27 research outputs found

    Linking The Creative Process To Innovation Through Software-Enabled Activities

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    This research addresses what creativity is by presenting numerous different perspectives. It also offers a managerial vision on how to encourage creativity by using software features that currently exist in commonly used business applications that could enable more people to be creative more often. It is argued that currently there are many software features that can enable the execution of the primary tasks necessary to support and stimulate creativity and innovation. This paper presents a model that links the process for creativity to innovation, summarizes the software-enabled primary tasks, and illustrates how its structure produces innovation as the outcome. The result is a more efficient and effective link between creativity and innovation by using software as the catalyst

    Inspirational Bits - Towards a Shared Understanding of the Digital Material

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    In any design process, a medium’s properties need to be considered. This is nothing new in design. Still we find that in HCI and interactive systems design the properties of a technology are often glossed over. That is, technologies are black-boxed without much thought given to how their distinctive properties open up design possibilities. In this paper we describe what we call inspirational bits as a way to become more familiar with the design material in HCI, the digital material. We describe inspirational bits as quick and dirty but fully working systems in both hardware and software built with the aim of exposing one or several of the dynamic properties of a digital material. We also show how they provide a means of sharing design knowledge across the members of a multi-disciplined design team

    Escritoire: A Multi-touch Desk with e-Pen Input for Capture, Management and Multimodal Interactive Transcription of Handwritten Documents

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-19390-8_53A large quantity of documents used every day are still handwritten. However, it is interesting to transform each of these documents into its digital version for managing, archiving and sharing. Here we present Escritoire, a multi-touch desk that allows the user to capture, transcribe and work with handwritten documents. The desktop is continuously monitored using two cameras. Whenever the user makes a specific hand gesture over a paper, Escritoire proceeds to take an image. Then, the capture is automatically preprocesses, obtaining as a result an improved representation. Finally, the text image is transcribed using automatic techniques and finally the transcription is displayed on Escritoire.This work was partially supported by the Spanish MEC under FPU scholarship (AP2010-0575), STraDA research project (TIN2012-37475-C02-01) and MITTRAL research project (TIN2009-14633-C03-01); the EU’s 7th Framework Programme under tranScriptorium grant agreement (FP7/2007-2013/600707).Martín-Albo Simón, D.; Romero Gómez, V.; Vidal Ruiz, E. (2015). Escritoire: A Multi-touch Desk with e-Pen Input for Capture, Management and Multimodal Interactive Transcription of Handwritten Documents. En Pattern Recognition and Image Analysis. Springer. 471-478. https://doi.org/10.1007/978-3-319-19390-8_53S471478Andrew, A.: Another efficient algorithm for convex hulls in two dimensions. Inf. Process. Lett. 9(5), 216–219 (1979)Bosch, V., Toselli, A.H., Vidal, E.: Statistical text line analysis in handwritten documents. In: Proceedings of ICFHR (2012)Eisenstein, J., Puerta, A.: Adaptation in automated user-interface design. In: Proceedings of International Conference on Intelligent User Interfaces (2000)Jelinek, F.: Statistical Methods for Speech Recognition. MIT Press, Cambridge (1998)Kalman, R.E.: A new approach to linear filtering and prediction problems. Trans. ASME-J. Basic Eng. 82(Series D), 35–45 (1960)Keysers, D., Shafait, F., Breuel, T.M.: Document image zone classification - a simple high-performance approach. In: Proceedings of International Conference on Computer Vision Theory (2007)Kozielski, M., Forster, J., Ney, H.: Moment-based image normalization for handwritten text recognition. In: Proceedings of ICFHR (2012)Lampert, C.H., Braun, T., Ulges, A., Keysers, D., Breuel, T.M.: Oblivious document capture and real-time retrieval. In: International Workshop on Camera Based Document Analysis and Recognition (2005)Liang, J., Doermann, D., Li, H.: Camera based analysis of text and documents a survey. Int. J. Doc. Anal. Recogn. 7(2–3), 84–104 (2005)Liwicki, M., Rostanin, O., El-Neklawy, S.M., Dengel, A.: Touch & write: a multi-touch table with pen-input. In: Proceedings of International Workshop on Document Analysis Systems (2010)Marti, U.V., Bunke, H.: Text line segmentation and word recognition in a system for general writer independent handwriting recognition. In: Proceedings of ICDAR (2001)Martín-Albo, D., Romero, V., Toselli, A.H., Vidal, E.: Multimodal computer-assisted transcription of text images at character-level interaction. Int. J. Pattern Recogn. Artif. Intell. 26(5), 19 (2012)Martín-Albo, D., Romero, V., Vidal, E.: Interactive off-line handwritten text transcription using on-line handwritten text as feedback. In: Proceedings of ICDAR (2013)Mitra, S., Acharya, T.: Gesture recognition: a survey. IEEE Trans. Syst. Man Cybern. B Cybern. 37(3), 311–324 (2007)Terry, M., Mynatt, E.D.: Recognizing creative needs in user interface design. In: Proceedings of C&C (2002)Toselli, A.H., Juan, A., Keysers, D., González, J., Salvador, I., Ney, H., Vidal, E., Casacuberta, F.: Integrated handwriting recognition and interpretation using finite-state models. Int. J. Pattern Recognit. Artif. Intell. 18(4), 519–539 (2004)Toselli, A.H., Romero, V., Pastor, M., Vidal, E.: Multimodal interactive transcription of text images. Pattern Recognit. 43(5), 1814–1825 (2010)Toselli, A.H., Romero, V., Vidal, E.: Computer assisted transcription of text images and multimodal interaction. In: Popescu-Belis, A., Stiefelhagen, R. (eds.) MLMI 2008. LNCS, vol. 5237, pp. 296–308. Springer, Heidelberg (2008)Wachs, J.P., Kolsch, M., Stern, H., Edan, Y.: Vision-based hand-gesture applications. Commun. ACM. 54(2), 60–71 (2011)Wobbrock, J.O., Morris, M.R., Wilson, A.D.: User-defined gestures for surface computing. In: Proceedings of CHI (2009

    Edition synchrone de plusieurs objets : services et interaction

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    International audienceGraphical interactions that modify many objects at once have not been studied systematically. Based on contextual inquiries of designers, and on previous systems and work, we have identified the services required for an efficient interaction with multiple objects: set management, action management, and support for exploratory design. We present a number of interactions that provide a subset of the identified services, by relying on an improved property sheet. This work may enable designers to design more consistent and more powerful interactions

    Creativity and Information Systems in a Hypercompetitive Environment: A Literature Review

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    In today’s hypercompetitive environment in which markets change rapidly and competitive advantages are difficult to sustain, companies are forced to innovate and identify new business opportunities. However, innovation requires ingenuity and creativity. Product and service development depends on the creativity of employees, but harvesting and bringing novel ideas to fruition is often a chaotic process, which underscores the importance of creativity management within organizations. In this article, we review the literature on creativity in an effort to summarize state-of-the-art knowledge on how to stimulate creativity and spur innovation in modern organizations. For that purpose, we use Rhodes’ 4-Ps model (1961) distinguishing between creative environments (called press), people, products, and processes. Through a review of 110 journals on the AIS journal list, this article offers insights―based on eighty-eight articles―into how creativity can be stimulated and supported by attending to each of these components. The literature teaches us how to utilize, evaluate, and strategize about creativity in organizational settings. Managers are advised to advance creativity and ideation processes, for example by building virtual environments that strengthen collaboration and creativity across organizational boundaries. Researchers are encouraged to investigate the relationship between strategy and information systems (IS) usage in fostering creativity

    Augmenting the scope of interactions with implicit and explicit graphical structures

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    International audienceWhen using interactive graphical tools, users often have to manage a structure, i.e. the arrangement of and relations between the parts or elements of the content. However, the interaction with structures may be complex, and not well integrated with the interaction with the content. Based on contextual inquiries and past works, we have identified a number of concepts and requirements about the interaction with structure. We have explored two interactive tools: a new kind of property sheet that relies on the implicit struc-ture of graphics; and a property delegation graph to enable users to provide an explicit graphical structure. The interac-tions with the tools augment the scope of interactions to multiple objects

    Interaction in creative tasks: ideation, representation and evaluation in composition

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    The design of tools for creative activities affects the creative processes and output of users. In this paper we consider how an understanding of creative interaction can inform the design of support tools in a creative domain, and where creative needs cross domain boundaries. Using observations of musical composers we analyse the theoretical approaches to understanding creativity and their use to HCI. Cycles of ideation and evaluation are suggested as atomic elements of creative interactions, with the representation of ideas a central activity for individual and collaborating composers. A model of collaborative composition was developed, along with an analysis of the representational types used in the domain. This led to the design and evaluation of a prototype Sonic Sketchpad for musical idea representation

    Information and interaction requirements for software tools supporting analogical design

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    AbstractOne mode of creative design is for designers to draw analogies that connect the design domain (e.g., a mechanical device) to some other domain from which inspiration is drawn (e.g., a biological system). The identification and application of analogies can be supported by software tools that store, structure, present, or propose source domain stimuli from which such analogies might be constructed. For these tools to be effective and not impact the design process in negative ways, they must fit well with the information and interaction needs of their users. However, the user requirements for these tools are seldom explicitly discussed. Furthermore, the literature that supports the identification of such requirements is distributed across a number of different domains, including those that address analogical design (especially biomimetics), creativity support tools, and human–computer interaction. The requirements that these literatures propose can be divided into those that relate to the information content that the tools provide (e.g., level of abstraction or mode of representation) and those that relate to the interaction qualities that the tools support (e.g., accessibility or shareability). Examining the relationships between these requirements suggests that tool developers should focus on satisfying the key requirements of open-endedness and accessibility while managing the conflicts between the other requirements. Attention to these requirements and the relationships between them promises to yield analogical design support tools that better permit designers to identify and apply source information in their creative work.Dr Gülşen Töre Yargın' s work was supported by the International Post Doctoral Research Fellowship Programme [BİDEB-2219] from the Scientific and Technological Research Council of Turkey (TÜBİTAK). Dr Nathan Crilly' s work was supported by an Early Career Fellowship [EP/K008196/1] from the UK s Engineering and Physical Sciences Research Council (EPSRC).This is the accepted manuscript. It will be embargoed until 27/10/2015. The final version is available from CUP at http://journals.cambridge.org/action/displayAbstract?fromPage=online&aid=9673077&fulltextType=RA&fileId=S089006041500007

    The mosaic test:measuring the effectiveness of colour-based image retrieval

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    A variety of content-based image retrieval systems exist which enable users to perform image retrieval based on colour content - i.e., colour-based image retrieval. For the production of media for use in television and film, colour-based image retrieval is useful for retrieving specifically coloured animations, graphics or videos from large databases (by comparing user queries to the colour content of extracted key frames). It is also useful to graphic artists creating realistic computer-generated imagery (CGI). Unfortunately, current methods for evaluating colour-based image retrieval systems have 2 major drawbacks. Firstly, the relevance of images retrieved during the task cannot be measured reliably. Secondly, existing methods do not account for the creative design activity known as reflection-in-action. Consequently, the development and application of novel and potentially more effective colour-based image retrieval approaches, better supporting the large number of users creating media for use in television and film productions, is not possible as their efficacy cannot be reliably measured and compared to existing technologies. As a solution to the problem, this paper introduces the Mosaic Test. The Mosaic Test is a user-based evaluation approach in which participants complete an image mosaic of a predetermined target image, using the colour-based image retrieval system that is being evaluated. In this paper, we introduce the Mosaic Test and report on a user evaluation. The findings of the study reveal that the Mosaic Test overcomes the 2 major drawbacks associated with existing evaluation methods and does not require expert participants

    A Systematic Literature Review on User Interface Design for Web Applications

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    Proper user interface design is vital for both users and software engineers toward satisfaction in developing usable Web applications. Software engineers may ask users randomly, but it may lead to rework if users are not satisfied with the design of the interface once it is in the implementation stage. Thus, a more structured way to support the process of user interface design will be useful to avoid changes at a later stage. This paper adopted a systematic literature review method to gather all related works that highlight the issues and the proposed works in user interface design for Web applications. Based on the results, we can deduce the gaps from the existing works that motivate the future work in user interface design
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