13,992 research outputs found

    Deep learning for video game playing

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    In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards

    Advancing automation and robotics technology for the space station and for the US economy: Submitted to the United States Congress October 1, 1987

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    In April 1985, as required by Public Law 98-371, the NASA Advanced Technology Advisory Committee (ATAC) reported to Congress the results of its studies on advanced automation and robotics technology for use on the space station. This material was documented in the initial report (NASA Technical Memorandum 87566). A further requirement of the Law was that ATAC follow NASA's progress in this area and report to Congress semiannually. This report is the fifth in a series of progress updates and covers the period between 16 May 1987 and 30 September 1987. NASA has accepted the basic recommendations of ATAC for its space station efforts. ATAC and NASA agree that the mandate of Congress is that an advanced automation and robotics technology be built to support an evolutionary space station program and serve as a highly visible stimulator affecting the long-term U.S. economy

    Advanced manned space flight simulation and training: An investigation of simulation host computer system concepts

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    The findings of a preliminary investigation by Southwest Research Institute (SwRI) in simulation host computer concepts is presented. It is designed to aid NASA in evaluating simulation technologies for use in spaceflight training. The focus of the investigation is on the next generation of space simulation systems that will be utilized in training personnel for Space Station Freedom operations. SwRI concludes that NASA should pursue a distributed simulation host computer system architecture for the Space Station Training Facility (SSTF) rather than a centralized mainframe based arrangement. A distributed system offers many advantages and is seen by SwRI as the only architecture that will allow NASA to achieve established functional goals and operational objectives over the life of the Space Station Freedom program. Several distributed, parallel computing systems are available today that offer real-time capabilities for time critical, man-in-the-loop simulation. These systems are flexible in terms of connectivity and configurability, and are easily scaled to meet increasing demands for more computing power

    Aerospace Medicine and Biology: A continuing bibliography (supplement 160)

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    This bibliography lists 166 reports, articles, and other documents introduced into the NASA scientific and technical information system in October 1976

    Cloud engineering is search based software engineering too

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    Many of the problems posed by the migration of computation to cloud platforms can be formulated and solved using techniques associated with Search Based Software Engineering (SBSE). Much of cloud software engineering involves problems of optimisation: performance, allocation, assignment and the dynamic balancing of resources to achieve pragmatic trade-offs between many competing technical and business objectives. SBSE is concerned with the application of computational search and optimisation to solve precisely these kinds of software engineering challenges. Interest in both cloud computing and SBSE has grown rapidly in the past five years, yet there has been little work on SBSE as a means of addressing cloud computing challenges. Like many computationally demanding activities, SBSE has the potential to benefit from the cloud; ‘SBSE in the cloud’. However, this paper focuses, instead, of the ways in which SBSE can benefit cloud computing. It thus develops the theme of ‘SBSE for the cloud’, formulating cloud computing challenges in ways that can be addressed using SBSE

    Second CLIPS Conference Proceedings, volume 1

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    Topics covered at the 2nd CLIPS Conference held at the Johnson Space Center, September 23-25, 1991 are given. Topics include rule groupings, fault detection using expert systems, decision making using expert systems, knowledge representation, computer aided design and debugging expert systems

    A Robust Model Predictive Control Approach for Autonomous Underwater Vehicles Operating in a Constrained workspace

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    This paper presents a novel Nonlinear Model Predictive Control (NMPC) scheme for underwater robotic vehicles operating in a constrained workspace including static obstacles. The purpose of the controller is to guide the vehicle towards specific way points. Various limitations such as: obstacles, workspace boundary, thruster saturation and predefined desired upper bound of the vehicle velocity are captured as state and input constraints and are guaranteed during the control design. The proposed scheme incorporates the full dynamics of the vehicle in which the ocean currents are also involved. Hence, the control inputs calculated by the proposed scheme are formulated in a way that the vehicle will exploit the ocean currents, when these are in favor of the way-point tracking mission which results in reduced energy consumption by the thrusters. The performance of the proposed control strategy is experimentally verified using a 44 Degrees of Freedom (DoF) underwater robotic vehicle inside a constrained test tank with obstacles.Comment: IEEE International Conference on Robotics and Automation (ICRA-2018), Accepte

    Adaptive Resonance: An Emerging Neural Theory of Cognition

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    Adaptive resonance is a theory of cognitive information processing which has been realized as a family of neural network models. In recent years, these models have evolved to incorporate new capabilities in the cognitive, neural, computational, and technological domains. Minimal models provide a conceptual framework, for formulating questions about the nature of cognition; an architectural framework, for mapping cognitive functions to cortical regions; a semantic framework, for precisely defining terms; and a computational framework, for testing hypotheses. These systems are here exemplified by the distributed ART (dART) model, which generalizes localist ART systems to allow arbitrarily distributed code representations, while retaining basic capabilities such as stable fast learning and scalability. Since each component is placed in the context of a unified real-time system, analysis can move from the level of neural processes, including learning laws and rules of synaptic transmission, to cognitive processes, including attention and consciousness. Local design is driven by global functional constraints, with each network synthesizing a dynamic balance of opposing tendencies. The self-contained working ART and dART models can also be transferred to technology, in areas that include remote sensing, sensor fusion, and content-addressable information retrieval from large databases.Office of Naval Research and the defense Advanced Research Projects Agency (N00014-95-1-0409, N00014-1-95-0657); National Institutes of Health (20-316-4304-5
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