769 research outputs found

    Reliable downloading algorithms for bittorrent-like systems

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    In this paper we study a reliable downloading algorithm for BitTorrent-like systems, and attest it in mathematics. BitTorrent-like systems have become immensely popular peer-to-peer file distribution tools in the internet in recent years. We analyze them in theory and point out some of their limitations especially in reliability, and propose an algorithm to resolve these problems by using the redundant copies in neighbors in P2P networks and can further optimize the downloading speed in some condition. Our preliminary simulations show that the proposed reliable algorithm works well; the improved BitTorrent-like systems are very stable and reliable.<br /

    Clustering and Sharing Incentives in BitTorrent Systems

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    Peer-to-peer protocols play an increasingly instrumental role in Internet content distribution. Consequently, it is important to gain a full understanding of how these protocols behave in practice and how their parameters impact overall performance. We present the first experimental investigation of the peer selection strategy of the popular BitTorrent protocol in an instrumented private torrent. By observing the decisions of more than 40 nodes, we validate three BitTorrent properties that, though widely believed to hold, have not been demonstrated experimentally. These include the clustering of similar-bandwidth peers, the effectiveness of BitTorrent's sharing incentives, and the peers' high average upload utilization. In addition, our results show that BitTorrent's new choking algorithm in seed state provides uniform service to all peers, and that an underprovisioned initial seed leads to the absence of peer clustering and less effective sharing incentives. Based on our observations, we provide guidelines for seed provisioning by content providers, and discuss a tracker protocol extension that addresses an identified limitation of the protocol

    Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle

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    In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) application development and how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of the development process and not just an assessment tool. We then present our component-based event-driven framework for P2P application development, which can be used to execute multiple instances of the same application in a strictly controlled manner over an emulated network layer for simulation/testing, or a single application in a concurrent environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how our simulator scales when emulating low-level bandwidth characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level simulator

    Analysing BitTorrent's seeding strategies

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    BitTorrent is a typical peer-to-peer (P2P) file distribution application that has gained tremendous popularity in recent years. A considerable amount of research exists regarding BitTorrent’s choking algorithm, which has proved to be effective in preventing freeriders. However, the effect of the seeding strategy on the resistance to freeriders in BitTorrent has been largely overlooked. In addition to this, a category of selfish leechers (termed exploiters), who leave the overlay immediately after completion, has never been taken into account in the previous research. In this paper two popular seeding strategies, the Original Seeding Strategy (OSS) and the Time- based Seeding Strategy (TSS), are chosen and we study via mathematical models and simulation their effects on freeriders and exploiters in BitTorrent networks. The mathematical model is verified and we discover that both freeriders and exploiters impact on system performance, despite the seeding strategy that is employed. However, a selfish-leechers threshold is identified; once the threshold is exceeded, we find that TSS outperforms OSS – that is, TSS reduces the negative impact of selfish lechers more effectively than OSS. Based on these results we discuss the choice of seeding strategy and speculate as to how more effective BitTorrent-based file distribu- tion applications can be built

    Small Is Not Always Beautiful

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    Peer-to-peer content distribution systems have been enjoying great popularity, and are now gaining momentum as a means of disseminating video streams over the Internet. In many of these protocols, including the popular BitTorrent, content is split into mostly fixed-size pieces, allowing a client to download data from many peers simultaneously. This makes piece size potentially critical for performance. However, previous research efforts have largely overlooked this parameter, opting to focus on others instead. This paper presents the results of real experiments with varying piece sizes on a controlled BitTorrent testbed. We demonstrate that this parameter is indeed critical, as it determines the degree of parallelism in the system, and we investigate optimal piece sizes for distributing small and large content. We also pinpoint a related design trade-off, and explain how BitTorrent's choice of dividing pieces into subpieces attempts to address it

    Peer-to-peer collaboration in content delivery networks

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    A low-cost collaboration architecture for web content distribution, that aims to improve all stakeholder's interests, is presented. A peer-to-peer (P2P) contribution among the end users layer is suggested, in order to increase download rates and reduce server traffic and resource usage. In addition, the Internet Service Providers (ISPs) concerns are also considered, with an ISP-aware connection strategy in the P2P protocol. Collaboration among publisher's web server resources is also proposed, in order to improve the CDN architecture performance. All the elements of this architecture have been developed and have been successfully tested in 5 different scenarios, within the PlanetLab large-scale overlay network testbed. Results show that download speed increases after implementing P2P collaboration on a content delivery scenario, with a strong reduction of data transferred via HTTP servers. The ISP-aware approach reduces inter-ISP traffic, with an increase of download speeds. This implementation is fairer as the content popularity grows because end-users extreme download rates tend to approach to the average.info:eu-repo/semantics/acceptedVersio
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