313 research outputs found

    Cooperative strategies for the detection and localization of odorants with robots and artificial noses

    Full text link
    En este trabajo de investigación se aborda el diseño de una plataforma robótica orientada a la implementación de estrategias de búsqueda cooperativa bioinspiradas. En particular, tanto el proceso de diseño de la parte electrónica como hardware se han enfocado hacia la validación en entornos reales de algoritmos capaces de afrontar problemas de búsqueda con incertidumbre, como lo es la búsqueda de fuentes de olor que presentan variación espacial y temporal. Este tipo de problemas pueden ser resueltos de forma más eficiente con el empleo de enjambres con una cantidad razonable de robots, y por tanto la plataforma ha sido desarrollada utilizando componentes de bajo coste. Esto ha sido posible por la combinación de elementos estandarizados -como la placa controladora Arduino y otros sensores integrados- con piezas que pueden ser fabricadas mediante una impresora 3D atendiendo a la filosofía del hardware libre (open-source). Entre los requisitos de diseño se encuentran además la eficiencia energética -para maximizar el tiempo de funcionamiento de los robots-, su capacidad de posicionamiento en el entorno de búsqueda, y la integración multisensorial -con la inclusión de una nariz electrónica, sensores de luminosidad, distancia, humedad y temperatura, así como una brújula digital-. También se aborda el uso de una estrategia de comunicación adecuada basada en ZigBee. El sistema desarrollado, denominado GNBot, se ha validado tanto en los aspectos de eficiencia energética como en sus capacidades combinadas de posicionamiento espacial y de detección de fuentes de olor basadas en disoluciones de etanol. La plataforma presentada -formada por el GNBot, su placa electrónica GNBoard y la capa de abstracción software realizada en Python- simplificará por tanto el proceso de implementación y evaluación de diversas estrategias de detección, búsqueda y monitorización de odorantes, con la estandarización de enjambres de robots provistos de narices artificiales y otros sensores multimodales.This research work addresses the design of a robotic platform oriented towards the implementation of bio-inspired cooperative search strategies. In particular, the design processes of both the electronics and hardware have been focused towards the real-world validation of algorithms that are capable of tackling search problems that have uncertainty, such as the search of odor sources that have spatio-temporal variability. These kind of problems can be solved more efficiently with the use of swarms formed by a considerable amount of robots, and thus the proposed platform makes use of low cost components. This has been possible with the combination of standardized elements -as the Arduino controller board and other integrated sensors- with custom parts that can be manufactured with a 3D printer attending to the open-source hardware philosophy. Among the design requirements is the energy efficiency -in order to maximize the working range of the robots-, their positioning capability within the search environment, and multiple sensor integration -with the incorporation of an artificial nose, luminosity, distance, humidity and temperature sensors, as well as an electronic compass-. Another subject that is tackled is the use of an efficient wireless communication strategy based on ZigBee. The developed system, named GNBot, has also been validated in the aspects of energy efficiency and for its combined capabilities for autonomous spatial positioning and detection of ethanol-based odor sources. The presented platform -formed by the GNBot, the GNBoard electronics and the abstraction layer built in Python- will thus simplify the processes of implementation and evaluation of various strategies for the detection, search and monitoring of odorants with conveniently standardized robot swarms provided with artificial noses and other multimodal sensors

    Uncertainty Minimization in Robotic 3D Mapping Systems Operating in Dynamic Large-Scale Environments

    Get PDF
    This dissertation research is motivated by the potential and promise of 3D sensing technologies in safety and security applications. With specific focus on unmanned robotic mapping to aid clean-up of hazardous environments, under-vehicle inspection, automatic runway/pavement inspection and modeling of urban environments, we develop modular, multi-sensor, multi-modality robotic 3D imaging prototypes using localization/navigation hardware, laser range scanners and video cameras. While deploying our multi-modality complementary approach to pose and structure recovery in dynamic real-world operating conditions, we observe several data fusion issues that state-of-the-art methodologies are not able to handle. Different bounds on the noise model of heterogeneous sensors, the dynamism of the operating conditions and the interaction of the sensing mechanisms with the environment introduce situations where sensors can intermittently degenerate to accuracy levels lower than their design specification. This observation necessitates the derivation of methods to integrate multi-sensor data considering sensor conflict, performance degradation and potential failure during operation. Our work in this dissertation contributes the derivation of a fault-diagnosis framework inspired by information complexity theory to the data fusion literature. We implement the framework as opportunistic sensing intelligence that is able to evolve a belief policy on the sensors within the multi-agent 3D mapping systems to survive and counter concerns of failure in challenging operating conditions. The implementation of the information-theoretic framework, in addition to eliminating failed/non-functional sensors and avoiding catastrophic fusion, is able to minimize uncertainty during autonomous operation by adaptively deciding to fuse or choose believable sensors. We demonstrate our framework through experiments in multi-sensor robot state localization in large scale dynamic environments and vision-based 3D inference. Our modular hardware and software design of robotic imaging prototypes along with the opportunistic sensing intelligence provides significant improvements towards autonomous accurate photo-realistic 3D mapping and remote visualization of scenes for the motivating applications

    NASA space station automation: AI-based technology review

    Get PDF
    Research and Development projects in automation for the Space Station are discussed. Artificial Intelligence (AI) based automation technologies are planned to enhance crew safety through reduced need for EVA, increase crew productivity through the reduction of routine operations, increase space station autonomy, and augment space station capability through the use of teleoperation and robotics. AI technology will also be developed for the servicing of satellites at the Space Station, system monitoring and diagnosis, space manufacturing, and the assembly of large space structures

    Model-Based Runtime Adaptation of Resource Constrained Devices

    Get PDF
    Dynamic Software Product Line (DSPL) engineering represents a promising approach for planning and applying runtime reconfiguration scenarios to self-adaptive software systems. Reconfigurations at runtime allow those systems to continuously adapt themselves to ever changing contextual requirements. With a systematic engineering approach such as DSPLs, a self-adaptive software system becomes more reliable and predictable. However, applying DSPLs in the vital domain of highly context-aware systems, e.g., mobile devices such as smartphones or tablets, is obstructed by the inherently limited resources. Therefore, mobile devices are not capable to handle large, constrained (re-)configuration spaces of complex self-adaptive software systems. The reconfiguration behavior of a DSPL is specified via so called feature models. However, the derivation of a reconfiguration based on a feature model (i) induces computational costs and (ii) utilizes the available memory. To tackle these drawbacks, I propose a model-based approach for designing DSPLs in a way that allows for a trade-off between pre-computation of reconfiguration scenarios at development time and on-demand evolution at runtime. In this regard, I intend to shift computational complexity from runtime to development time. Therefore, I propose the following three techniques for (1) enriching feature models with context information to reason about potential contextual changes, (2) reducing a DSPL specification w.r.t. the individual characteristics of a mobile device, and (3) specifying a context-aware reconfiguration process on the basis of a scalable transition system incorporating state space abstractions and incremental refinements at runtime. In addition to these optimization steps executed prior to runtime, I introduce a concept for (4) reducing the operational costs utilized by a reconfiguration at runtime on a long-term basis w.r.t. the DSPL transition system deployed on the device. To realize this concept, the DSPL transition system is enriched with non-functional properties, e.g., costs of a reconfiguration, and behavioral properties, e.g., the probability of a change within the contextual situation of a device. This provides the possibility to determine reconfigurations with minimum costs w.r.t. estimated long-term changes in the context of a device. The concepts and techniques contributed in this thesis are illustrated by means of a mobile device case study. Further, implementation strategies are presented and evaluated considering different trade-off metrics to provide detailed insights into benefits and drawbacks

    Kernel-based fault diagnosis of inertial sensors using analytical redundancy

    Get PDF
    Kernel methods are able to exploit high-dimensional spaces for representational advantage, while only operating implicitly in such spaces, thus incurring none of the computational cost of doing so. They appear to have the potential to advance the state of the art in control and signal processing applications and are increasingly seeing adoption across these domains. Applications of kernel methods to fault detection and isolation (FDI) have been reported, but few in aerospace research, though they offer a promising way to perform or enhance fault detection. It is mostly in process monitoring, in the chemical processing industry for example, that these techniques have found broader application. This research work explores the use of kernel-based solutions in model-based fault diagnosis for aerospace systems. Specifically, it investigates the application of these techniques to the detection and isolation of IMU/INS sensor faults – a canonical open problem in the aerospace field. Kernel PCA, a kernelised non-linear extension of the well-known principal component analysis (PCA) algorithm, is implemented to tackle IMU fault monitoring. An isolation scheme is extrapolated based on the strong duality known to exist between probably the most widely practiced method of FDI in the aerospace domain – the parity space technique – and linear principal component analysis. The algorithm, termed partial kernel PCA, benefits from the isolation properties of the parity space method as well as the non-linear approximation ability of kernel PCA. Further, a number of unscented non-linear filters for FDI are implemented, equipped with data-driven transition models based on Gaussian processes - a non-parametric Bayesian kernel method. A distributed estimation architecture is proposed, which besides fault diagnosis can contemporaneously perform sensor fusion. It also allows for decoupling faulty sensors from the navigation solution

    Collaborative autonomy in heterogeneous multi-robot systems

    Get PDF
    As autonomous mobile robots become increasingly connected and widely deployed in different domains, managing multiple robots and their interaction is key to the future of ubiquitous autonomous systems. Indeed, robots are not individual entities anymore. Instead, many robots today are deployed as part of larger fleets or in teams. The benefits of multirobot collaboration, specially in heterogeneous groups, are multiple. Significantly higher degrees of situational awareness and understanding of their environment can be achieved when robots with different operational capabilities are deployed together. Examples of this include the Perseverance rover and the Ingenuity helicopter that NASA has deployed in Mars, or the highly heterogeneous robot teams that explored caves and other complex environments during the last DARPA Sub-T competition. This thesis delves into the wide topic of collaborative autonomy in multi-robot systems, encompassing some of the key elements required for achieving robust collaboration: solving collaborative decision-making problems; securing their operation, management and interaction; providing means for autonomous coordination in space and accurate global or relative state estimation; and achieving collaborative situational awareness through distributed perception and cooperative planning. The thesis covers novel formation control algorithms, and new ways to achieve accurate absolute or relative localization within multi-robot systems. It also explores the potential of distributed ledger technologies as an underlying framework to achieve collaborative decision-making in distributed robotic systems. Throughout the thesis, I introduce novel approaches to utilizing cryptographic elements and blockchain technology for securing the operation of autonomous robots, showing that sensor data and mission instructions can be validated in an end-to-end manner. I then shift the focus to localization and coordination, studying ultra-wideband (UWB) radios and their potential. I show how UWB-based ranging and localization can enable aerial robots to operate in GNSS-denied environments, with a study of the constraints and limitations. I also study the potential of UWB-based relative localization between aerial and ground robots for more accurate positioning in areas where GNSS signals degrade. In terms of coordination, I introduce two new algorithms for formation control that require zero to minimal communication, if enough degree of awareness of neighbor robots is available. These algorithms are validated in simulation and real-world experiments. The thesis concludes with the integration of a new approach to cooperative path planning algorithms and UWB-based relative localization for dense scene reconstruction using lidar and vision sensors in ground and aerial robots

    Proposal of an adaptive infotainment system depending on driving scenario complexity

    Get PDF
    Tesi en modalitat Doctorat industrialPla de Doctorat industrial de la Generalitat de CatalunyaThe PhD research project is framed within the plan of industrial doctorates of the “Generalitat de Catalunya”. During the investigation, most of the work was carried out at the facilities of the vehicle manufacturer SEAT, specifically at the information and entertainment (infotainment) department. In the same way, there was a continuous cooperation with the telematics department of the UPC. The main objective of the project consisted in the design and validation of an adaptive infotainment system dependent on the driving complexity. The system was created with the purpose of increasing driver’ experience while guaranteeing a proper level of road safety. Given the increasing number of application and services available in current infotainment systems, it becomes necessary to devise a system capable of balancing these two counterparts. The most relevant parameters that can be used for balancing these metrics while driving are: type of services offered, interfaces available for interacting with the services, the complexity of driving and the profile of the driver. The present study can be divided into two main development phases, each phase had as outcome a real physical block that came to be part of the final system. The final system was integrated in a vehicle and validated in real driving conditions. The first phase consisted in the creation of a model capable of estimating the driving complexity based on a set of variables related to driving. The model was built by employing machine learning methods and the dataset necessary to create it was collected from several driving routes carried out by different participants. This phase allowed to create a model capable of estimating, with a satisfactory accuracy, the complexity of the road using easily extractable variables in any modern vehicle. This approach simplify the implementation of this algorithm in current vehicles. The second phase consisted in the classification of a set of principles that allow the design of the adaptive infotainment system based on the complexity of the road. These principles are defined based on previous researches undertaken in the field of usability and user experience of graphical interfaces. According to these of principles, a real adaptive infotainment system with the most commonly used functionalities; navigation, radio and media was designed and integrated in a real vehicle. The developed system was able to adapt the presentation of the content according to the estimation of the driving complexity given by the block developed in phase one. The adaptive system was validated in real driving scenarios by several participants and results showed a high level of acceptance and satisfaction towards this adaptive infotainment. As a starting point for future research, a proof of concept was carried out to integrate new interfaces into a vehicle. The interface used as reference was a Head Mounted screen that offered redundant information in relation to the instrument cluster. Tests with participants served to understand how users perceive the introduction of new technologies and how objective benefits could be blurred by initial biases.El proyecto de investigación de doctorado se enmarca dentro del plan de doctorados industriales de la Generalitat de Catalunya. Durante la investigación, la mayor parte del trabajo se llevó a cabo en las instalaciones del fabricante de vehículos SEAT, específicamente en el departamento de información y entretenimiento (infotainment). Del mismo modo, hubo una cooperación continua con el departamento de telemática de la UPC. El objetivo principal del proyecto consistió en el diseño y la validación de un sistema de información y entretenimiento adaptativo que se ajustaba de acuerdo a la complejidad de la conducción. El sistema fue creado con el propósito de aumentar la experiencia del conductor y garantizar un nivel adecuado en la seguridad vial. El proyecto surge dado el número creciente de aplicaciones y servicios disponibles en los sistemas actuales de información y entretenimiento; es por ello que se hace necesario contar con un sistema capaz de equilibrar estas dos contrapartes. Los parámetros más relevantes que se pueden usar para equilibrar estas métricas durante la conducción son: el tipo de servicios ofrecidos, las interfaces disponibles para interactuar con los servicios, la complejidad de la conducción y el perfil del conductor. El presente estudio se puede dividir en dos fases principales de desarrollo, cada fase tuvo como resultado un componente que se convirtió en parte del sistema final. El sistema final fue integrado en un vehículo y validado en condiciones reales de conducción. La primera fase consistió en la creación de un modelo capaz de estimar la complejidad de la conducción en base a un conjunto de variables relacionadas con la conducción. El modelo se construyó empleando "Machine Learning Methods" y el conjunto de datos necesario para crearlo se recopiló a partir de varias rutas de conducción realizadas por diferentes participantes. Esta fase permitió crear un modelo capaz de estimar, con una precisión satisfactoria, la complejidad de la carretera utilizando variables fácilmente extraíbles en cualquier vehículo moderno. Este enfoque simplifica la implementación de este algoritmo en los vehículos actuales. La segunda fase consistió en la clasificación de un conjunto de principios que permiten el diseño del sistema de información y entretenimiento adaptativo basado en la complejidad de la carretera. Estos principios se definen en base a investigaciones anteriores realizadas en el campo de usabilidad y experiencia del usuario con interfaces gráficas. De acuerdo con estos principios, un sistema de entretenimiento y entretenimiento real integrando las funcionalidades más utilizadas; navegación, radio y audio fue diseñado e integrado en un vehículo real. El sistema desarrollado pudo adaptar la presentación del contenido según la estimación de la complejidad de conducción dada por el bloque desarrollado en la primera fase. El sistema adaptativo fue validado en escenarios de conducción reales por varios participantes y los resultados mostraron un alto nivel de aceptación y satisfacción hacia este entretenimiento informativo adaptativo. Como punto de partida para futuras investigaciones, se llevó a cabo una prueba de concepto para integrar nuevas interfaces en un vehículo. La interfaz utilizada como referencia era una pantalla a la altura de los ojos (Head Mounted Display) que ofrecía información redundante en relación con el grupo de instrumentos. Las pruebas con los participantes sirvieron para comprender cómo perciben los usuarios la introducción de nuevas tecnologías y cómo los sesgos iniciales podrían difuminar los beneficios.Postprint (published version

    Proposal of an adaptive infotainment system depending on driving scenario complexity

    Get PDF
    The PhD research project is framed within the plan of industrial doctorates of the “Generalitat de Catalunya”. During the investigation, most of the work was carried out at the facilities of the vehicle manufacturer SEAT, specifically at the information and entertainment (infotainment) department. In the same way, there was a continuous cooperation with the telematics department of the UPC. The main objective of the project consisted in the design and validation of an adaptive infotainment system dependent on the driving complexity. The system was created with the purpose of increasing driver’ experience while guaranteeing a proper level of road safety. Given the increasing number of application and services available in current infotainment systems, it becomes necessary to devise a system capable of balancing these two counterparts. The most relevant parameters that can be used for balancing these metrics while driving are: type of services offered, interfaces available for interacting with the services, the complexity of driving and the profile of the driver. The present study can be divided into two main development phases, each phase had as outcome a real physical block that came to be part of the final system. The final system was integrated in a vehicle and validated in real driving conditions. The first phase consisted in the creation of a model capable of estimating the driving complexity based on a set of variables related to driving. The model was built by employing machine learning methods and the dataset necessary to create it was collected from several driving routes carried out by different participants. This phase allowed to create a model capable of estimating, with a satisfactory accuracy, the complexity of the road using easily extractable variables in any modern vehicle. This approach simplify the implementation of this algorithm in current vehicles. The second phase consisted in the classification of a set of principles that allow the design of the adaptive infotainment system based on the complexity of the road. These principles are defined based on previous researches undertaken in the field of usability and user experience of graphical interfaces. According to these of principles, a real adaptive infotainment system with the most commonly used functionalities; navigation, radio and media was designed and integrated in a real vehicle. The developed system was able to adapt the presentation of the content according to the estimation of the driving complexity given by the block developed in phase one. The adaptive system was validated in real driving scenarios by several participants and results showed a high level of acceptance and satisfaction towards this adaptive infotainment. As a starting point for future research, a proof of concept was carried out to integrate new interfaces into a vehicle. The interface used as reference was a Head Mounted screen that offered redundant information in relation to the instrument cluster. Tests with participants served to understand how users perceive the introduction of new technologies and how objective benefits could be blurred by initial biases.El proyecto de investigación de doctorado se enmarca dentro del plan de doctorados industriales de la Generalitat de Catalunya. Durante la investigación, la mayor parte del trabajo se llevó a cabo en las instalaciones del fabricante de vehículos SEAT, específicamente en el departamento de información y entretenimiento (infotainment). Del mismo modo, hubo una cooperación continua con el departamento de telemática de la UPC. El objetivo principal del proyecto consistió en el diseño y la validación de un sistema de información y entretenimiento adaptativo que se ajustaba de acuerdo a la complejidad de la conducción. El sistema fue creado con el propósito de aumentar la experiencia del conductor y garantizar un nivel adecuado en la seguridad vial. El proyecto surge dado el número creciente de aplicaciones y servicios disponibles en los sistemas actuales de información y entretenimiento; es por ello que se hace necesario contar con un sistema capaz de equilibrar estas dos contrapartes. Los parámetros más relevantes que se pueden usar para equilibrar estas métricas durante la conducción son: el tipo de servicios ofrecidos, las interfaces disponibles para interactuar con los servicios, la complejidad de la conducción y el perfil del conductor. El presente estudio se puede dividir en dos fases principales de desarrollo, cada fase tuvo como resultado un componente que se convirtió en parte del sistema final. El sistema final fue integrado en un vehículo y validado en condiciones reales de conducción. La primera fase consistió en la creación de un modelo capaz de estimar la complejidad de la conducción en base a un conjunto de variables relacionadas con la conducción. El modelo se construyó empleando "Machine Learning Methods" y el conjunto de datos necesario para crearlo se recopiló a partir de varias rutas de conducción realizadas por diferentes participantes. Esta fase permitió crear un modelo capaz de estimar, con una precisión satisfactoria, la complejidad de la carretera utilizando variables fácilmente extraíbles en cualquier vehículo moderno. Este enfoque simplifica la implementación de este algoritmo en los vehículos actuales. La segunda fase consistió en la clasificación de un conjunto de principios que permiten el diseño del sistema de información y entretenimiento adaptativo basado en la complejidad de la carretera. Estos principios se definen en base a investigaciones anteriores realizadas en el campo de usabilidad y experiencia del usuario con interfaces gráficas. De acuerdo con estos principios, un sistema de entretenimiento y entretenimiento real integrando las funcionalidades más utilizadas; navegación, radio y audio fue diseñado e integrado en un vehículo real. El sistema desarrollado pudo adaptar la presentación del contenido según la estimación de la complejidad de conducción dada por el bloque desarrollado en la primera fase. El sistema adaptativo fue validado en escenarios de conducción reales por varios participantes y los resultados mostraron un alto nivel de aceptación y satisfacción hacia este entretenimiento informativo adaptativo. Como punto de partida para futuras investigaciones, se llevó a cabo una prueba de concepto para integrar nuevas interfaces en un vehículo. La interfaz utilizada como referencia era una pantalla a la altura de los ojos (Head Mounted Display) que ofrecía información redundante en relación con el grupo de instrumentos. Las pruebas con los participantes sirvieron para comprender cómo perciben los usuarios la introducción de nuevas tecnologías y cómo los sesgos iniciales podrían difuminar los beneficios

    Engage D1.2 Final Project Results Report

    Get PDF
    This deliverable summarises the activities and results of Engage, the SESAR 2020 Knowledge Transfer Network (KTN). The KTN initiated and supported multiple activities for SESAR and the European air traffic management (ATM) community, including PhDs, focused catalyst fund projects, thematic workshops, summer schools and the launch of a wiki as the one-stop, go-to source for ATM research and knowledge in Europe. Key throughout was the integration of exploratory and industrial research, thus expediting the innovation pipeline and bringing researchers together. These activities laid valuable foundations for the SESAR Digital Academy
    corecore