158 research outputs found

    Research into literacy and technology in primary classrooms: an exploration of understandings generated by recent studies

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    Whilst much has been written about the implications for ‘literacy’ for practices surrounding digital technologies (Gee, 2000a; Luke and Carrington, 2002; Snyder, 1998), there has been surprisingly little research investigating new literacies in primary classrooms (Andrews, 2003; Labbo and Reinking, 2003: Lankshear and Knobel, 2003). This review examines the kinds of understandings that have been generated through studies of primary literacy and technology reported during the period 2000-2006. It uses Green’s distinction between ‘operational’, ‘cultural’ and ‘critical’ dimensions of primary literacy (Lankshear and Bigum, 1999; Snyder, 2001) to investigate the focus and methodology of 38 empirical studies. It explores ways in which research may be informed by assumptions and practices associated with print literacy, but also highlights the kinds of studies which are beginning to investigate the implications of digital texts for primary education. The paper concludes by arguing for further ethnographic and phenomenological studies of classroom literacy practices in order to explore the complex contexts which surround and are mediated by digital texts

    Implementing electronic storybooks and the effects on reading achievement at the elementary level

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    Electronic storybooks are an innovative way to support the reading needs of students today. This literature review discusses the positive and negative effects electronic storybooks have on students\u27 reading abilities. It focuses specifically on word accuracy, word recognition, fluency, vocabulary, and comprehension. Examples and information were taken from published journal a1ticles found through online databases and books. The review concludes that electronic storybooks can have a positive effect on a student\u27s reading ability when using an electronic storybook that meets the needs of the learner

    Affordances and limitations of electronic storybooks for young children's emergent literacy

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    AbstractStories presented on phones, tablets and e-readers now offer an alternative to print books. The fundamental challenge has become to specify when and for whom the manner in which children retain information from stories has been changed by electronic storybooks, for better and for worse. We review the effects of digitized presentations of narratives that include oral text as well as multimedia information sources (e.g., animations and other visual and sound effects, background music, hotspots, games, dictionaries) on children's emergent literacy. Research on preschool and kindergarten children has revealed both positive and negative effects of electronic stories conditional upon whether materials are consistent with the way that the human information processing system works. Adding certain information to electronic storybooks can facilitate multimedia learning, especially in children at-risk for language or reading difficulty. Animated pictures, sometimes enriched with music and sound, that match the simultaneously presented story text, can help integrate nonverbal information and language and thus promote storage of those in memory. On the other hand, stories enhanced with hypermedia interactive features like games and “hotspots” may lead to poor performance on tests of vocabulary and story comprehension. Using those features necessitates task switching, and like multitasking in general, seems to cause cognitive overload. However, in accordance with differential susceptibility theory, well-designed technology-enhanced books may be particularly suited to improve learning conditions for vulnerable children and turn putative risk groups into successful learners. This new line of research may have far-reaching consequences for the use of technology-enhanced materials in education

    Benefits and pitfalls of multimedia and interactive features in technology-enhanced storybooks:A meta-analysis

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    A meta-analysis was conducted on the effects of technology-enhanced stories for young children’s literacy development when compared to listening to stories in more traditional settings like storybook reading. A small but significant additional benefit of technology was found for story comprehension (g+ = 0.17) and expressive vocabulary (g+ = 0.20), based on data from 2,147 children in 43 studies. When investigating the different characteristics of technology-enhanced stories, multimedia features like animated pictures, music, and sound effects were found beneficial. In contrast, interactive elements like hotspots, games, and dictionaries were found to be distracting. Especially for children disadvantaged because of less stimulating family environments, multimedia features were helpful and interactive features were detrimental. Findings are discussed from the perspective of cognitive processing theories

    Incorporating Interactive Electronic Storybooks into Shared Reading Programs by Kindergarten Teachers: A Multiple Case Study

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    This qualitative study investigated how two kindergarten teachers used interactive electronic storybooks (referred to as e-storybooks) for shared reading, as well as their attitudes towards adopting this tool as a resource for shared reading. The research inquiry was guided by three research questions: 1) What instructional strategies did the kindergarten teachers employ to try to achieve pedagogical effectiveness of the e-storybooks for shared reading programs? 2) What problems did the kindergarten teachers encounter in utilizing the e-storybooks for shared reading programs, and how did they try to overcome them? 3) What were the kindergarten teachers’ attitudes towards adopting e-storybooks as a resource for their reading block

    Supporting the Essential Elements with CD-ROM Storybooks

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    CD-ROM storybooks can support the development of the five essential elements of reading instruction identified by The National Reading Panel: phonemic awareness, phonics, fluency, vocabulary, and comprehension. Specific features inherent in these texts, audio pronunciation of text, embedded vocabulary definitions and animated graphics can be used to support readers\u27 development of various reading skills. In addition, the International Society for Technology in Education states that computer technology should be used with young children to build their technological skill and comfort level. The use of CD-ROM storybooks for instruction in the five essential elements is an effective means of incorporating technology in a meaningful way

    Serious Play, Serious Problems: issues with eBook applications

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    This paper is an investigation into the accessibility of emerging interactive, multi-touch narratives, which are designed and developed to be used on Apples iPad device. Universal access to technology culturally, physically, mentally and socially is vital to the ethical and moral sustainability of society. The importance of this is particularly vital to the development of a childs development of basic literacy, numeracy and reading skills, as technology becomes a predominant mode in their lives. Narratives designed and developed for the iPad device offer a multimodal, interactive environment of text, image, sound, animation and touch; yet they render the accessibility tools and functions, embedded within the iPad for users with disabilities, useless. Whilst some narratives counter this in a variety of ways in their design, there are still major areas where the concept of universal access for all is neglected, leaving a significant portion of users in the dar

    Can the computer replace the adult for storybook reading? A meta-analysis on the effects of multimedia stories as compared to sharing print stories with an adult

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    The present meta-analysis challenges the notion that young children necessarily need adult scaffolding in order to understand a narrative story and learn words as long as they encounter optimally designed multimedia stories. Including 29 studies and 1272 children, multimedia stories were found more beneficial than encounters with traditional story materials that did not include the help of an adult for story comprehension (g+ = 0.40, k = 18) as well as vocabulary (g+ = 0.30, k = 11). However, no significant differences were found between the learning outcomes of multimedia stories and sharing traditional print-like stories with an adult. It is concluded that multimedia features like animated illustrations, background music and sound effects provide similar scaffolding of story comprehension and word learning as an adult

    Malaysian literacy practices in English : 'big books', CD-ROMs and the year 1 English hour

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    In the context of an increasing awareness of improving the standards of English in Malaysia, this study explores Year 1 literacy practices in English and offers important insights into the three major innovations introduced in 2002: the English Hour, Big Books and CD-ROMs. The findings are examined in the context of the Ministry's desire to promote active engagement and high quality interaction. Two studies were conducted using a naturalistic approach. In 2003,50 questionnaires were distributed to primary school teachers: 5 classes and 9 teachers in 2 primary and 3 pre-schools were observed teaching English, Bahasa Malaysia and Arabic/Jawi. These teachers were also interviewed. In 2004,2 trainers and 10 teachers were interviewed, 48 lessons of English, Mathematics and Science in English by the 10 teachers were observed, but the study focuses on the literacy practices in 26 lessons by 4 English teachers in four schools. Interviews and role plays with 28 children from these four classes in 7 groups of 4 inform the accounts and discussion of reading and writing events and practices. The 2004 study suggests that the Ministry of Education's directives to English classes to integrate the use of the English Hour, Big Books and CD-ROMs have only been partially implemented in the classroom. The Ministry's hopes to provide more active engagement and to increase students' interests and motivation through the Big Books and the CD-ROMs were achieved, but the expectations of high quality interaction were not realised. Methods need to be developed to accommodate teachers' beliefs about the value of drilling, repetition and choral reading with the Ministry's desire to extend these interaction patterns and practices. The present study contributes to existing research on the implementation of the English Hour, Big Books and CD-ROMs in Year 1 English classrooms, specifically from the perspective of Year 1 English classes in non-English speaking contexts. It also provides greater understanding of issues to be addressed in future teacher education developments

    Can electronic textbooks help children to learn?

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    Purpose – This paper investigates the potential electronic textbooks (e-textbooks) have to augment the learning and education of children. Design/methodology/approach – The study consisted of a total of 60 pupils, split into five groups of 12 participants (six boys and six girls). Each of the five groups were in turn split into two sub-groups of six (three boys and three girls): one sub-group used the printed textbook, while the other used a CD-ROM on a laptop computer. The pupils completed a group test and an individual multiple choice test on information found in the textbooks. Findings – The study showed that the e-textbook was widely accepted by the participants, and motivated group participation. Those using the e-textbook achieved significantly higher test results on average in the group test. Higher (but not significant) average results were achieved by e-textbook users in the individual test. Research limitations/implications – An acknowledged limitation of the study is that the textbooks used for the study were not identical in content. They were equivalent according to subject and recommended age range, but did not contain specifically the same information. Further studies would benefit from making use of an electronic version which is identical, or more similar, to a printed textbook. It would also be worthwhile to investigate the effects of long-term use once the novelty value of the electronic book has subsided. Originality/value – The paper aims to fill the gap in the original literature on the subject of how children relate to and learn from electronic textbooks. The research is of particular interest to teachers, librarians and parents
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