420 research outputs found

    Orthogonal polygon reconstruction from stabbing information

    Get PDF
    AbstractReconstruction of polygons from visibility information is known to be a difficult problem in general. In this paper, we consider a special case: reconstruction of orthogonal polygons from horizontal and vertical visibility information and show that this reconstruction can be performed in O(nlogn) time

    The Vertex-Edge Visibility Graph of a Polygon

    Get PDF
    We introduce a new polygon visibility graph, the vertex-edge visibility graph GV E, and demonstrate that it encodes more geometric information about the polygon than does the vertex visibility graph GV. © 1998 Elsevier Science B.V

    Sensory processing and world modeling for an active ranging device

    Get PDF
    In this project, we studied world modeling and sensory processing for laser range data. World Model data representation and operation were defined. Sensory processing algorithms for point processing and linear feature detection were designed and implemented. The interface between world modeling and sensory processing in the Servo and Primitive levels was investigated and implemented. In the primitive level, linear features detectors for edges were also implemented, analyzed and compared. The existing world model representations is surveyed. Also presented is the design and implementation of the Y-frame model, a hierarchical world model. The interfaces between the world model module and the sensory processing module are discussed as well as the linear feature detectors that were designed and implemented

    Multi-triangulations as complexes of star polygons

    Full text link
    Maximal (k+1)(k+1)-crossing-free graphs on a planar point set in convex position, that is, kk-triangulations, have received attention in recent literature, with motivation coming from several interpretations of them. We introduce a new way of looking at kk-triangulations, namely as complexes of star polygons. With this tool we give new, direct, proofs of the fundamental properties of kk-triangulations, as well as some new results. This interpretation also opens-up new avenues of research, that we briefly explore in the last section.Comment: 40 pages, 24 figures; added references, update Section

    3D object reconstruction using computer vision : reconstruction and characterization applications for external human anatomical structures

    Get PDF
    Tese de doutoramento. Engenharia Informática. Faculdade de Engenharia. Universidade do Porto. 201

    Google distance analysis of the MIT curriculum

    Get PDF
    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.Includes bibliographical references (leaf 50).The MIT curriculum has traditionally been organized into Departments and Schools, or groups of Departments. This influences degree titles and their requirements, subject listings seen by students and professors, and more. But subjects, Departments and Schools are not systematically analyzed or organized based on the knowledge they cover. The system built mined a subset of Institute subjects, taken from OpenCourseWare, for key topics, and performed Google searches on those terms. By composing keyword search result vectors for each subject, scores can be calculated between all pairs of subjects. These scores were used by an MDS layout algorithm and a Hierarchical Clustering algorithm to suggest two new organizations each for Department 6 (E.E. and C.S.) and for the MIT Departments into Schools. Convex hulls in MDS graphs of Department 6, colored based on classes a student has taken, are also used to predict new departments the student will take.by Casey Dugan.M.Eng

    From small to large baseline multiview stereo : dealing with blur, clutter and occlusions

    Get PDF
    This thesis addresses the problem of reconstructing the three-dimensional (3D) digital model of a scene from a collection of two-dimensional (2D) images taken from it. To address this fundamental computer vision problem, we propose three algorithms. They are the main contributions of this thesis. First, we solve multiview stereo with the o -axis aperture camera. This system has a very small baseline as images are captured from viewpoints close to each other. The key idea is to change the size or the 3D location of the aperture of the camera so as to extract selected portions of the scene. Our imaging model takes both defocus and stereo information into account and allows to solve shape reconstruction and image restoration in one go. The o -axis aperture camera can be used in a small-scale space where the camera motion is constrained by the surrounding environment, such as in 3D endoscopy. Second, to solve multiview stereo with large baseline, we present a framework that poses the problem of recovering a 3D surface in the scene as a regularized minimal partition problem of a visibility function. The formulation is convex and hence guarantees that the solution converges to the global minimum. Our formulation is robust to view-varying extensive occlusions, clutter and image noise. At any stage during the estimation process the method does not rely on the visual hull, 2D silhouettes, approximate depth maps, or knowing which views are dependent(i.e., overlapping) and which are independent( i.e., non overlapping). Furthermore, the degenerate solution, the null surface, is not included as a global solution in this formulation. One limitation of this algorithm is that its computation complexity grows with the number of views that we combine simultaneously. To address this limitation, we propose a third formulation. In this formulation, the visibility functions are integrated within a narrow band around the estimated surface by setting weights to each point along optical rays. This thesis presents technical descriptions for each algorithm and detailed analyses to show how these algorithms improve existing reconstruction techniques

    Collection of abstracts of the 24th European Workshop on Computational Geometry

    Get PDF
    International audienceThe 24th European Workshop on Computational Geomety (EuroCG'08) was held at INRIA Nancy - Grand Est & LORIA on March 18-20, 2008. The present collection of abstracts contains the 63 scientific contributions as well as three invited talks presented at the workshop

    Personal Wayfinding Assistance

    Get PDF
    We are traveling many different routes every day. In familiar environments it is easy for us to find our ways. We know our way from bedroom to kitchen, from home to work, from parking place to office, and back home at the end of the working day. We have learned these routes in the past and are now able to find our destination without having to think about it. As soon as we want to find a place beyond the demarcations of our mental map, we need help. In some cases we ask our friends to explain us the way, in other cases we use a map to find out about the place. Mobile phones are increasingly equipped with wayfinding assistance. These devices are usually at hand because they are handy and small, which enables us to get wayfinding assistance everywhere where we need it. While the small size of mobile phones makes them handy, it is a disadvantage for displaying maps. Geographic information requires space to be visualized in order to be understandable. Typically, not all information displayed in maps is necessary. An example are walking ways in parks for car drivers, they are they are usually no relevant route options. By not displaying irrelevant information, it is possible to compress the map without losing important information. To reduce information purposefully, we need information about the user, the task at hand, and the environment it is embedded in. In this cumulative dissertation, I describe an approach that utilizes the prior knowledge of the user to adapt maps to the to the limited display options of mobile devices with small displays. I focus on central questions that occur during wayfinding and relate them to the knowledge of the user. This enables the generation of personal and context-specific wayfinding assistance in the form of maps which are optimized for small displays. To achieve personalized assistance, I present algorithmic methods to derive spatial user profiles from trajectory data. The individual profiles contain information about the places users regularly visit, as well as the traveled routes between them. By means of these profiles it is possible to generate personalized maps for partially familiar environments. Only the unfamiliar parts of the environment are presented in detail, the familiar parts are highly simplified. This bears great potential to minimize the maps, while at the same time preserving the understandability by including personally meaningful places as references. To ensure the understandability of personalized maps, we have to make sure that the names of the places are adapted to users. In this thesis, we study the naming of places and analyze the potential to automatically select and generate place names. However, personalized maps only work for environments the users are partially familiar with. If users need assistance for unfamiliar environments, they require complete information. In this thesis, I further present approaches to support uses in typical situations which can occur during wayfinding. I present solutions to communicate context information and survey knowledge along the route, as well as methods to support self-localization in case orientation is lost
    corecore