2,924 research outputs found

    Critical perspectives on writing analytics

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    Writing Analytics focuses on the measurement and analysis of written texts for the purpose of understanding writing processes and products, in their educational contexts, and improving the teaching and learning of writing. This workshop adopts a critical, holistic perspective in which the definition of "the system" and "success" is not restricted to IR metrics such as precision and recall, but recognizes the many wider issues that aid or obstruct analytics adoption in educational settings, such as theoretical and pedagogical grounding, usability, user experience, stakeholder design engagement, practitioner development, organizational infrastructure, policy and ethics

    Roleplaying to Improve Resilience

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    This article presents an approach to improve urban resilience by examining crisis dynamics through a role-playing game. The set of exploratory exercises extend the Archaria 2035 scenario and geographic information system model, which was developed by the North Atlantic Treaty Organization (NATO) to advance concepts that support military operations. Participants (graduate students) worked in teams to identify and map critical relationships related to health, safety and welfare through a modified version of the Political, Military, Economic, Social, Infrastructure, Information (PMESII) framework. Next, each participant was given a one-page stakeholder profile that specified motives, kinds and degrees of influence, and connections to other stakeholders. This information was used to create maps that showed how each character understood the city. Crisis event details were revealed a day-and-a-half before the game. NATO staff contributed to the event by presenting courses of action to restore security and order. Participants gave opinions on how their characters might act during the event and react to the proposed military operations. Conversations created temporary collaborations among some stakeholders but also conflicts among others that could create additional problems. A post-game assignment asked participants to write memos on specific policies and plans that would reduce vulnerability to the crisis. As a matter of pedagogy, results the demonstrate the value of role-playing to consider multiple perspectives and second- and third-order effects of a crisis. Specifically, connecting gameplay conversations and results back to initial ideas about health, safety and welfare contributed to reconsiderations of assumptions about contingent relationships

    Why Mass Media Matter to Planning Research: The Case of Megaprojects

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    This article asks how planning scholarship may effectively gain impact in planning practice through media exposure. In liberal democracies the public sphere is dominated by mass media. Therefore, working with such media is a prerequisite for effective public impact of planning research. Using the example of megaproject planning, it is illustrated how so-called "phronetic planning research," which explicitly incorporates in its methodology active and strategic collaboration with media, may be helpful in generating change in planning practice via the public sphere. Main lessons learned are: (1) Working with mass media is an extremely cost-effective way to increase the impact of planning scholarship on practice; (2) Recent developments in information technology and social media have made impact via mass media even more effective; (3) Research on "tension points," i.e., points of potential conflict, are particularly interesting to media and the public, and are especially likely to generate change in practice; and (4) Tension points bite back; planning researchers should be prepared for, but not afraid of, this

    Cultural Consumption Through the Epistemologies of the South: 'Humanization' in Transnational Football Fan Solidarities

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    In 2014, Boaventura de Sousa Santos awoke the global sociological community to the need to privilege ‘humanization’ in the exploration of transnational solidarities. This article presents the cultural consumption of a football club – Liverpool FC – to understand the common ‘love’, ‘suffering’, ‘care’ and ‘knowledge’ that fans who are part of the ‘Brazil Reds’ or ‘Switzerland Reds’ (although not all fans engaged in such communities are ‘from’ Brazil or Switzerland) experience. The argument is that the global North lexicon of social class, ethnicity, gender and, especially, nationality is less significant as starting points for analysis than humanization through shared love, which consolidates Liverpool FC fans’ transnational solidarities. Accordingly, the article calls for the epistemologies of the global South to be used to understand the practices of cultural consumption that constitute activities in the sphere of everyday life, such as those involved in ‘love’ for a football club

    Working within the shadow: What do we do with 'not-yet' data?

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    Purpose The purpose of this paper is to explore the possibilities opened up by those messy, unclear and indeterminate data in research situations that may be described as being in the shadow and may as such remain in a state of vagueness and indeterminacy. Design/methodology/approach The paper draws on the extant literature on shadow organizing and post-qualitative methodologies. It focuses attention on not-yet (or shadow data) in order to ponder over what researchers do to data when they are not (yet) black-boxed as such. At the same time, it investigates what it is that not-yet data do to researchers. Findings Four types of ‘not-yet’ data – illegible, wondrous and disorienting, hesitant, and worn out – are presented and discussed. Illegible data is when a researcher is in the position of not knowing how to interpret what is in front of her/him. A second illustration is constructed around wonder, and poses the question of the feelings of surprise and disorientation that arise when facing uncanny realities. In a third situation, not-yet data is narrated as hesitation, when a participant feels conflicting desires and the researchers hesitates in interpreting. The fourth illustration depicts not-yet data as data that have been corrupted, that vanish after time or are worn out. Practical implications Not-yet data belong to researchers practice but can also be found in other professional practices which are concerned with the indeterminacy of shadowy situations. It is argued that situations like these constitute opportunities for learning and for the moral and professional development, so long as indeterminacy is kept open and a process of ‘slowing down’ both action and interpretation is nurtured. Originality/value This paper is of value for taking the metaphor of shadow organizing further. Moreover, it represents a rare attempt to bring the vast debate on post-qualitative research/methodologies into management studies, which with very few exceptions seems to have been ignored by organization studies

    Exploring the boundaries in an interdisciplinary context through the Family Resemblance Approach: The Dialogue Between Physics and Mathematics

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    Among the relevant aspects of the family resemblance approach (FRA), our study focuses on the potential of the approach to elaborate on disciplinary identities in an interdisciplinary context, specifically regarding the interplay between physics and mathematics. We present and discuss how the FRA wheel can be used and intertwined with the framework of boundary objects and boundary crossing mechanisms (Akkerman & Bakker, Review of Educational Research, 81, 132–169, 2011), which is well-known in STEM education for dealing with interdisciplinarity. The role of the FRA discussed in the article is dual: both practical and theoretical. It is practical in that we show how its use, in combination with the Akkerman and Bakker framework, appears effective in fostering productive discussions among prospective teachers on disciplinary identities and interdisciplinarity in historical cases. It is theoretical in that the combination of the two frameworks provides the vocabulary to characterise the ‘ambiguous nature’ of interdisciplinarity: like boundaries, interdisciplinarity both separates disciplines, making their identities emerge, and connects them, fostering mechanisms of crossing and transgressing the boundaries. This empirical study reveals how the theoretical elaboration took advantage of the prospective teachers’ contributions. We initially presented the FRA to characterise disciplinary identities, but the prospective teachers highlighted its potential to characterise also the boundary zone and the dialogue between physics and mathematics. The data analysis showed that the combination of the two frameworks shaped a complex learning space where there was room for very different epistemic demands of the prospective teachers: from those who feel better within the identity cores of the disciplines, to those who like to inhabit the boundary zone and others who like to re-shape boundary spaces and move dynamically across them

    “If it’s not broken, don’t fix it?” An inquiry concerning the understanding of child-robot interaction.

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    Ethical standpoints regarding robots for children are polarized, yet there is insufficient evidence to substantiate either position. This is compounded by the multiplicity of lenses through which child-robot interactions are investigated. This paper explores implications for translating knowledge from robotics to developmental psychology. The concept of a ‘care-receiving robot’ is a case in point, favorably reviewed here though the manner of its testing discloses the need for a conceptual framework that takes into robotics, processes of child development, sociocultural expectancies about optimal development, and factors affecting research priorities

    (Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games

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    As the increasingly ubiquitous field of surveillance has transformed how we interact with each other and the world around us, surveillance interactions with virtual others in virtual worlds have gone largely unnoticed. This article examines representations of digital games’ diegetic surveillance cameras and their relation to the player character and player. Building on a dataset of forty-one titles and in-depth analyses of two 2020 digital games that present embodied surveillance camera perspectives, Final Fantasy VII Remake (Square Enix 2020) and Watch Dogs: Legion (Ubisoft Toronto 2020), I demonstrate that the camera is crucial in how we organize, understand, and maneuver the fictional environment and its inhabitants. These digital games reveal how both surveillance power fantasies and their critique can coexist within a space of play. Moreover, digital games often present a perspective that blurs the boundaries between the physical and the technically mediated through a flattening of the player’s “camera” screen and in-game surveillance cameras. Embodied surveillance cameras in digital games make the camera metaphor explicit as an aesthetic, narrative, and mechanical preoccupation. We think and play with and through cameras, drawing attention to and problematizing the partial perspectives with which worlds are viewed. I propose the term cyborg vision to account for this simultaneously human and nonhuman vision that’s both pluralistic and situated and argue that, through cyborg vision, digital games offer an embodied experience of surveillance that’s going to be increasingly relevant in the future.publishedVersio

    Towards a Digital Epistemology

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    This Open Access book explores the concept of digital epistemology. In this context, the digital will not be understood as merely something that is linked to specific tools and objects, but rather as different modes of thought. For example, the digital within the humanities is not just databases and big data, topic modelling and speculative visualizations; nor are the objects limited to computer games, other electronic works, or to literature and art that explicitly relate to computerization or other digital aspects. In what way do digital tools and expressions in the 1960s differ to the ubiquitous systems of our time? What kind of artistic effects does this generate? Is the present theoretical fascination for materiality an effect or a reaction to a digitization? Above all: how can early modern forms such as the cabinets of curiosity, emblem books and the archival principle of pertinence contribute to the analyses of contemporary digital forms
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