1,511 research outputs found

    A multi-projector CAVE system with commodity hardware and gesture-based interaction

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    Spatially-immersive systems such as CAVEs provide users with surrounding worlds by projecting 3D models on multiple screens around the viewer. Compared to alternative immersive systems such as HMDs, CAVE systems are a powerful tool for collaborative inspection of virtual environments due to better use of peripheral vision, less sensitivity to tracking errors, and higher communication possibilities among users. Unfortunately, traditional CAVE setups require sophisticated equipment including stereo-ready projectors and tracking systems with high acquisition and maintenance costs. In this paper we present the design and construction of a passive-stereo, four-wall CAVE system based on commodity hardware. Our system works with any mix of a wide range of projector models that can be replaced independently at any time, and achieves high resolution and brightness at a minimum cost. The key ingredients of our CAVE are a self-calibration approach that guarantees continuity across the screen, as well as a gesture-based interaction approach based on a clever combination of skeletal data from multiple Kinect sensors.Preprin

    Real Time Structured Light and Applications

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    Dynamic shape capture using multi-view photometric stereo

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    Automated calibration of multi-sensor optical shape measurement system

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    A multi-sensor optical shape measurement system (SMS) based on the fringe projection method and temporal phase unwrapping has recently been commercialised as a result of its easy implementation, computer control using a spatial light modulator, and fast full-field measurement. The main advantage of a multi-sensor SMS is the ability to make measurements for 360° coverage without the requirement for mounting the measured component on translation and/or rotation stages. However, for greater acceptance in industry, issues relating to a user-friendly calibration of the multi-sensor SMS in an industrial environment for presentation of the measured data in a single coordinate system need to be addressed. The calibration of multi-sensor SMSs typically requires a calibration artefact, which consequently leads to significant user input for the processing of calibration data, in order to obtain the respective sensor's optimal imaging geometry parameters. The imaging geometry parameters provide a mapping from the acquired shape data to real world Cartesian coordinates. However, the process of obtaining optimal sensor imaging geometry parameters (which involves a nonlinear numerical optimization process known as bundle adjustment), requires labelling regions within each point cloud as belonging to known features of the calibration artefact. This thesis describes an automated calibration procedure which ensures that calibration data is processed through automated feature detection of the calibration artefact, artefact pose estimation, automated control point selection, and finally bundle adjustment itself. [Continues.

    Why Having 10,000 Parameters in Your Camera Model is Better Than Twelve

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    Camera calibration is an essential first step in setting up 3D Computer Vision systems. Commonly used parametric camera models are limited to a few degrees of freedom and thus often do not optimally fit to complex real lens distortion. In contrast, generic camera models allow for very accurate calibration due to their flexibility. Despite this, they have seen little use in practice. In this paper, we argue that this should change. We propose a calibration pipeline for generic models that is fully automated, easy to use, and can act as a drop-in replacement for parametric calibration, with a focus on accuracy. We compare our results to parametric calibrations. Considering stereo depth estimation and camera pose estimation as examples, we show that the calibration error acts as a bias on the results. We thus argue that in contrast to current common practice, generic models should be preferred over parametric ones whenever possible. To facilitate this, we released our calibration pipeline at https://github.com/puzzlepaint/camera_calibration, making both easy-to-use and accurate camera calibration available to everyone.Comment: 15 pages, 12 figures, accepted to CVPR 2020 as an ora
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