8,713 research outputs found

    An Efficient and Generic 2D Inevitable Collision State-Checker

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    International audienceAn Inevitable Collision State (ICS) for a robotic system is a state for which, no matter what the future trajectory of the system is, a collision eventually occurs. ICS can be used for both motion planning (to reduce the search space) and reactive navigation (for obvious safety reasons, a robotic system should never ever move to an ICS). ICS are particularly suited for navigation in dynamic environments since they take into account the future behaviour of the moving objects. Using ICS in practice is difficult given the intrinsic complexity of their characterization. The main contribution of this paper is a generic and efficient ICS-Checker, ie an algorithm that determines whether a given state is an ICS or not, for planar robotic systems with arbitrary dynamics moving in dynamic environments. The efficiency is obtained by applying the following principles: (a) reasoning on 2D slices of the state space of the robotic system, (b) precomputing off-line as many things as possible, and (c) exploiting graphics hardware performances. The ICS-Checker has been applied to two different robotic systems: a car-like vehicle and a spaceship. It has also been integrated in a reactive navigation scheme to safely drive the car-like vehicle

    Neural network controller against environment: A coevolutive approach to generalize robot navigation behavior

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    In this paper, a new coevolutive method, called Uniform Coevolution, is introduced to learn weights of a neural network controller in autonomous robots. An evolutionary strategy is used to learn high-performance reactive behavior for navigation and collisions avoidance. The introduction of coevolutive over evolutionary strategies allows evolving the environment, to learn a general behavior able to solve the problem in different environments. Using a traditional evolutionary strategy method, without coevolution, the learning process obtains a specialized behavior. All the behaviors obtained, with/without coevolution have been tested in a set of environments and the capability of generalization is shown for each learned behavior. A simulator based on a mini-robot Khepera has been used to learn each behavior. The results show that Uniform Coevolution obtains better generalized solutions to examples-based problems.Publicad

    Practical application of pseudospectral optimization to robot path planning

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    To obtain minimum time or minimum energy trajectories for robots it is necessary to employ planning methods which adequately consider the platform’s dynamic properties. A variety of sampling, graph-based or local receding-horizon optimisation methods have previously been proposed. These typically use simpliïŹed kino-dynamic models to avoid the signiïŹcant computational burden of solving this problem in a high dimensional state-space. In this paper we investigate solutions from the class of pseudospectral optimisation methods which have grown in favour amongst the optimal control community in recent years. These methods have high computational efficiency and rapid convergence properties. We present a practical application of such an approach to the robot path planning problem to provide a trajectory considering the robot’s dynamic properties. We extend the existing literature by augmenting the path constraints with sensed obstacles rather than predeïŹned analytical functions to enable real world application

    An enhanced classifier system for autonomous robot navigation in dynamic environments

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    In many cases, a real robot application requires the navigation in dynamic environments. The navigation problem involves two main tasks: to avoid obstacles and to reach a goal. Generally, this problem could be faced considering reactions and sequences of actions. For solving the navigation problem a complete controller, including actions and reactions, is needed. Machine learning techniques has been applied to learn these controllers. Classifier Systems (CS) have proven their ability of continuos learning in these domains. However, CS have some problems in reactive systems. In this paper, a modified CS is proposed to overcome these problems. Two special mechanisms are included in the developed CS to allow the learning of both reactions and sequences of actions. The learning process has been divided in two main tasks: first, the discrimination between a predefined set of rules and second, the discovery of new rules to obtain a successful operation in dynamic environments. Different experiments have been carried out using a mini-robot Khepera to find a generalised solution. The results show the ability of the system to continuous learning and adaptation to new situations.Publicad

    Reactive direction control for a mobile robot: A locust-like control of escape direction emerges when a bilateral pair of model locust visual neurons are integrated

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    Locusts possess a bilateral pair of uniquely identifiable visual neurons that respond vigorously to the image of an approaching object. These neurons are called the lobula giant movement detectors (LGMDs). The locust LGMDs have been extensively studied and this has lead to the development of an LGMD model for use as an artificial collision detector in robotic applications. To date, robots have been equipped with only a single, central artificial LGMD sensor, and this triggers a non-directional stop or rotation when a potentially colliding object is detected. Clearly, for a robot to behave autonomously, it must react differently to stimuli approaching from different directions. In this study, we implement a bilateral pair of LGMD models in Khepera robots equipped with normal and panoramic cameras. We integrate the responses of these LGMD models using methodologies inspired by research on escape direction control in cockroaches. Using ‘randomised winner-take-all’ or ‘steering wheel’ algorithms for LGMD model integration, the khepera robots could escape an approaching threat in real time and with a similar distribution of escape directions as real locusts. We also found that by optimising these algorithms, we could use them to integrate the left and right DCMD responses of real jumping locusts offline and reproduce the actual escape directions that the locusts took in a particular trial. Our results significantly advance the development of an artificial collision detection and evasion system based on the locust LGMD by allowing it reactive control over robot behaviour. The success of this approach may also indicate some important areas to be pursued in future biological research

    Evolving connection weights between sensors and actuators in robots

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    International Symposium on Industrial Electronics. Guimaraes, 7-11 July 1997.In this paper, an evolution strategy (ES) is introduced, to learn reactive behaviour in autonomous robots. An ES is used to learn high-performance reactive behaviour for navigation and collisions avoidance. The learned behaviour is able to solve the problem in a dynamic environment; so, the learning process has proven the ability to obtain generalised behaviours. The robot starts without information about the right associations between sensors and actuators, and, from this situation, the robot is able to learn, through experience, to reach the highest adaptability grade to the sensors information. No subjective information about “how to accomplish the task” is included in the fitness function. A mini-robot Khepera has been used to test the learned behaviour

    Socially Aware Motion Planning with Deep Reinforcement Learning

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    For robotic vehicles to navigate safely and efficiently in pedestrian-rich environments, it is important to model subtle human behaviors and navigation rules (e.g., passing on the right). However, while instinctive to humans, socially compliant navigation is still difficult to quantify due to the stochasticity in people's behaviors. Existing works are mostly focused on using feature-matching techniques to describe and imitate human paths, but often do not generalize well since the feature values can vary from person to person, and even run to run. This work notes that while it is challenging to directly specify the details of what to do (precise mechanisms of human navigation), it is straightforward to specify what not to do (violations of social norms). Specifically, using deep reinforcement learning, this work develops a time-efficient navigation policy that respects common social norms. The proposed method is shown to enable fully autonomous navigation of a robotic vehicle moving at human walking speed in an environment with many pedestrians.Comment: 8 page

    Enhancing smart environments with mobile robots

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    Sensor networks are becoming popular nowadays in the development of smart environments. Heavily relying on static sensor and actuators, though, such environments usually lacks of versatility regarding the provided services and interaction capabilities. Here we present a framework for smart environments where a service robot is included within the sensor network acting as a mobile sensor and/or actuator. Our framework integrates on-the-shelf technologies to ensure its adaptability to a variety of sensor technologies and robotic software. Two pilot cases are presented as evaluation of our proposal.Universidad de MĂĄlaga. Campus de Excelencia Internacional AndalucĂ­a Tech
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