27 research outputs found

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    Managing data on the World Wide Web : state of the art survey of innovative tools and techniques

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 1995.Includes bibliographical references (p. 96-102).by Prasanth Duvvur.M.S

    Smart network caches : localized content and application negotiated recovery mechanisms for multicast media distribution

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1998.Includes bibliographical references (p. 133-138).by Roger George Kermode.Ph.D

    Multimedia data capture with multicast dissemination for online distance learning

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    Distance Learning Environments (DLEs) are elusive to define, difficult to successfully implement and costly due to their proprietary nature. With few open-source solutions, organizations are forced to invest large amounts of their resources in the procurement and support of proprietary products. Once an organization has chosen a particular solution, it becomes prohibitively expensive to choose another path later in the development process. The resolution to these challenges is realized in the use of open-standards, non-proprietary solutions. This thesis explores the multiple definitions of DLEs, defines metrics of successful implementation and develops open-source solutions for the delivery of multimedia in the Distance Learning Environment. Through the use of the Java Media Framework API, multiple tools are created to increase the transmission, capture and availability of multimedia content. Development of this technology, through the use of case studies, leaves a legacy of lectures and knowledge on the Internet to entertain and enlighten future generations.http://archive.org/details/multimedidatcapt109456185US Navy (USN) autho

    Low Cost Video For Distance Education

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    A distance education system has been designed for Nova Southeastern University (NSU) . The design was based on emerging low cost video technology. The report presented the design and summarizes existing distance education efforts and technologies. The design supported multimedia electronic classrooms, and enabled students to participate in multimedia classes using standard telephone networks. Results were presented in three areas: management, courseware, and, systems. In the area of management, the report recommended that the University separately establish, fund, and staff the distance education project. Supporting rationale was included. In the area of courseware, the importance of quality courseware was highlighted. It was found that the development of distance education courseware was difficult; nevertheless, quality courseware was the key to a successful distance education program. In the area of systems, component level designs were presented for a student system, a university host, and a support system. Networks connecting the systems were addressed. The student system was based on widely available multimedia systems. The host system supported up to sixteen participants in a single class. The support system was designed for the development of courseware and the support of future projects in distance education. The report included supporting Proof of Principle demonstrations. These demonstrations showed that low cost video systems had utility at speeds as low as 7. 2 kbps. They also showed that high quality student images were not crucial to the system. The report included three alternate implementation strategies. The initial capability could be operational in 1997. A multi-session, 2000 user system was projected for early in the next century

    Systems support for distributed learning environments

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    This thesis contends that the growing phenomena of multi-user networked "learning environments" should be treated as distributed interactive systems and that their developers should be aware of the systems and networks issues involved in their construction and maintenance. Such environments are henceforth referred to as distributed learning environments, or DLEs. Three major themes are identified as part of systems support: i) shared resource coherence in DLEs; ii) Quality of Service for the end- users of DLEs; and iii) the need for an integrating framework to develop, deploy and manage DLEs. The thesis reports on several distinct implementations and investigations that are each linked by one or more of those themes. Initially, responsiveness and coherence emerged as potentially conflicting requirements, and although a system was built that successfully resolved this conflict it proved difficult to move from the "clean room" conditions of a research project into a real world learning context. Accordingly, subsequent systems adopted a web-based approach to aid deployment in realistic settings. Indeed, production versions of these systems have been used extensively in credit-bearing modules in several Scottish Universities. Interactive responsiveness then emerged as a major Quality of Service issue in its own right, and motivated a series of investigations into the sources of delay, as experienced by end users of web-oriented distributed learning environments. Investigations into this issue provided insight into the nature of web-oriented interactive distributed learning and highlighted the need to be QoS-aware. As the volume and the range of usage of distributed learning applications increased the need for an integrating framework emerged. This required identifying and supporting a wide variety of educational resource types and also the key roles occupied by users of the system, such as tutors, students, supervisors, service providers, administrators, examiners. The thesis reports on the approaches taken and lessons learned from researching, designing and implementing systems which support distributed learning. As such, it constitutes a documented body of work that can inform the future design and deployment of distributed learning environments

    An Integrated Network Architecture for a High Speed Distributed Multimedia System.

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    Computer communication demands for higher bandwidth and smaller delays are increasing rapidly as the march into the twenty-first century gains momentum. These demands are generated by visualization applications which model complex real time phenomena in visual form, electronic document imaging and manipulation, concurrent engineering, on-line databases and multimedia applications which integrate audio, video and data. The convergence of the computer and video worlds is leading to the emergence of a distributed multimedia environment. This research investigates an integrated approach in the design of a high speed computer-video local area network for a distributed multimedia environment. The initial step in providing multimedia services over computer networks is to ensure bandwidth availability for these services. The bandwidth needs based on traffic generated in a distributed multimedia environment is computationally characterized by a model. This model is applied to the real-time problem of designing a backbone for a distributed multimedia environment at the NASA Classroom of the Future Program. The network incorporates legacy LANs and the latest high speed switching technologies. Performance studies have been conducted with different network topologies for various multimedia application scenarios to establish benchmarks for the operation of the network. In these performance studies it has been observed that network topologies play an important role in ensuring that sufficient bandwidth is available for multimedia traffic. After the implementation of the network and the performance studies, it was found that for true quality of service guarantees, some modifications will have to be made in the multimedia operating systems used in client workstations. These modifications would gather knowledge of the channel between source and destination and reserve resources for multimedia communication based on specified requirements. A scheme for reserving resources in a network consisting legacy LAN and ATM is presented to guarantee quality of service for multimedia applications

    Quality aspects of Internet telephony

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    Internet telephony has had a tremendous impact on how people communicate. Many now maintain contact using some form of Internet telephony. Therefore the motivation for this work has been to address the quality aspects of real-world Internet telephony for both fixed and wireless telecommunication. The focus has been on the quality aspects of voice communication, since poor quality leads often to user dissatisfaction. The scope of the work has been broad in order to address the main factors within IP-based voice communication. The first four chapters of this dissertation constitute the background material. The first chapter outlines where Internet telephony is deployed today. It also motivates the topics and techniques used in this research. The second chapter provides the background on Internet telephony including signalling, speech coding and voice Internetworking. The third chapter focuses solely on quality measures for packetised voice systems and finally the fourth chapter is devoted to the history of voice research. The appendix of this dissertation constitutes the research contributions. It includes an examination of the access network, focusing on how calls are multiplexed in wired and wireless systems. Subsequently in the wireless case, we consider how to handover calls from 802.11 networks to the cellular infrastructure. We then consider the Internet backbone where most of our work is devoted to measurements specifically for Internet telephony. The applications of these measurements have been estimating telephony arrival processes, measuring call quality, and quantifying the trend in Internet telephony quality over several years. We also consider the end systems, since they are responsible for reconstructing a voice stream given loss and delay constraints. Finally we estimate voice quality using the ITU proposal PESQ and the packet loss process. The main contribution of this work is a systematic examination of Internet telephony. We describe several methods to enable adaptable solutions for maintaining consistent voice quality. We have also found that relatively small technical changes can lead to substantial user quality improvements. A second contribution of this work is a suite of software tools designed to ascertain voice quality in IP networks. Some of these tools are in use within commercial systems today

    Adaptive flow management of multimedia data with a variable quality of service

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    Much of the current research involving the delivery of multimedia data focuses on the need to maintain a constant Quality of Service (QoS) throughout the lifetime of the connection. Delivery of a constant QoS requires that a guaranteed bandwidth is available for the entire connection. Techniques, such as resource reservation, are able to provide for this. These approaches work well across networks that are fairly homogeneous, and which have sufficient resources to sustain the guarantees, but are not currently viable over either heterogeneous or unreliable networks. To cater for the great number of networks (including the Internet) which do not conform to the ideal conditions required by constant Quality of Service mechanisms, this thesis proposes a different approach, that of dynamically adjusting the QoS in response to changing network conditions. Instead of optimizing the Quality of Service, the approach used in this thesis seeks to ensure the delivery of the information, at the best possible quality, as determined by the carrying ability of the poorest segment in the network link. To illustrate and examine this model, a service-adaptive system is described, which allows for the streaming of multimedia audio data across a network using the RealTime Transport Protocol. This application continually adjusts its service requests in response to the current network conditions. A client/server model is outlined whereby the server attempts to provide scalable media content, in this case audio data, to a client at the highest possible Quality of Service. The thesis presents and evaluates a number of renegotiation methods for adjusting the Quality of Service between the client and server. An A djusted QoS renegotiation method algorithm is suggested, which delivers the best possible quality, within an acceptable loss boundary

    End-to-end security in active networks

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    Active network solutions have been proposed to many of the problems caused by the increasing heterogeneity of the Internet. These ystems allow nodes within the network to process data passing through in several ways. Allowing code from various sources to run on routers introduces numerous security concerns that have been addressed by research into safe languages, restricted execution environments, and other related areas. But little attention has been paid to an even more critical question: the effect on end-to-end security of active flow manipulation. This thesis first examines the threat model implicit in active networks. It develops a framework of security protocols in use at various layers of the networking stack, and their utility to multimedia transport and flow processing, and asks if it is reasonable to give active routers access to the plaintext of these flows. After considering the various security problem introduced, such as vulnerability to attacks on intermediaries or coercion, it concludes not. We then ask if active network systems can be built that maintain end-to-end security without seriously degrading the functionality they provide. We describe the design and analysis of three such protocols: a distributed packet filtering system that can be used to adjust multimedia bandwidth requirements and defend against denial-of-service attacks; an efficient composition of link and transport-layer reliability mechanisms that increases the performance of TCP over lossy wireless links; and a distributed watermarking servicethat can efficiently deliver media flows marked with the identity of their recipients. In all three cases, similar functionality is provided to designs that do not maintain end-to-end security. Finally, we reconsider traditional end-to-end arguments in both networking and security, and show that they have continuing importance for Internet design. Our watermarking work adds the concept of splitting trust throughout a network to that model; we suggest further applications of this idea
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