972 research outputs found

    CloudJet4BigData: Streamlining Big Data via an Accelerated Socket Interface

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    Big data needs to feed users with fresh processing results and cloud platforms can be used to speed up big data applications. This paper describes a new data communication protocol (CloudJet) for long distance and large volume big data accessing operations to alleviate the large latencies encountered in sharing big data resources in the clouds. It encapsulates a dynamic multi-stream/multi-path engine at the socket level, which conforms to Portable Operating System Interface (POSIX) and thereby can accelerate any POSIX-compatible applications across IP based networks. It was demonstrated that CloudJet accelerates typical big data applications such as very large database (VLDB), data mining, media streaming and office applications by up to tenfold in real-world tests

    Controlo de congestionamento em redes sem fios

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    Doutoramento em Engenharia ElectrotécnicaCongestion control in wireless networks is an important and open issue. Previous research has proven the poor performance of the Transport Control Protocol (TCP) in such networks. The factors that contribute to the poor performance of TCP in wireless environments concern its unsuitability to identify/detect and react properly to network events, its TCP window based ow control algorithm that is not suitable for the wireless channel, and the congestion collapse due to mobility. New rate based mechanisms have been proposed to mitigate TCP performance in wired and wireless networks. However, these mechanisms also present poor performance, as they lack of suitable bandwidth estimation techniques for multi-hop wireless networks. It is thus important to improve congestion control performance in wireless networks, incorporating components that are suitable for wireless environments. A congestion control scheme which provides an e - cient and fair sharing of the underlying network capacity and available bandwidth among multiple competing applications is crucial to the definition of new e cient and fair congestion control schemes on wireless multi-hop networks. The Thesis is divided in three parts. First, we present a performance evaluation study of several congestion control protocols against TCP, in wireless mesh and ad-hoc networks. The obtained results show that rate based congestion control protocols need an eficient and accurate underlying available bandwidth estimation technique. The second part of the Thesis presents a new link capacity and available bandwidth estimation mechanism denoted as rt-Winf (real time wireless inference). The estimation is performed in real-time and without the need to intrusively inject packets in the network. Simulation results show that rt-Winf obtains the available bandwidth and capacity estimation with accuracy and without introducing overhead trafic in the network. The third part of the Thesis proposes the development of new congestion control mechanisms to address the congestion control problems of wireless networks. These congestion control mechanisms use cross layer information, obtained by rt-Winf, to accurately and eficiently estimate the available bandwidth and the path capacity over a wireless network path. Evaluation of these new proposed mechanisms, through ns-2 simulations, shows that the cooperation between rt-Winf and the congestion control algorithms is able to significantly increase congestion control eficiency and network performance.O controlo de congestionamento continua a ser extremamente importante quando se investiga o desempenho das redes sem fios. Trabalhos anteriores mostram o mau desempenho do Transport Control Proto- col (TCP) em redes sem fios. Os fatores que contribuem para um pior desempenho do TCP nesse tipo de redes s~ao: a sua falta de capacidade para identificar/detetar e reagir adequadamente a eventos da rede; a utilização de um algoritmo de controlo de uxo que não é adequado para o canal sem fios; e o colapso de congestionamento devido á mobilidade. Para colmatar este problemas foram propostos novos mecanismos de controlo de congestionamento baseados na taxa de transmissão. No entanto, estes mecanismos também apresentam um pior desempenho em redes sem fios, já que não utilizam mecanismos adequados para a avaliação da largura de banda disponível. Assim, é importante para melhorar o desempenho do controlo de congestionamento em redes sem fios, incluir componentes que são adequados para esse tipo de ambientes. Um esquema de controlo de congestionamento que permita uma partilha eficiente e justa da capacidade da rede e da largura de banda disponível entre múltiplas aplicações concorrentes é crucial para a definição de novos, eficientes e justos mecanismos de controlo congestionamento para as redes sem fios. A Tese está dividida em três partes. Primeiro, apresentamos um estudo sobre a avaliação de desempenho de vários protocolos de controlo de congestionamento relativamente ao TCP, em redes sem fios em malha e ad-hoc. Os resultados obtidos mostram que os protocolos baseados na taxa de transmissão precisam de uma técnica de avaliação da largura de banda disponível que seja eficiente e precisa . A segunda parte da Tese apresenta um novo mecanismo de avaliação da capacidade da ligação e da largura de banda disponível, designada por rt-Winf (real time wireless inference). A avaliação é realizada em tempo real e sem a necessidade de inserir tráfego na rede. Os resultados obtidos através de simulação e emulação mostram que o rt-Winf obtém com precisão a largura de banda disponível e a capacidade da ligação sem sobrecarregar a rede. A terceira parte da Tese propõe novos mecanismos de controlo de congestionamento em redes sem fios. Estes mecanismos de controlo de congestionamento apresentam um conjunto de caracter ísticas novas para melhorar o seu desempenho, de entre as quais se destaca a utilização da informação de largura de banda disponível obtida pelo rt-Winf. Os resultados da avaliação destes mecanismos, utilizando o simulador ns-2, permitem concluir que a cooperação entre o rt-Winf e os algoritmos de controlo de congestionamento aumenta significativamente o desempenho da rede

    Survey of Inter-satellite Communication for Small Satellite Systems: Physical Layer to Network Layer View

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    Small satellite systems enable whole new class of missions for navigation, communications, remote sensing and scientific research for both civilian and military purposes. As individual spacecraft are limited by the size, mass and power constraints, mass-produced small satellites in large constellations or clusters could be useful in many science missions such as gravity mapping, tracking of forest fires, finding water resources, etc. Constellation of satellites provide improved spatial and temporal resolution of the target. Small satellite constellations contribute innovative applications by replacing a single asset with several very capable spacecraft which opens the door to new applications. With increasing levels of autonomy, there will be a need for remote communication networks to enable communication between spacecraft. These space based networks will need to configure and maintain dynamic routes, manage intermediate nodes, and reconfigure themselves to achieve mission objectives. Hence, inter-satellite communication is a key aspect when satellites fly in formation. In this paper, we present the various researches being conducted in the small satellite community for implementing inter-satellite communications based on the Open System Interconnection (OSI) model. This paper also reviews the various design parameters applicable to the first three layers of the OSI model, i.e., physical, data link and network layer. Based on the survey, we also present a comprehensive list of design parameters useful for achieving inter-satellite communications for multiple small satellite missions. Specific topics include proposed solutions for some of the challenges faced by small satellite systems, enabling operations using a network of small satellites, and some examples of small satellite missions involving formation flying aspects.Comment: 51 pages, 21 Figures, 11 Tables, accepted in IEEE Communications Surveys and Tutorial

    Fixed-Mobile Convergence in the 5G era: From Hybrid Access to Converged Core

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    The availability of different paths to communicate to a user or device introduces several benefits, from boosting enduser performance to improving network utilization. Hybrid access is a first step in enabling convergence of mobile and fixed networks, however, despite traffic optimization, this approach is limited as fixed and mobile are still two separate core networks inter-connected through an aggregation point. On the road to 5G networks, the design trend is moving towards an aggregated network, where different access technologies share a common anchor point in the core. This enables further network optimization in addition to hybrid access, examples are userspecific policies for aggregation and improved traffic balancing across different accesses according to user, network, and service context. This paper aims to discuss the ongoing work around hybrid access and network convergence by Broadband Forum and 3GPP. We present some testbed results on hybrid access and analyze some primary performance indicators such as achievable data rates, link utilization for aggregated traffic and session setup latency. We finally discuss the future directions for network convergence to enable future scenarios with enhanced configuration capabilities for fixed and mobile convergence.Comment: to appear in IEEE Networ

    Performance Optimization and Dynamics Control for Large-scale Data Transfer in Wide-area Networks

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    Transport control plays an important role in the performance of large-scale scientific and media streaming applications involving transfer of large data sets, media streaming, online computational steering, interactive visualization, and remote instrument control. In general, these applications have two distinctive classes of transport requirements: large-scale scientific applications require high bandwidths to move bulk data across wide-area networks, while media streaming applications require stable bandwidths to ensure smooth media playback. Unfortunately, the widely deployed Transmission Control Protocol is inadequate for such tasks due to its performance limitations. The purpose of this dissertation is to conduct rigorous analytical study of the design and performance of transport solutions, and develop an integrated transport solution in a systematical way to overcome the limitations of current transport methods. One of the primary challenges is to explore and compose a set of feasible route options with multiple constraints. Another challenge essentially arises from the randomness inherent in wide-area networks, particularly the Internet. This randomness must be explicitly accounted for to achieve both goodput maximization and stabilization over the constructed routes by suitably adjusting the source rate in response to both network and host dynamics.The superior and robust performance of the proposed transport solution is extensively evaluated in a simulated environment and further verified through real-life implementations and deployments over both Internet and dedicated connections under disparate network conditions in comparison with existing transport methods

    Survey of Transportation of Adaptive Multimedia Streaming service in Internet

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    [DE] World Wide Web is the greatest boon towards the technological advancement of modern era. Using the benefits of Internet globally, anywhere and anytime, users can avail the benefits of accessing live and on demand video services. The streaming media systems such as YouTube, Netflix, and Apple Music are reining the multimedia world with frequent popularity among users. A key concern of quality perceived for video streaming applications over Internet is the Quality of Experience (QoE) that users go through. Due to changing network conditions, bit rate and initial delay and the multimedia file freezes or provide poor video quality to the end users, researchers across industry and academia are explored HTTP Adaptive Streaming (HAS), which split the video content into multiple segments and offer the clients at varying qualities. The video player at the client side plays a vital role in buffer management and choosing the appropriate bit rate for each such segment of video to be transmitted. A higher bit rate transmitted video pauses in between whereas, a lower bit rate video lacks in quality, requiring a tradeoff between them. The need of the hour was to adaptively varying the bit rate and video quality to match the transmission media conditions. Further, The main aim of this paper is to give an overview on the state of the art HAS techniques across multimedia and networking domains. A detailed survey was conducted to analyze challenges and solutions in adaptive streaming algorithms, QoE, network protocols, buffering and etc. It also focuses on various challenges on QoE influence factors in a fluctuating network condition, which are often ignored in present HAS methodologies. Furthermore, this survey will enable network and multimedia researchers a fair amount of understanding about the latest happenings of adaptive streaming and the necessary improvements that can be incorporated in future developments.Abdullah, MTA.; Lloret, J.; Canovas Solbes, A.; García-García, L. (2017). Survey of Transportation of Adaptive Multimedia Streaming service in Internet. Network Protocols and Algorithms. 9(1-2):85-125. doi:10.5296/npa.v9i1-2.12412S8512591-

    A survey on interactive games over mobile networks

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    open4noThe mobile revolution has brought us the possibility to enjoy our favorite applications anywhere and anytime. In this context, interactive games over mobile networks embody a fascinating case study both for their commercial success and for their technical challenges, thus, sparking interest and development. The current state of the art of interactive games over mobile networks is captured in this article. We discuss main requirements and analyze possible combinations of existing solutions to provide better support for highly interactive game sessions with mobile players.This work has been partially supported by the UniPD Web Squared and MIUR/PRIN ALTER_NET projects.openGerla, M.; Maggiorini, D.; Palazzi, C.E.; Bujari, A.Gerla, M.; Maggiorini, D.; Palazzi, C.E.; Bujari, A
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