227 research outputs found

    Methodology for designing simulators of computer architecture and organization

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    Π£ ΠΎΠ²ΠΎΠΌ Ρ€Π°Π΄Ρƒ сС Ρ€Π°Π·ΠΌΠ°Ρ‚Ρ€Π° ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΎΠ»ΠΎΡˆΠΊΠΈ приступ Π΄ΠΈΠ·Π°Ρ˜Π½Ρƒ симулатора ΠΈΠ· области Π°Ρ€Ρ…ΠΈΡ‚Π΅ΠΊΡ‚ΡƒΡ€Π΅ ΠΈ ΠΎΡ€Π³Π°Π½ΠΈΠ·Π°Ρ†ΠΈΡ˜Π΅ Ρ€Π°Ρ‡ΡƒΠ½Π°Ρ€Π° који Ρ‚Ρ€Π΅Π±Π° Π΄Π° ΠΎΠΌΠΎΠ³ΡƒΡ›ΠΈ Ρ€Π°Π·Π²ΠΎΡ˜ симулатора Π΄ΠΈΠ³ΠΈΡ‚Π°Π»Π½ΠΈΡ… систСма ΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΡ™Π½ΠΎΠ³ Π½ΠΈΠ²ΠΎΠ° слоТСности способних Π·Π° Ρ€Π°Π΄ Ρƒ ΠΊΠΎΠ½ΠΊΡƒΡ€Π΅Π½Ρ‚Π½ΠΎΠΌ ΠΈ дистрибуираном ΠΎΠΊΡ€ΡƒΠΆΠ΅ΡšΡƒ. Π”Π° Π±ΠΈ сС ΠΎΠΌΠΎΠ³ΡƒΡ›ΠΈΠΎ Ρ„ΠΎΡ€ΠΌΠΈΡ€Π°ΡšΠ΅ ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΎΠ»ΠΎΠ³ΠΈΡ˜Π΅ Π½Π° ΠΏΠΎΡ‡Π΅Ρ‚ΠΊΡƒ Ρ€Π°Π΄Π° јС ΠΏΡ€ΠΈΠΊΠ°Π·Π°Π½ ΠΏΡ€Π΅Π³Π»Π΅Π΄ наставС Ρƒ области Π°Ρ€Ρ…ΠΈΡ‚Π΅ΠΊΡ‚ΡƒΡ€Π΅ ΠΈ ΠΎΡ€Π³Π°Π½ΠΈΠ·Π°Ρ†ΠΈΡ˜Π΅ Ρ€Π°Ρ‡ΡƒΠ½Π°Ρ€Π° Π½Π° основним ΡΡ‚ΡƒΠ΄ΠΈΡ˜Π°ΠΌΠ°, ΠΊΠ°ΠΎ ΠΈ ΠΏΡ€Π΅Π³Π»Π΅Π΄ области ΠΏΡ€ΠΎΡ˜Π΅ΠΊΡ‚ΠΎΠ²Π°ΡšΠ° симулатора Π³Π΄Π΅ јС посСбан Π°ΠΊΡ†Π΅Π½Π°Ρ‚ Π±ΠΈΠΎ стављСн Π½Π° области ΠΊΠΎΠ½ΠΊΡƒΡ€Π΅Π½Ρ‚Π½ΠΎΠ³ ΠΈ дистрибуираног ΠΏΡ€ΠΎΠ³Ρ€Π°ΠΌΠΈΡ€Π°ΡšΠ° којС студСнти Ρ‚Ρ€Π΅Π±Π° Π΄Π° ΠΏΠΎΠ·Π½Π°Ρ˜Ρƒ ΠΊΠ°ΠΎ Π±ΠΈ ΠΌΠΎΠ³Π»ΠΈ Π΄Π° Ρ€Π°Π·Π²ΠΈΡ˜Ρƒ симулаторС који ΠΎΠΌΠΎΠ³ΡƒΡ›Π°Π²Π°Ρ˜Ρƒ Ρ€Π°Π΄ Ρƒ Ρ‚Π°ΠΊΠ²ΠΎΠΌ ΠΎΠΊΡ€ΡƒΠΆΠ΅ΡšΡƒ. На основу спровСдСнС Π΅Π²Π°Π»ΡƒΠ°Ρ†ΠΈΡ˜Π΅ симулатора који сС користС Ρƒ настави ΠΈΠ· области Π°Ρ€Ρ…ΠΈΡ‚Π΅ΠΊΡ‚ΡƒΡ€Π΅ ΠΈ ΠΎΡ€Π³Π°Π½ΠΈΠ·Π°Ρ†ΠΈΡ˜Π΅ Ρ€Π°Ρ‡ΡƒΠ½Π°Ρ€Π° Π° који ΠΈΠΌΠ°Ρ˜Ρƒ располоТив ΠΈΠ·Π²ΠΎΡ€Π½ΠΈ ΠΊΠΎΠ΄ ΠΏΡ€Π΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΎ јС Ρ€Π΅ΡˆΠ΅ΡšΠ΅ којС сС заснива Π½Π° ΠΊΠΎΡ€ΠΈΡˆΡ›Π΅ΡšΡƒ ΡΠ»ΠΎΡ˜Π΅Π²ΠΈΡ‚Π΅ Π°Ρ€Ρ…ΠΈΡ‚Π΅ΠΊΡ‚ΡƒΡ€Π΅ ΠΊΠΎΠ΄ којС јС сваки слој ΠΎΠ΄Π³ΠΎΠ²ΠΎΡ€Π°Π½ Π·Π° Π΄Ρ€ΡƒΠ³ΠΈ Π²ΠΈΠ΄ ΠΎΠ±Ρ€Π°Π΄Π΅ ΠΈ ΠΊΠΎΠΌΡƒΠ½ΠΈΠΊΠ°Ρ†ΠΈΡ˜Π΅. ΠŸΡ€Π΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΎ Ρ€Π΅ΡˆΠ΅ΡšΠ΅ сС ΡΠ°ΡΡ‚ΠΎΡ˜ΠΈ ΠΈΠ· ΠΊΠΎΡ€ΠΈΡˆΡ›Π΅ΡšΠ° ΠΏΠ΅Ρ‚ слојСва: Π»ΠΎΠ³ΠΈΡ‡ΠΊΠΎΠ³, ΠΈΠ·Π²Ρ€ΡˆΠ½ΠΎΠ³, ΠΏΡ€Π΅Π·Π΅Π½Ρ‚Π°Ρ†ΠΈΠΎΠ½ΠΎΠ³, симулационог, ΠΈ слоја Ρ„ΠΈΠ·ΠΈΠΊΠ΅. Π”Π΅Ρ‚Π°Ρ™ΠΈ Π²Π΅Π·Π°Π½ΠΈ Π·Π° ΠΏΡ€ΠΎΡ†Π΅Π΄ΡƒΡ€Π΅ ΠΈ објашњСња Ρ‚Π΅Ρ…Π½ΠΈΠΊΠ° којС сС користС Π·Π° Ρ€Π΅Π°Π»ΠΈΠ·Π°Ρ†ΠΈΡ˜Ρƒ ΠΎΠ²ΠΈΡ… слојСва су ΠΏΡ€ΠΈΠΊΠ°Π·Π°Π½ΠΈ Ρƒ Ρ€Π°Π΄Ρƒ. Π—Π° сваки слој ΠΏΡ€Π΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΎΠ³ Ρ€Π΅ΡˆΠ΅ΡšΠ° јС Π΄Π°Ρ‚ Π°Π½Π°Π»ΠΈΡ‚ΠΈΡ‡ΠΊΠΈ ΠΌΠΎΠ΄Π΅Π» ΠΏΡ€ΠΎΡ†Π΅Π½Π΅ Π²Ρ€Π΅ΠΌΠ΅Π½Π° ΠΈΠ·Π²Ρ€ΡˆΠ°Π²Π°ΡšΠ° ΡΠΈΠΌΡƒΠ»Π°Ρ†ΠΈΡ˜Π΅ Ρƒ зависности ΠΎΠ΄ ΡƒΠ»Π°Π·Π½ΠΈΡ… ΠΏΠ°Ρ€Π°ΠΌΠ΅Ρ‚Π°Ρ€Π° ΠΏΡ€ΠΈΠ»ΠΈΠΊΠΎΠΌ Ρ€Π°Π΄Π° Ρƒ ΠΊΠΎΠ½ΠΊΡƒΡ€Π΅Π½Ρ‚Π½ΠΎΠΌ ΠΈ дистрибуираном ΠΎΠΊΡ€ΡƒΠΆΠ΅ΡšΡƒ. Π¦Π΅Π½Ρ‚Ρ€Π°Π»Π½ΠΈ Π΄Π΅ΠΎ Ρ€Π°Π΄Π° ΠΎΠΏΠΈΡΡƒΡ˜Π΅ симулатор дискрСтних Π΄ΠΎΠ³Π°Ρ’Π°Ρ˜Π° ΠΎΠΏΡˆΡ‚Π΅ Π½Π°ΠΌΠ΅Π½Π΅ Ρ€Π°Π·Π²ΠΈΡ˜Π΅Π½ ΠΏΡ€Π΅ΠΌΠ° описаној ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΎΠ»ΠΎΠ³ΠΈΡ˜ΠΈ ΠΊΠ°ΠΎ симулатор Π°Ρ€Ρ…ΠΈΡ‚Π΅ΠΊΡ‚ΡƒΡ€Π΅ ΠΈ ΠΎΡ€Π³Π°Π½ΠΈΠ·Π°Ρ†ΠΈΡ˜Π΅ Ρ€Π°Ρ‡ΡƒΠ½Π°Ρ€Π° који јС способан Π·Π° Ρ€Π°Π΄ Ρƒ ΠΊΠΎΠ½ΠΊΡƒΡ€Π΅Π½Ρ‚Π½ΠΎΠΌ ΠΈ дистрибуираном ΠΎΠΊΡ€ΡƒΠΆΠ΅ΡšΡƒ. Опис симулатора ΠΈ ΡšΠ΅Π³ΠΎΠ²ΠΈΡ… Π΄Π΅Π»ΠΎΠ²Π° јС Π΄Π°Ρ‚ са ΡΡ‚Π°Π½ΠΎΠ²ΠΈΡˆΡ‚Π° Π΄Π΅Ρ‚Π°Ρ™Π° ΠΈΠΌΠΏΠ»Π΅ΠΌΠ΅Π½Ρ‚Π°Ρ†ΠΈΡ˜Π΅ Π³Π΄Π΅ су прСдстављСни ΠΏΠ°ΠΊΠ΅Ρ‚ΠΈ Ρ€Π΅Π°Π»ΠΈΠ·ΠΎΠ²Π°Π½ΠΈ Π½Π° основу ΠΏΡ€Π΅Π΄Π»ΠΎΠΆΠ΅Π½Π΅ ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΎΠ»ΠΎΠ³ΠΈΡ˜Π΅, ΠΊΠ°ΠΎ ΠΈ са ΡΡ‚Π°Π½ΠΎΠ²ΠΈΡˆΡ‚Π° ΠΊΠΎΡ€ΠΈΡˆΡ›Π΅ΡšΠ° Π³Π΄Π΅ су описанС карактСристичнС ΡΠΈΡ‚ΡƒΠ°Ρ†ΠΈΡ˜Π΅ Ρƒ којима сС симулатор ΠΌΠΎΠΆΠ΅ користити. На основу ΠΈΠΌΠΏΠ»Π΅ΠΌΠ΅Π½Ρ‚Π°Ρ†ΠΈΡ˜Π΅ симулатора ΠΈ ΠΏΡ€Π°Ρ‚Π΅Ρ›ΠΈΡ… Π±ΠΈΠ±Π»ΠΈΠΎΡ‚Π΅ΠΊΠ° Ρ€Π°Π·Π²ΠΈΡ˜Π΅Π½Π΅ су Π»Π°Π±ΠΎΡ€Π°Ρ‚ΠΎΡ€ΠΈΡ˜ΡΠΊΠ΅ Π²Π΅ΠΆΠ±Π΅ ΠΈ ΠΏΡ€ΠΎΡ˜Π΅ΠΊΡ‚ΠΈ ΠΈΠ· ΠΏΡ€Π΅Π΄ΠΌΠ΅Ρ‚Π° ΠΊΠΎΠ½ΠΊΡƒΡ€Π΅Π½Ρ‚Π½ΠΎ ΠΈ дистрибуирано ΠΏΡ€ΠΎΠ³Ρ€Π°ΠΌΠΈΡ€Π°ΡšΠ΅, којС су прСдстављСнС Ρƒ наставку Ρ€Π°Π΄Π° ΠΊΠ°ΠΎ ΠΈ Π΅Π²Π°Π»ΡƒΠ°Ρ†ΠΈΡ˜Π° постигнутих Ρ€Π΅Π·ΡƒΠ»Ρ‚Π°Ρ‚Π° Ρƒ настави. ΠŸΠΎΡ€Π΅Π΄ ΠΎΠ²Π΅ Π΅Π²Π°Π»ΡƒΠ°Ρ†ΠΈΡ˜Π΅ Π½Π° ΠΊΡ€Π°Ρ˜Ρƒ Ρ€Π°Π΄Π° јС прСдстављСна ΠΈ Π΅Π²Π°Π»ΡƒΠ°Ρ†ΠΈΡ˜Π° симулатора са ΡΡ‚Π°Π½ΠΎΠ²ΠΈΡˆΡ‚Π° СкспСримСнталних Ρ€Π΅Π·ΡƒΠ»Ρ‚Π°Ρ‚Π° ΠΈ са ΡΡ‚Π°Π½ΠΎΠ²ΠΈΡˆΡ‚Π° Π°Π½Π°Π»ΠΈΡ‚ΠΈΡ‡ΠΊΠΎΠ³ ΠΌΠΎΠ΄Π΅Π»Π° ΠΊΠ°ΠΎ Π±ΠΈ сС ΡƒΡ‚Π²Ρ€Π΄ΠΈΠ»ΠΎ Ρƒ којим ΡΠ»ΡƒΡ‡Π°Ρ˜Π΅Π²ΠΈΠΌΠ° ΠΈ Ρƒ ΠΊΠΎΠΌ ΠΎΠ±ΠΈΠΌΡƒ сС ΠΌΠΎΠ³Ρƒ користити симулатори Ρ€Π°Π·Π²ΠΈΡ˜Π΅Π½ΠΈ сходно описаној ΠΌΠ΅Ρ‚ΠΎΠ΄ΠΎΠ»ΠΎΠ³ΠΈΡ˜ΠΈ..

    The Sixth Annual Workshop on Space Operations Applications and Research (SOAR 1992)

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    This document contains papers presented at the Space Operations, Applications, and Research Symposium (SOAR) hosted by the U.S. Air Force (USAF) on 4-6 Aug. 1992 and held at the JSC Gilruth Recreation Center. The symposium was cosponsored by the Air Force Material Command and by NASA/JSC. Key technical areas covered during the symposium were robotic and telepresence, automation and intelligent systems, human factors, life sciences, and space maintenance and servicing. The SOAR differed from most other conferences in that it was concerned with Government-sponsored research and development relevant to aerospace operations. The symposium's proceedings include papers covering various disciplines presented by experts from NASA, the USAF, universities, and industry

    MODELLING & SIMULATION HYBRID WARFARE Researches, Models and Tools for Hybrid Warfare and Population Simulation

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    The Hybrid Warfare phenomena, which is the subject of the current research, has been framed by the work of Professor Agostino Bruzzone (University of Genoa) and Professor Erdal Cayirci (University of Stavanger), that in June 2016 created in order to inquiry the subject a dedicated Exploratory Team, which was endorsed by NATO Modelling & Simulation Group (a panel of the NATO Science & Technology organization) and established with the participation as well of the author. The author brought his personal contribution within the ET43 by introducing meaningful insights coming from the lecture of \u201cFight by the minutes: Time and the Art of War (1994)\u201d, written by Lieutenant Colonel US Army (Rtd.) Robert Leonhard; in such work, Leonhard extensively developed the concept that \u201cTime\u201d, rather than geometry of the battlefield and/or firepower, is the critical factor to tackle in military operations and by extension in Hybrid Warfare. The critical reflection about the time - both in its quantitative and qualitative dimension - in a hybrid confrontation it is addressed and studied inside SIMCJOH, a software built around challenges that imposes literally to \u201cFight by the minutes\u201d, echoing the core concept expressed in the eponymous work. Hybrid Warfare \u2013 which, by definition and purpose, aims to keep the military commitment of both aggressor and defender at the lowest - can gain enormous profit by employing a wide variety of non-military tools, turning them into a weapon, as in the case of the phenomena of \u201cweaponization of mass migrations\u201d, as it is examined in the \u201cDies Irae\u201d simulation architecture. Currently, since migration it is a very sensitive and divisive issue among the public opinions of many European countries, cynically leveraging on a humanitarian emergency caused by an exogenous, inducted migration, could result in a high level of political and social destabilization, which indeed favours the concurrent actions carried on by other hybrid tools. Other kind of disruption however, are already available in the arsenal of Hybrid Warfare, such cyber threats, information campaigns lead by troll factories for the diffusion of fake/altered news, etc. From this perspective the author examines how the TREX (Threat network simulation for REactive eXperience) simulator is able to offer insights about a hybrid scenario characterized by an intense level of social disruption, brought by cyber-attacks and systemic faking of news. Furthermore, the rising discipline of \u201cStrategic Engineering\u201d, as envisaged by Professor Agostino Bruzzone, when matched with the operational requirements to fulfil in order to counter Hybrid Threats, it brings another innovative, as much as powerful tool, into the professional luggage of the military and the civilian employed in Defence and Homeland security sectors. Hybrid is not the New War. What is new is brought by globalization paired with the transition to the information age and rising geopolitical tensions, which have put new emphasis on hybrid hostilities that manifest themselves in a contemporary way. Hybrid Warfare is a deliberate choice of an aggressor. While militarily weak nations can resort to it in order to re-balance the odds, instead military strong nations appreciate its inherent effectiveness coupled with the denial of direct responsibility, thus circumventing the rules of the International Community (IC). In order to be successful, Hybrid Warfare should consist of a highly coordinated, sapient mix of diverse and dynamic combination of regular forces, irregular forces (even criminal elements), cyber disruption etc. all in order to achieve effects across the entire DIMEFIL/PMESII_PT spectrum. However, the owner of the strategy, i.e. the aggressor, by keeping the threshold of impunity as high as possible and decreasing the willingness of the defender, can maintain his Hybrid Warfare at a diplomatically feasible level; so the model of the capacity, willingness and threshold, as proposed by Cayirci, Bruzzone and Gunneriusson (2016), remains critical to comprehend Hybrid Warfare. Its dynamicity is able to capture the evanescent, blurring line between Hybrid Warfare and Conventional Warfare. In such contest time is the critical factor: this because it is hard to foreseen for the aggressor how long he can keep up with such strategy without risking either the retaliation from the International Community or the depletion of resources across its own DIMEFIL/PMESII_PT spectrum. Similar discourse affects the defender: if he isn\u2019t able to cope with Hybrid Threats (i.e. taking no action), time works against him; if he is, he can start to develop counter narrative and address physical countermeasures. However, this can lead, in the medium long period, to an unforeseen (both for the attacker and the defender) escalation into a large, conventional, armed conflict. The performance of operations that required more than kinetic effects drove the development of DIMEFIL/PMESII_PT models and in turn this drive the development of Human Social Culture Behavior Modelling (HCSB), which should stand at the core of the Hybrid Warfare modelling and simulation efforts. Multi Layers models are fundamental to evaluate Strategies and Support Decisions: currently there are favourable conditions to implement models of Hybrid Warfare, such as Dies Irae, SIMCJOH and TREX, in order to further develop tools and war-games for studying new tactics, execute collective training and to support decisions making and analysis planning. The proposed approach is based on the idea to create a mosaic made by HLA interoperable simulators able to be combined as tiles to cover an extensive part of the Hybrid Warfare, giving the users an interactive and intuitive environment based on the \u201cModelling interoperable Simulation and Serious Game\u201d (MS2G) approach. From this point of view, the impressive capabilities achieved by IA-CGF in human behavior modeling to support population simulation as well as their native HLA structure, suggests to adopt them as core engine in this application field. However, it necessary to highlight that, when modelling DIMEFIL/PMESII_PT domains, the researcher has to be aware of the bias introduced by the fact that especially Political and Social \u201cscience\u201d are accompanied and built around value judgement. From this perspective, the models proposed by Cayirci, Bruzzone, Guinnarson (2016) and by Balaban & Mileniczek (2018) are indeed a courageous tentative to import, into the domain of particularly poorly understood phenomena (social, politics, and to a lesser degree economics - Hartley, 2016), the mathematical and statistical instruments and the methodologies employed by the pure, hard sciences. Nevertheless, just using the instruments and the methodology of the hard sciences it is not enough to obtain the objectivity, and is such aspect the representations of Hybrid Warfare mechanics could meet their limit: this is posed by the fact that they use, as input for the equations that represents Hybrid Warfare, not physical data observed during a scientific experiment, but rather observation of the reality that assumes implicitly and explicitly a value judgment, which could lead to a biased output. Such value judgement it is subjective, and not objective like the mathematical and physical sciences; when this is not well understood and managed by the academic and the researcher, it can introduce distortions - which are unacceptable for the purpose of the Science - which could be used as well to enforce a narrative mainstream that contains a so called \u201ctruth\u201d, which lies inside the boundary of politics rather than Science. Those observations around subjectivity of social sciences vs objectivity of pure sciences, being nothing new, suggest however the need to examine the problem under a new perspective, less philosophical and more leaned toward the practical application. The suggestion that the author want make here is that the Verification and Validation process, in particular the methodology used by Professor Bruzzone in doing V&V for SIMCJOH (2016) and the one described in the Modelling & Simulation User Risk Methodology (MURM) developed by Pandolfini, Youngblood et all (2018), could be applied to evaluate if there is a bias and the extent of the it, or at least making clear the value judgment adopted in developing the DIMEFIL/PMESII_PT models. Such V&V research is however outside the scope of the present work, even though it is an offspring of it, and for such reason the author would like to make further inquiries on this particular subject in the future. Then, the theoretical discourse around Hybrid Warfare has been completed addressing the need to establish a new discipline, Strategic Engineering, very much necessary because of the current a political and economic environment which allocates diminishing resources to Defense and Homeland Security (at least in Europe). However, Strategic Engineering can successfully address its challenges when coupled with the understanding and the management of the fourth dimension of military and hybrid operations, Time. For the reasons above, and as elaborated by Leonhard and extensively discussed in the present work, addressing the concern posed by Time dimension is necessary for the success of any military or Hybrid confrontation. The SIMCJOH project, examined under the above perspective, proved that the simulator has the ability to address the fourth dimension of military and non-military confrontation. In operations, Time is the most critical factor during execution, and this was successfully transferred inside the simulator; as such, SIMCJOH can be viewed as a training tool and as well a dynamic generator of events for the MEL/MIL execution during any exercise. In conclusion, SIMCJOH Project successfully faces new challenging aspects, allowed to study and develop new simulation models in order to support decision makers, Commanders and their Staff. Finally, the question posed by Leonhard in terms of recognition of the importance of time management of military operations - nowadays Hybrid Conflict - has not been answered yet; however, the author believes that Modelling and Simulation tools and techniques can represent the safe \u201ctank\u201d where innovative and advanced scientific solutions can be tested, exploiting the advantage of doing it in a synthetic environment

    Interface for the integration of DynaMIT with the Traffic Management Center

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2001.Includes bibliographical references (p. 117-121).by Manish Mehta.S.M

    Programming Languages and Development of Key Competences. Systematic Review

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    El presente estudio trata de dar respuesta a una serie de interrogantes relacionados con los lenguajes de programaciΓ³n en el marco de la educaciΓ³n formal; en particular, en quΓ© etapas educativas se usan los lenguajes de programaciΓ³n y cuΓ‘les son los mΓ‘s utilizados. A su vez, se pretende conocer la repercusiΓ³n de estos lenguajes en el aprendizaje del alumnado, para lo cual se ha estudiado su influencia en el desarrollo de las competencias clave. Se llevΓ³ a cabo una revisiΓ³n sistemΓ‘tica, segΓΊn los fundamentos de la declaraciΓ³n PRISMA, de los trabajos indexados en las bases de datos Web of Science y Scopus entre 2007 y 2018. Los resultados muestran un incipiente interΓ©s de la comunidad cientΓ­fica por los lenguajes de programaciΓ³n en entornos educativos formales. Asimismo, se ha constatado la eficacia del uso de los lenguajes de programaciΓ³n en el desarrollo competencial del alumnado.This study endeavors to answer a number of questions regarding programming languages in formal education – in particular, in which educational stages programming languages are used and which programming languages are most widely used. Similarly, the study also seeks to explore the impact of these languages on student learning, and to that end, examines how they influence the development of key competences. A systematic review was conducted of studies indexed in the Web of Science and Scopus databases from 2007 to 2018, in accordance with the PRISMA statement. The results show an emerging interest among the scientific community in programming languages in formal learning environments, while confirming the effectiveness of using programming languages for student competence development

    ESMD Space Grant Faculty Report

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    The strength of the Exploration Systems Mission Directorate ESMD Faculty Project lies in its ability to meet National Aeronautics Space Administration NASA's Strategic Educational Outcome 1 by developing a sustainable and long-term integration of student involvement at academic institutions with all NASA Centers. This outcome is achieved by a three-fold approach: 1) by collecting Senior Design projects pertaining to Constellation work performed at each of the ten NASA Centers, 2) by engaging students at Minority Serving Institutions in the art of systems engineering and systems design of technologies required for space exploration, and 3) by identifying potential internships at each Center relative to exploration that provide students who are supported by their institutional Space Grant to engage in on-going mission-level and explorative systems designs. The objectives of the ESMD Faculty Project are to: 1. Aid the Centers (both Education Offices and associated technical organizations) in providing relevant opportunities for the ESMD Space Grant Program to support student and faculty in Senior Design projects 2. Enable better matches between the ESMD work required and what the Space Grant Consortia can do to effectively contribute to NASA programs 3. Provide the Space Grant Consortia an opportunity to strengthen relations with the NASA Centers 4. Develop better collective understanding of the U.S. Space Exploration Policy by the Center, Space Grant, faculty, Education Office, and students 5. Enable Space Grant institution faculty to better prepare their students to meet current and future NASA needs 6. Enable the Center Education Offices to strengthen their ties to their technical organizations and Space Grant Consortia 7. Aid KSC in gaining a greater and more detailed understanding of each of the Center activities Senior Design projects are intended to stimulate undergraduate students on current NASA activities related to lunar, Mars, and other planetary missions and to bring out innovative and novel ideas that can be used to complement those currently under development at respective NASA Centers. Additionally, such academic involvement would better the prospects for graduating seniors to pursue graduate studies and to seek careers in the space industry with a strong sense for systems engineering and understanding of design concepts. Internships, on the other hand, are intended to provide hands-on experience to students by engaging them in diverse state-of-the-art technology development, prototype bread-boarding, computer modeling and simulations, hardware and software testing, and other activities that provide students a strong perspective of NASA's vision and mission in enhancing the knowledge of Earth and space planetary sciences. Ten faculty members, each from a Space Grant Consortium-affiliated university, worked at ten NASA Centers for five weeks between June 2 and July 3, 2008. The project objectives listed above were achieved. In addition to collecting data on Senior Design ideas and identifying possible internships that would benefit NASA/ESMD, the faculty fellows promoted and collected data when required for other ESMD-funded programs and helped the Center's Education Office, as,needed.

    Design and Management of Manufacturing Systems

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    Although the design and management of manufacturing systems have been explored in the literature for many years now, they still remain topical problems in the current scientific research. The changing market trends, globalization, the constant pressure to reduce production costs, and technical and technological progress make it necessary to search for new manufacturing methods and ways of organizing them, and to modify manufacturing system design paradigms. This book presents current research in different areas connected with the design and management of manufacturing systems and covers such subject areas as: methods supporting the design of manufacturing systems, methods of improving maintenance processes in companies, the design and improvement of manufacturing processes, the control of production processes in modern manufacturing systems production methods and techniques used in modern manufacturing systems and environmental aspects of production and their impact on the design and management of manufacturing systems. The wide range of research findings reported in this book confirms that the design of manufacturing systems is a complex problem and that the achievement of goals set for modern manufacturing systems requires interdisciplinary knowledge and the simultaneous design of the product, process and system, as well as the knowledge of modern manufacturing and organizational methods and techniques

    A Scalable and Secure System Architecture for Smart Buildings

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    Recent years has seen profound changes in building technologies both in Europe and worldwide. With the emergence of Smart Grid and Smart City concepts, the Smart Building has attracted considerable attention and rapid development. The introduction of novel information and communication technologies (ICT) enables an optimized resource utilization while improving the building performance and occupants' satisfaction over a broad spectrum of operations. However, literature and industry have drawn attention to certain barriers and challenges that inhibit its universal adoption. The Smart Building is a cyber-physical system, which as a whole is more than the sum of its parts. The heterogeneous combination of systems, processes, and practices requires a multidisciplinary research. This work proposes and validates a systems engineering approach to the investigation of the identified challenges and the development of a viable architecture for the future Smart Building. Firstly, a data model for the building management system (BMS) enables a semantic abstraction of both the ICT and the building construction. A high-level application programming interface (API) facilitates the creation of generic management algorithms and external applications, independent from each Smart Building instance, promoting the intelligence portability and lowering the cost. Moreover, the proposed architecture ensures the scalability regardless of the occupant activities and the complexity of the optimization algorithms. Secondly, a real-time message-oriented middleware, as a distributed embedded architecture within the building, empowers the interoperability of the ICT devices and networks and their integration into the BMS. The middleware scales to any building construction regardless of the devices' performance and connectivity limitations, while a secure architecture ensures the integrity of data and operations. An extensive performance and energy efficiency study validates the proposed design. A "building-in-the-loop" emulation system, based on discrete-event simulation, virtualizes the Smart Building elements (e.g., loads, storage, generation, sensors, actuators, users, etc.). The high integration with the message-oriented middleware keeps the BMS agnostic to the virtual nature of the emulated instances. Its cooperative multitasking and immerse parallelism allow the concurrent emulation of hundreds of elements in real time. The virtualization facilitates the development of energy management strategies and financial viability studies on the exact building and occupant activities without a prior investment in the necessary infrastructure. This work concludes with a holistic system evaluation using a case study of a university building as a practical retrofitting estimation. It illustrates the system deployment, and highlights how a currently under development energy management system utilizes the BMS and its data analytics for demand-side management applications

    Towards a formally designed and verified embedded operating system: case study using the B method

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    The dramatic growth in practical applications for iris biometrics has been accompanied by relevant developments in the underlying algorithms and techniques. Along with the research focused on near-infrared images captured with subject cooperation, e orts are being made to minimize the trade-o between the quality of the captured data and the recognition accuracy on less constrained environments, where images are obtained at the visible wavelength, at increased distances, over simpli ed acquisition protocols and adverse lightning conditions. At a rst stage, interpolation e ects on normalization process are addressed, pointing the outcomes in the overall recognition error rates. Secondly, a couple of post-processing steps to the Daugman's approach are performed, attempting to increase its performance in the particular unconstrained environments this thesis assumes. Analysis on both frequency and spatial domains and nally pattern recognition methods are applied in such e orts. This thesis embodies the study on how subject recognition can be achieved, without his cooperation, making use of iris data captured at-a-distance, on-the-move and at visible wavelength conditions. Widely used methods designed for constrained scenarios are analyzed
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