12 research outputs found

    Distances for Weighted Transition Systems: Games and Properties

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    We develop a general framework for reasoning about distances between transition systems with quantitative information. Taking as starting point an arbitrary distance on system traces, we show how this leads to natural definitions of a linear and a branching distance on states of such a transition system. We show that our framework generalizes and unifies a large variety of previously considered system distances, and we develop some general properties of our distances. We also show that if the trace distance admits a recursive characterization, then the corresponding branching distance can be obtained as a least fixed point to a similar recursive characterization. The central tool in our work is a theory of infinite path-building games with quantitative objectives.Comment: In Proceedings QAPL 2011, arXiv:1107.074

    Weighted Branching Simulation Distance for Parametric Weighted Kripke Structures

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    This paper concerns branching simulation for weighted Kripke structures with parametric weights. Concretely, we consider a weighted extension of branching simulation where a single transitions can be matched by a sequence of transitions while preserving the branching behavior. We relax this notion to allow for a small degree of deviation in the matching of weights, inducing a directed distance on states. The distance between two states can be used directly to relate properties of the states within a sub-fragment of weighted CTL. The problem of relating systems thus changes to minimizing the distance which, in the general parametric case, corresponds to finding suitable parameter valuations such that one system can approximately simulate another. Although the distance considers a potentially infinite set of transition sequences we demonstrate that there exists an upper bound on the length of relevant sequences, thereby establishing the computability of the distance.Comment: In Proceedings Cassting'16/SynCoP'16, arXiv:1608.0017

    A Quantitative Characterization of Weighted Kripke Structures in Temporal Logic

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    We extend the usual notion of Kripke structures with a weighted transition relation and generalize the classical Boolean interpretation of CTL to a map which assigns to states and temporal formulae a real-valued distance describing the degree of satisfaction. We describe a general approach to obtaining quantitative interpretations for a generic extension of the CTL syntax and show that, for one such interpretation, the logic is both adequate and expressive with respect to quantitative bisimulation

    Computing Branching Distances Using Quantitative Games

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    We lay out a general method for computing branching distances between labeled transition systems. We translate the quantitative games used for defining these distances to other, path-building games which are amenable to methods from the theory of quantitative games. We then show for all common types of branching distances how the resulting path-building games can be solved. In the end, we achieve a method which can be used to compute all branching distances in the linear-time--branching-time spectrum

    The quantitative linear-time–branching-time spectrum

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    International audienceWe present a distance-agnostic approach to quantitative verification. Taking as input an unspecified distance on system traces, or executions, we develop a game-based framework which allows us to define a spectrum of different interesting system distances corresponding to the given trace distance. Thus we extend the classic linear-time–branching-time spectrum to a quantitative setting, parametrized by trace distance. We also provide fixed-point characterizations of all system distances, and we prove a general transfer principle which allows us to transfer counterexamples from the qualitative to the quantitative setting, showing that all system distances are mutually topologically inequivalent

    The quantitative linear-time–branching-time spectrum

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    International audienceWe present a distance-agnostic approach to quantitative verification. Taking as input an unspecified distance on system traces, or executions, we develop a game-based framework which allows us to define a spectrum of different interesting system distances corresponding to the given trace distance. Thus we extend the classic linear-time–branching-time spectrum to a quantitative setting, parametrized by trace distance. We also prove a general transfer principle which allows us to transfer counterexamples from the qualitative to the quantitative setting, showing that all system distances are mutually topologically inequivalent

    Quantities in Games and Modal Transition Systems

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