706 research outputs found

    A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering

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    Most current multiplayer 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multiplayer 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality

    Real-time scalable video coding for surveillance applications on embedded architectures

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    Human activity recognition for pervasive interaction

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    PhD ThesisThis thesis addresses the challenge of computing food preparation context in the kitchen. The automatic recognition of fine-grained human activities and food ingredients is realized through pervasive sensing which we achieve by instrumenting kitchen objects such as knives, spoons, and chopping boards with sensors. Context recognition in the kitchen lies at the heart of a broad range of real-world applications. In particular, activity and food ingredient recognition in the kitchen is an essential component for situated services such as automatic prompting services for cognitively impaired kitchen users and digital situated support for healthier eating interventions. Previous works, however, have addressed the activity recognition problem by exploring high-level-human activities using wearable sensing (i.e. worn sensors on human body) or using technologies that raise privacy concerns (i.e. computer vision). Although such approaches have yielded significant results for a number of activity recognition problems, they are not applicable to our domain of investigation, for which we argue that the technology itself must be genuinely “invisible”, thereby allowing users to perform their activities in a completely natural manner. In this thesis we describe the development of pervasive sensing technologies and algorithms for finegrained human activity and food ingredient recognition in the kitchen. After reviewing previous work on food and activity recognition we present three systems that constitute increasingly sophisticated approaches to the challenge of kitchen context recognition. Two of these systems, Slice&Dice and Classbased Threshold Dynamic Time Warping (CBT-DTW), recognize fine-grained food preparation activities. Slice&Dice is a proof-of-concept application, whereas CBT-DTW is a real-time application that also addresses the problem of recognising unknown activities. The final system, KitchenSense is a real-time context recognition framework that deals with the recognition of a more complex set of activities, and includes the recognition of food ingredients and events in the kitchen. For each system, we describe the prototyping of pervasive sensing technologies, algorithms, as well as real-world experiments and empirical evaluations that validate the proposed solutions.Vietnamese government’s 322 project, executed by the Vietnamese Ministry of Education and Training

    End-to-end people detection in crowded scenes

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    Current people detectors operate either by scanning an image in a sliding window fashion or by classifying a discrete set of proposals. We propose a model that is based on decoding an image into a set of people detections. Our system takes an image as input and directly outputs a set of distinct detection hypotheses. Because we generate predictions jointly, common post-processing steps such as non-maximum suppression are unnecessary. We use a recurrent LSTM layer for sequence generation and train our model end-to-end with a new loss function that operates on sets of detections. We demonstrate the effectiveness of our approach on the challenging task of detecting people in crowded scenes.Comment: 9 pages, 7 figures. Submitted to NIPS 2015. Supplementary material video: http://www.youtube.com/watch?v=QeWl0h3kQ2

    Learning Multi-modal Representations by Watching Hundreds of Surgical Video Lectures

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    Recent advancements in surgical computer vision applications have been driven by fully-supervised methods, primarily using only visual data. These methods rely on manually annotated surgical videos to predict a fixed set of object categories, limiting their generalizability to unseen surgical procedures and downstream tasks. In this work, we put forward the idea that the surgical video lectures available through open surgical e-learning platforms can provide effective supervisory signals for multi-modal representation learning without relying on manual annotations. We address the surgery-specific linguistic challenges present in surgical video lectures by employing multiple complementary automatic speech recognition systems to generate text transcriptions. We then present a novel method, SurgVLP - Surgical Vision Language Pre-training, for multi-modal representation learning. SurgVLP constructs a new contrastive learning objective to align video clip embeddings with the corresponding multiple text embeddings by bringing them together within a joint latent space. To effectively show the representation capability of the learned joint latent space, we introduce several vision-and-language tasks for surgery, such as text-based video retrieval, temporal activity grounding, and video captioning, as benchmarks for evaluation. We further demonstrate that without using any labeled ground truth, our approach can be employed for traditional vision-only surgical downstream tasks, such as surgical tool, phase, and triplet recognition. The code will be made available at https://github.com/CAMMA-public/SurgVL

    Deep Learning in the Automotive Industry: Applications and Tools

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    Deep Learning refers to a set of machine learning techniques that utilize neural networks with many hidden layers for tasks, such as image classification, speech recognition, language understanding. Deep learning has been proven to be very effective in these domains and is pervasively used by many Internet services. In this paper, we describe different automotive uses cases for deep learning in particular in the domain of computer vision. We surveys the current state-of-the-art in libraries, tools and infrastructures (e.\,g.\ GPUs and clouds) for implementing, training and deploying deep neural networks. We particularly focus on convolutional neural networks and computer vision use cases, such as the visual inspection process in manufacturing plants and the analysis of social media data. To train neural networks, curated and labeled datasets are essential. In particular, both the availability and scope of such datasets is typically very limited. A main contribution of this paper is the creation of an automotive dataset, that allows us to learn and automatically recognize different vehicle properties. We describe an end-to-end deep learning application utilizing a mobile app for data collection and process support, and an Amazon-based cloud backend for storage and training. For training we evaluate the use of cloud and on-premises infrastructures (including multiple GPUs) in conjunction with different neural network architectures and frameworks. We assess both the training times as well as the accuracy of the classifier. Finally, we demonstrate the effectiveness of the trained classifier in a real world setting during manufacturing process.Comment: 10 page
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