3,322 research outputs found

    The Bus Goes Wireless: Routing-Free Data Collection with QoS Guarantees in Sensor Networks

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    Abstract—We present the low-power wireless bus (LWB), a new communication paradigm for QoS-aware data collection in lowpower sensor networks. The LWB maps all communication onto network floods by using Glossy, an efficient flooding architecture for wireless sensor networks. Therefore, unlike current solutions, the LWB requires no information of the network topology, and inherently supports networks with mobile nodes and multiple data sinks. A LWB prototype implemented in Contiki guarantees bounded end-to-end communication delay and duplicate-free, inorder packet delivery—key QoS requirements in many control and mission-critical applications. Experiments on two testbeds demonstrate that the LWB prototype outperforms state-of-theart data collection and link layer protocols, in terms of reliability and energy efficiency. For instance, we measure an average radio duty cycle of 1.69 % and an overall data yield of 99.97 % in a typical data collection scenario with 85 sensor nodes on Twist. I

    Parallel and Distributed Immersive Real-Time Simulation of Large-Scale Networks

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    Doctor of Philosophy

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    dissertationNetwork emulation has become an indispensable tool for the conduct of research in networking and distributed systems. It offers more realism than simulation and more control and repeatability than experimentation on a live network. However, emulation testbeds face a number of challenges, most prominently realism and scale. Because emulation allows the creation of arbitrary networks exhibiting a wide range of conditions, there is no guarantee that emulated topologies reflect real networks; the burden of selecting parameters to create a realistic environment is on the experimenter. While there are a number of techniques for measuring the end-to-end properties of real networks, directly importing such properties into an emulation has been a challenge. Similarly, while there exist numerous models for creating realistic network topologies, the lack of addresses on these generated topologies has been a barrier to using them in emulators. Once an experimenter obtains a suitable topology, that topology must be mapped onto the physical resources of the testbed so that it can be instantiated. A number of restrictions make this an interesting problem: testbeds typically have heterogeneous hardware, scarce resources which must be conserved, and bottlenecks that must not be overused. User requests for particular types of nodes or links must also be met. In light of these constraints, the network testbed mapping problem is NP-hard. Though the complexity of the problem increases rapidly with the size of the experimenter's topology and the size of the physical network, the runtime of the mapper must not; long mapping times can hinder the usability of the testbed. This dissertation makes three contributions towards improving realism and scale in emulation testbeds. First, it meets the need for realistic network conditions by creating Flexlab, a hybrid environment that couples an emulation testbed with a live-network testbed, inheriting strengths from each. Second, it attends to the need for realistic topologies by presenting a set of algorithms for automatically annotating generated topologies with realistic IP addresses. Third, it presents a mapper, assign, that is capable of assigning experimenters' requested topologies to testbeds' physical resources in a manner that scales well enough to handle large environments

    W-NINE: a two-stage emulation platform for mobile and wireless systems

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    More and more applications and protocols are now running on wireless networks. Testing the implementation of such applications and protocols is a real challenge as the position of the mobile terminals and environmental effects strongly affect the overall performance. Network emulation is often perceived as a good trade-off between experiments on operational wireless networks and discrete-event simulations on Opnet or ns-2. However, ensuring repeatability and realism in network emulation while taking into account mobility in a wireless environment is very difficult. This paper proposes a network emulation platform, called W-NINE, based on off-line computations preceding online pattern-based traffic shaping. The underlying concepts of repeatability, dynamicity, accuracy and realism are defined in the emulation context. Two different simple case studies illustrate the validity of our approach with respect to these concepts

    BonFIRE: A multi-cloud test facility for internet of services experimentation

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    BonFIRE offers a Future Internet, multi-site, cloud testbed, targeted at the Internet of Services community, that supports large scale testing of applications, services and systems over multiple, geographically distributed, heterogeneous cloud testbeds. The aim of BonFIRE is to provide an infrastructure that gives experimenters the ability to control and monitor the execution of their experiments to a degree that is not found in traditional cloud facilities. The BonFIRE architecture has been designed to support key functionalities such as: resource management; monitoring of virtual and physical infrastructure metrics; elasticity; single document experiment descriptions; and scheduling. As for January 2012 BonFIRE release 2 is operational, supporting seven pilot experiments. Future releases will enhance the offering, including the interconnecting with networking facilities to provide access to routers, switches and bandwidth-on-demand systems. BonFIRE will be open for general use late 2012
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