741 research outputs found

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    A Taxonomy of Data Grids for Distributed Data Sharing, Management and Processing

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    Data Grids have been adopted as the platform for scientific communities that need to share, access, transport, process and manage large data collections distributed worldwide. They combine high-end computing technologies with high-performance networking and wide-area storage management techniques. In this paper, we discuss the key concepts behind Data Grids and compare them with other data sharing and distribution paradigms such as content delivery networks, peer-to-peer networks and distributed databases. We then provide comprehensive taxonomies that cover various aspects of architecture, data transportation, data replication and resource allocation and scheduling. Finally, we map the proposed taxonomy to various Data Grid systems not only to validate the taxonomy but also to identify areas for future exploration. Through this taxonomy, we aim to categorise existing systems to better understand their goals and their methodology. This would help evaluate their applicability for solving similar problems. This taxonomy also provides a "gap analysis" of this area through which researchers can potentially identify new issues for investigation. Finally, we hope that the proposed taxonomy and mapping also helps to provide an easy way for new practitioners to understand this complex area of research.Comment: 46 pages, 16 figures, Technical Repor

    Improving Dependability of Networks with Penalty and Revocation Mechanisms

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    Both malicious and non-malicious faults can dismantle computer networks. Thus, mitigating faults at various layers is essential in ensuring efficient and fair network resource utilization. In this thesis we take a step in this direction and study several ways to deal with faults by means of penalties and revocation mechanisms in networks that are lacking a centralized coordination point, either because of their scale or design. Compromised nodes can pose a serious threat to infrastructure, end-hosts and services. Such malicious elements can undermine the availability and fairness of networked systems. To deal with such nodes, we design and analyze protocols enabling their removal from the network in a fast and a secure way. We design these protocols for two different environments. In the former setting, we assume that there are multiple, but independent trusted points in the network which coordinate other nodes in the network. In the latter, we assume that all nodes play equal roles in the network and thus need to cooperate to carry out common functionality. We analyze these solutions and discuss possible deployment scenarios. Next we turn our attention to wireless edge networks. In this context, some nodes, without being malicious, can still behave in an unfair manner. To deal with the situation, we propose several self-penalty mechanisms. We implement the proposed protocols employing a commodity hardware and conduct experiments in real-world environments. The analysis of data collected in several measurement rounds revealed improvements in terms of higher fairness and throughput. We corroborate the results with simulations and an analytic model. And finally, we discuss how to measure fairness in dynamic settings, where nodes can have heterogeneous resource demands

    Dynamic Protocol Reverse Engineering a Grammatical Inference Approach

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    Round trip engineering of software from source code and reverse engineering of software from binary files have both been extensively studied and the state-of-practice have documented tools and techniques. Forward engineering of protocols has also been extensively studied and there are firmly established techniques for generating correct protocols. While observation of protocol behavior for performance testing has been studied and techniques established, reverse engineering of protocol control flow from observations of protocol behavior has not received the same level of attention. State-of-practice in reverse engineering the control flow of computer network protocols is comprised of mostly ad hoc approaches. We examine state-of-practice tools and techniques used in three open source projects: Pidgin, Samba, and rdesktop . We examine techniques proposed by computational learning researchers for grammatical inference. We propose to extend the state-of-art by inferring protocol control flow using grammatical inference inspired techniques to reverse engineer automata representations from captured data flows. We present evidence that grammatical inference is applicable to the problem domain under consideration

    A Taxonomy of Self-configuring Service Discovery Systems

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    We analyze the fundamental concepts and issues in service discovery. This analysis places service discovery in the context of distributed systems by describing service discovery as a third generation naming system. We also describe the essential architectures and the functionalities in service discovery. We then proceed to show how service discovery fits into a system, by characterizing operational aspects. Subsequently, we describe how existing state of the art performs service discovery, in relation to the operational aspects and functionalities, and identify areas for improvement

    Network overload avoidance by traffic engineering and content caching

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    The Internet traffic volume continues to grow at a great rate, now driven by video and TV distribution. For network operators it is important to avoid congestion in the network, and to meet service level agreements with their customers. This thesis presents work on two methods operators can use to reduce links loads in their networks: traffic engineering and content caching. This thesis studies access patterns for TV and video and the potential for caching. The investigation is done both using simulation and by analysis of logs from a large TV-on-Demand system over four months. The results show that there is a small set of programs that account for a large fraction of the requests and that a comparatively small local cache can be used to significantly reduce the peak link loads during prime time. The investigation also demonstrates how the popularity of programs changes over time and shows that the access pattern in a TV-on-Demand system very much depends on the content type. For traffic engineering the objective is to avoid congestion in the network and to make better use of available resources by adapting the routing to the current traffic situation. The main challenge for traffic engineering in IP networks is to cope with the dynamics of Internet traffic demands. This thesis proposes L-balanced routings that route the traffic on the shortest paths possible but make sure that no link is utilised to more than a given level L. L-balanced routing gives efficient routing of traffic and controlled spare capacity to handle unpredictable changes in traffic. We present an L-balanced routing algorithm and a heuristic search method for finding L-balanced weight settings for the legacy routing protocols OSPF and IS-IS. We show that the search and the resulting weight settings work well in real network scenarios

    Structured P2P Technologies for Distributed Command and Control

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    The utility of Peer-to-Peer (P2P) systems extends far beyond traditional file sharing. This paper provides an overview of how P2P systems are capable of providing robust command and control for Distributed Multi-Agent Systems (DMASs). Specifically, this article presents the evolution of P2P architectures to date by discussing supporting technologies and applicability of each generation of P2P systems. It provides a detailed survey of fundamental design approaches found in modern large-scale P2P systems highlighting design considerations for building and deploying scalable P2P applications. The survey includes unstructured P2P systems, content retrieval systems, communications structured P2P systems, flat structured P2P systems and finally Hierarchical Peer-to-Peer (HP2P) overlays. It concludes with a presentation of design tradeoffs and opportunities for future research into P2P overlay systems

    Study of architecture and protocols for reliable multicasting in packet switching networks

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    Group multicast protocols have been challenged to provide scalable solutions that meet the following requirements: (i) reliable delivery from different sources to all destinations within a multicast group; (ii) congestion control among multiple asynchronous sources. Although it is mainly a transport layer task, reliable group multicasting depends on routing architectures as well. This dissertation covers issues of both network and transport layers. Two routing architectures, tree and ring, are surveyed with a comparative study of their routing costs and impact to upper layer performances. Correspondingly, two generic transport protocol models are established for performance study. The tree-based protocol is rate-based and uses negative acknowledgment mechanisms for reliability control, while the ring-based protocol uses window-based flow control and positive acknowledgment schemes. The major performance measures observed in the study are network cost, multicast delay, throughput and efficiency. The results suggest that the tree architecture costs less at network layer than the ring, and helps to minimize latency under light network load. Meanwhile, heavy load reliable group multicasting can benefit from ring architecture, which facilitates window-based flow and congestion control. Based on the comparative study, a new two-hierarchy hybrid architecture, Rings Interconnected with Tree Architecture (RITA), is presented. Here, a multicast group is partitioned into multiple clusters with the ring as the intra-cluster architecture, and the tree as backbone architecture that implements inter-cluster multicasting. To compromise between performance measures such as delay and through put, reliability and congestion controls are accomplished at the transport layer with a hybrid use of rate and window-based protocols, which are based on either negative or positive feedback mechanisms respectively. Performances are compared with simulations against tree- and ring-based approaches. Results are encouraging because RITA achieves similar throughput performance as the ring-based protocol, but with significantly lowered delay. Finally, the multicast tree packing problem is discussed. In a network accommodating multiple concurrent multicast sessions, routing for an individual session can be optimized to minimize the competition with other sessions, rather than to minimize cost or delay. Packing lower bound and a heuristic are investigated. Simulation show that congestion can be reduced effectively with limited cost increase of routings

    A Hybrid Adaptive Routing Algorithm for Event-Driven Wireless Sensor Networks

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    Routing is a basic function in wireless sensor networks (WSNs). For these networks, routing algorithms depend on the characteristics of the applications and, consequently, there is no self-contained algorithm suitable for every case. In some scenarios, the network behavior (traffic load) may vary a lot, such as an event-driven application, favoring different algorithms at different instants. This work presents a hybrid and adaptive algorithm for routing in WSNs, called Multi-MAF, that adapts its behavior autonomously in response to the variation of network conditions. In particular, the proposed algorithm applies both reactive and proactive strategies for routing infrastructure creation, and uses an event-detection estimation model to change between the strategies and save energy. To show the advantages of the proposed approach, it is evaluated through simulations. Comparisons with independent reactive and proactive algorithms show improvements on energy consumption

    Modelling and Design of Resilient Networks under Challenges

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    Communication networks, in particular the Internet, face a variety of challenges that can disrupt our daily lives resulting in the loss of human lives and significant financial costs in the worst cases. We define challenges as external events that trigger faults that eventually result in service failures. Understanding these challenges accordingly is essential for improvement of the current networks and for designing Future Internet architectures. This dissertation presents a taxonomy of challenges that can help evaluate design choices for the current and Future Internet. Graph models to analyse critical infrastructures are examined and a multilevel graph model is developed to study interdependencies between different networks. Furthermore, graph-theoretic heuristic optimisation algorithms are developed. These heuristic algorithms add links to increase the resilience of networks in the least costly manner and they are computationally less expensive than an exhaustive search algorithm. The performance of networks under random failures, targeted attacks, and correlated area-based challenges are evaluated by the challenge simulation module that we developed. The GpENI Future Internet testbed is used to conduct experiments to evaluate the performance of the heuristic algorithms developed
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