serveis d'infotainment basats en el protocol TCP en un escenari vehicular amb handoffs. En aquesta tesi, primer proposem un nou marc de proves per a aplicacions vehiculars d'infotainment. Aquest marc és una plataforma d'emulació vehicular que permet provar aplicacions reals instal·lades en màquines virtuals Linux. Utilitzant l'emulació, som capaços d'avaluar el rendiment d'aplicacions reals amb característiques de temps real. D'aquesta manera es poden avaluar aplicacions multimèdia utilitzades per oferir serveis d'infotainment d'una forma senzilla en escenaris vehiculars. Segon, utilitzant el marc de prova implementat en la primera part de la tesi, hem avaluat el rendiment d'un servei d'infotainment. Entre aquest tipus de servei, creem que els serveis de vídeo sota demanda en autopistes/autovies serà interessant pels usuaris i generarà beneficis per als operadors de la xarxa. Per tant, hem avaluat com els handoffs a nivell de la capa de xarxa poden limitar el desplegament d'un servei de streaming de vídeo sota demanda. D'acord amb els resultats obtinguts, conduir a grans velocitats podria ser un problema per a poder reproduir un vídeo correctament, tot i utilitzar tècniques de handoffs ràpids. Finalment, hem desenvolupat una nova arquitectura TCP per a millorar el rendiment del protocol durant els handoffs. La majoria dels serveis d'infotainment utilitzen el Protocol de Control de Transport (TCP), un dels principals protocols de la pila de protocols d'Internet. Però existeixen forces problemes relacionats amb l'ús de TCP i la mobilitat que n'afecta el rendiment, i aquests problemes són particular

    Resource sharing in vehicular cloud

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    Au cours des dernières années, on a observé l'intérêt croissant envers l'accessibilité à l'information et, en particulier, envers des approches innovantes utilisant les services à distance accessibles depuis les appareils mobiles à travers le monde. Parallèlement, la communication des véhicules, utilisant des capteurs embarqués et des dispositifs de communication sans fil, a été introduite pour améliorer la sécurité routière et l'expérience de conduite à travers ce qui est communément appelé réseaux véhiculaires (VANET). L'accès sans fil à l’Internet à partir des véhicules a déclenché l'émergence de nouveaux services pouvant être disponibles à partir ceux-ci. Par ailleurs, une extension du paradigme des réseaux véhiculaires a été récemment promue à un autre niveau. Le nuage véhiculaire (Vehicular Cloud) (VC) est la convergence ultime entre le concept de l’infonuagique (cloud computing) et les réseaux véhiculaires dans le but de l’approvisionnement et la gestion des services. Avec cette approche, les véhicules peuvent être connectés au nuage, où une multitude de services sont disponibles, ou ils peuvent aussi être des fournisseurs de services. Cela est possible en raison de la variété des ressources disponibles dans les véhicules: informatique, bande passante, stockage et capteurs. Dans cette thèse, on propose des méthodes innovantes et efficaces pour permettre la délivrance de services par des véhicules dans le VC. Plusieurs schémas, notamment la formation de grappes ou nuages de véhicules, la planification de transmission, l'annulation des interférences et l'affectation des fréquences à l'aide de réseaux définis par logiciel (SDN), ont été développés et leurs performances ont été analysées. Les schémas de formation de grappes proposés sont DHCV (un algorithme de clustering D-hop distribué pour VANET) et DCEV (une formation de grappes distribuée pour VANET basée sur la mobilité relative de bout en bout). Ces schémas de regroupement sont utilisés pour former dynamiquement des nuages de véhicules. Les systèmes regroupent les véhicules dans des nuages qui ne se chevauchent pas et qui ont des tailles adaptées à leurs mobilités. Les VC sont créés de telle sorte que chaque véhicule soit au plus D sauts plus loin d'un coordonnateur de nuage. La planification de transmission proposée implémente un contrôle d'accès moyen basé sur la contention où les conditions physiques du canal sont entièrement analysées. Le système d'annulation d'interférence permet d'éliminer les interférences les plus importantes; cela améliore les performances de planification d’utilisation de la bande passante et le partage des ressources dans les nuages construits. Enfin, on a proposé une solution à l'aide de réseaux définis par logiciel, SDN, où différentes bandes de fréquences sont affectées aux différentes liens de transmission de chaque VC afin d’améliorer les performances du réseau.Abstract : In recent years, we have observed a growing interest in information accessibility and especially innovative approaches for making distant services accessible from mobile devices across the world. In tandem with this growth of interest, there was the introduction of vehicular communication, also known as vehicular ad hoc networks (VANET), leveraging onboard sensors and wireless communication devices to enhance road safety and driving experience. Vehicles wireless accessibility to the internet has triggered the emergence of service packages that can be available to or from vehicles. Recently, an extension of the vehicular networks paradigm has been promoted to a new level. Vehicular cloud (VC) is the ultimate convergence between the cloud computing concept and vehicular networks for the purpose of service provisioning and management. Vehicles can get connected to the cloud, where a multitude of services are available to them. Also vehicles can offer services and act as service providers rather than service consumers. This is possible because of the variety of resources available in vehicles: computing, bandwidth, storage and sensors. In this thesis, we propose novel and efficient methods to enable vehicle service delivery in VC. Several schemes including cluster/cloud formation, transmission scheduling, interference cancellation, and frequency assignment using software defined networking (SDN) have been developed and their performances have been analysed. The proposed cluster formation schemes are DHCV (a distributed D-hop clustering algorithm for VANET) and DCEV (a distributed cluster formation for VANET based on end-to-end relative mobility). These clustering schemes are used to dynamically form vehicle clouds. The schemes group vehicles into non-overlapping clouds, which have adaptive sizes according to their mobility. VCs are created in such a way that each vehicle is at most D-hops away from a cloud coordinator. The proposed transmission scheduling implements a contention-free-based medium access control where physical conditions of the channel are fully analyzed. The interference cancellation scheme makes it possible to remove the strongest interferences; this improves the scheduling performance and resource sharing inside the constructed clouds. Finally, we proposed an SDN based vehicular cloud solution where different frequency bands are assigned to different transmission links to improve the network performance

    Heterogeneous LTE/ Wi-Fi architecture for intelligent transportation systems

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    Intelligent Transportation Systems (ITS) make use of advanced technologies to enhance road safety and improve traffic efficiency. It is anticipated that ITS will play a vital future role in improving traffic efficiency, safety, comfort and emissions. In order to assist the passengers to travel safely, efficiently and conveniently, several application requirements have to be met simultaneously. In addition to the delivery of regular traffic and safety information, vehicular networks have been recently required to support infotainment services. Previous vehicular network designs and architectures do not satisfy this increasing traffic demand as they are setup for either voice or data traffic, which is not suitable for the transfer of vehicular traffic. This new requirement is one of the key drivers behind the need for new mobile wireless broadband architectures and technologies. For this purpose, this thesis proposes and investigates a heterogeneous IEEE 802.11 and LTE vehicular system that supports both infotainment and ITS traffic control data. IEEE 802.11g is used for V2V communications and as an on-board access network while, LTE is used for V2I communications. A performance simulation-based study is conducted to validate the feasibility of the proposed system in an urban vehicular environment. The system performance is evaluated in terms of data loss, data rate, delay and jitter. Several simulation scenarios are performed and evaluated. In the V2I-only scenario, the delay, jitter and data drops for both ITS and video traffic are within the acceptable limits, as defined by vehicular application requirements. Although a tendency of increase in video packet drops during handover from one eNodeB to another is observed yet, the attainable data loss rate is still below the defined benchmarks. In the integrated V2V-V2I scenario, data loss in uplink ITS traffic was initially observed so, Burst communication technique is applied to prevent packet losses in the critical uplink ITS traffic. A quantitative analysis is performed to determine the number of packets per burst, the inter-packet and inter-burst intervals. It is found that a substantial improvement is achieved using a two-packet Burst, where no packets are lost in the uplink direction. The delay, jitter and data drops for both uplink and downlink ITS traffic, and video traffic are below the benchmarks of vehicular applications. Thus, the results indicate that the proposed heterogeneous system offers acceptable performance that meets the requirements of the different vehicular applications. All simulations are conducted on OPNET Network Modeler and results are subjected to a 95% confidence analysis

    Audio/Video Transmission over IEEE 802.11e Networks: Retry Limit Adaptation and Distortion Estimation

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    The objective of this thesis focuses on the audio and video transmission over wireless networks adopting the family of the IEEE 802.11x standards. In particular, this thesis discusses about the resolution of four issues: the adaptive retransmission, the comparison of video quality indexes for retry limit adaptation purposes, the estimation of the distortion and the joint adaptation of the maximum number of retransmissions of voice and video flows

    Quality of experience and access network traffic management of HTTP adaptive video streaming

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    The thesis focuses on Quality of Experience (QoE) of HTTP adaptive video streaming (HAS) and traffic management in access networks to improve the QoE of HAS. First, the QoE impact of adaptation parameters and time on layer was investigated with subjective crowdsourcing studies. The results were used to compute a QoE-optimal adaptation strategy for given video and network conditions. This allows video service providers to develop and benchmark improved adaptation logics for HAS. Furthermore, the thesis investigated concepts to monitor video QoE on application and network layer, which can be used by network providers in the QoE-aware traffic management cycle. Moreover, an analytic and simulative performance evaluation of QoE-aware traffic management on a bottleneck link was conducted. Finally, the thesis investigated socially-aware traffic management for HAS via Wi-Fi offloading of mobile HAS flows. A model for the distribution of public Wi-Fi hotspots and a platform for socially-aware traffic management on private home routers was presented. A simulative performance evaluation investigated the impact of Wi-Fi offloading on the QoE and energy consumption of mobile HAS.Die Doktorarbeit beschäftigt sich mit Quality of Experience (QoE) – der subjektiv empfundenen Dienstgüte – von adaptivem HTTP Videostreaming (HAS) und mit Verkehrsmanagement, das in Zugangsnetzwerken eingesetzt werden kann, um die QoE des adaptiven Videostreamings zu verbessern. Zuerst wurde der Einfluss von Adaptionsparameters und der Zeit pro Qualitätsstufe auf die QoE von adaptivem Videostreaming mittels subjektiver Crowdsourcingstudien untersucht. Die Ergebnisse wurden benutzt, um die QoE-optimale Adaptionsstrategie für gegebene Videos und Netzwerkbedingungen zu berechnen. Dies ermöglicht Dienstanbietern von Videostreaming verbesserte Adaptionsstrategien für adaptives Videostreaming zu entwerfen und zu benchmarken. Weiterhin untersuchte die Arbeit Konzepte zum Überwachen von QoE von Videostreaming in der Applikation und im Netzwerk, die von Netzwerkbetreibern im Kreislauf des QoE-bewussten Verkehrsmanagements eingesetzt werden können. Außerdem wurde eine analytische und simulative Leistungsbewertung von QoE-bewusstem Verkehrsmanagement auf einer Engpassverbindung durchgeführt. Schließlich untersuchte diese Arbeit sozialbewusstes Verkehrsmanagement für adaptives Videostreaming mittels WLAN Offloading, also dem Auslagern von mobilen Videoflüssen über WLAN Netzwerke. Es wurde ein Modell für die Verteilung von öffentlichen WLAN Zugangspunkte und eine Plattform für sozialbewusstes Verkehrsmanagement auf privaten, häuslichen WLAN Routern vorgestellt. Abschließend untersuchte eine simulative Leistungsbewertung den Einfluss von WLAN Offloading auf die QoE und den Energieverbrauch von mobilem adaptivem Videostreaming
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