1,563 research outputs found

    Modeling and Evaluation of Multisource Streaming Strategies in P2P VoD Systems

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    In recent years, multimedia content distribution has largely been moved to the Internet, inducing broadcasters, operators and service providers to upgrade with large expenses their infrastructures. In this context, streaming solutions that rely on user devices such as set-top boxes (STBs) to offload dedicated streaming servers are particularly appropriate. In these systems, contents are usually replicated and scattered over the network established by STBs placed at users' home, and the video-on-demand (VoD) service is provisioned through streaming sessions established among neighboring STBs following a Peer-to-Peer fashion. Up to now the majority of research works have focused on the design and optimization of content replicas mechanisms to minimize server costs. The optimization of replicas mechanisms has been typically performed either considering very crude system performance indicators or analyzing asymptotic behavior. In this work, instead, we propose an analytical model that complements previous works providing fairly accurate predictions of system performance (i.e., blocking probability). Our model turns out to be a highly scalable, flexible, and extensible tool that may be helpful both for designers and developers to efficiently predict the effect of system design choices in large scale STB-VoD system

    GridSim: A Toolkit for the Modeling and Simulation of Distributed Resource Management and Scheduling for Grid Computing

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    Clusters, grids, and peer-to-peer (P2P) networks have emerged as popular paradigms for next generation parallel and distributed computing. The management of resources and scheduling of applications in such large-scale distributed systems is a complex undertaking. In order to prove the effectiveness of resource brokers and associated scheduling algorithms, their performance needs to be evaluated under different scenarios such as varying number of resources and users with different requirements. In a grid environment, it is hard and even impossible to perform scheduler performance evaluation in a repeatable and controllable manner as resources and users are distributed across multiple organizations with their own policies. To overcome this limitation, we have developed a Java-based discrete-event grid simulation toolkit called GridSim. The toolkit supports modeling and simulation of heterogeneous grid resources (both time- and space-shared), users and application models. It provides primitives for creation of application tasks, mapping of tasks to resources, and their management. To demonstrate suitability of the GridSim toolkit, we have simulated a Nimrod-G like grid resource broker and evaluated the performance of deadline and budget constrained cost- and time-minimization scheduling algorithms

    Predicting Intermediate Storage Performance for Workflow Applications

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    Configuring a storage system to better serve an application is a challenging task complicated by a multidimensional, discrete configuration space and the high cost of space exploration (e.g., by running the application with different storage configurations). To enable selecting the best configuration in a reasonable time, we design an end-to-end performance prediction mechanism that estimates the turn-around time of an application using storage system under a given configuration. This approach focuses on a generic object-based storage system design, supports exploring the impact of optimizations targeting workflow applications (e.g., various data placement schemes) in addition to other, more traditional, configuration knobs (e.g., stripe size or replication level), and models the system operation at data-chunk and control message level. This paper presents our experience to date with designing and using this prediction mechanism. We evaluate this mechanism using micro- as well as synthetic benchmarks mimicking real workflow applications, and a real application.. A preliminary evaluation shows that we are on a good track to meet our objectives: it can scale to model a workflow application run on an entire cluster while offering an over 200x speedup factor (normalized by resource) compared to running the actual application, and can achieve, in the limited number of scenarios we study, a prediction accuracy that enables identifying the best storage system configuration

    Elastic Business Process Management: State of the Art and Open Challenges for BPM in the Cloud

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    With the advent of cloud computing, organizations are nowadays able to react rapidly to changing demands for computational resources. Not only individual applications can be hosted on virtual cloud infrastructures, but also complete business processes. This allows the realization of so-called elastic processes, i.e., processes which are carried out using elastic cloud resources. Despite the manifold benefits of elastic processes, there is still a lack of solutions supporting them. In this paper, we identify the state of the art of elastic Business Process Management with a focus on infrastructural challenges. We conceptualize an architecture for an elastic Business Process Management System and discuss existing work on scheduling, resource allocation, monitoring, decentralized coordination, and state management for elastic processes. Furthermore, we present two representative elastic Business Process Management Systems which are intended to counter these challenges. Based on our findings, we identify open issues and outline possible research directions for the realization of elastic processes and elastic Business Process Management.Comment: Please cite as: S. Schulte, C. Janiesch, S. Venugopal, I. Weber, and P. Hoenisch (2015). Elastic Business Process Management: State of the Art and Open Challenges for BPM in the Cloud. Future Generation Computer Systems, Volume NN, Number N, NN-NN., http://dx.doi.org/10.1016/j.future.2014.09.00

    Fluid Stochastic Petri Nets: From Fluid Atoms in ILP Processor Pipelines to Fluid Atoms in P2P Streaming Networks

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    © 2012 Mitrevski and Kotevski, licensee InTech. This is an open access chapter distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Fluid Stochastic Petri Nets: From Fluid Atoms in ILP Processor Pipelines to Fluid Atoms in P2P Streaming Networ

    Sampling cluster endurance for peer-to-peer based content distribution networks

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    Several types of Content Distribution Networks are being deployed over the Internet today, based on different architectures to meet their requirements (e.g., scalability, efficiency and resiliency). Peer-to-peer (P2P) based Content Distribution Networks are promising approaches that have several advantages. Structured P2P networks, for instance, take a proactive approach and provide efficient routing mechanisms. Nevertheless, their maintenance can increase considerably in highly dynamic P2P environments. In order to address this issue, a two-tier architecture called Omicron that combines a structured overlay network with a clustering mechanism is suggested in a hybrid scheme. In this paper, we examine several sampling algorithms utilized in the aforementioned hybrid network that collect local information in order to apply a selective join procedure. Additionally, we apply the sampling algorithms on Chord in order to evaluate sampling as a general information gathering mechanism. The algorithms are based mostly on random walks inside the overlay networks. The aim of the selective join procedure is to provide a well balanced and stable overlay infrastructure that can easily overcome the unreliable behavior of the autonomous peers that constitute the network. The sampling algorithms are evaluated using simulation experiments as well as probabilistic analysis where several properties related to the graph structure are reveale

    Trade-off among timeliness, messages and accuracy for large-Ssale information management

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    The increasing amount of data and the number of nodes in large-scale environments require new techniques for information management. Examples of such environments are the decentralized infrastructures of Computational Grid and Computational Cloud applications. These large-scale applications need different kinds of aggregated information such as resource monitoring, resource discovery or economic information. The challenge of providing timely and accurate information in large scale environments arise from the distribution of the information. Reasons for delays in distributed information system are a long information transmission time due to the distribution, churn and failures. A problem of large applications such as peer-to-peer (P2P) systems is the increasing retrieval time of the information due to the decentralization of the data and the failure proneness. However, many applications need a timely information provision. Another problem is an increasing network consumption when the application scales to millions of users and data. Using approximation techniques allows reducing the retrieval time and the network consumption. However, the usage of approximation techniques decreases the accuracy of the results. Thus, the remaining problem is to offer a trade-off in order to solve the conflicting requirements of fast information retrieval, accurate results and low messaging cost. Our goal is to reach a self-adaptive decision mechanism to offer a trade-off among the retrieval time, the network consumption and the accuracy of the result. Self-adaption enables distributed software to modify its behavior based on changes in the operating environment. In large-scale information systems that use hierarchical data aggregation, we apply self-adaptation to control the approximation used for the information retrieval and reduces the network consumption and the retrieval time. The hypothesis of the thesis is that approximation techniquescan reduce the retrieval time and the network consumption while guaranteeing an accuracy of the results, while considering user’s defined priorities. First, this presented research addresses the problem of a trade-off among a timely information retrieval, accurate results and low messaging cost by proposing a summarization algorithm for resource discovery in P2P-content networks. After identifying how summarization can improve the discovery process, we propose an algorithm which uses a precision-recall metric to compare the accuracy and to offer a user-driven trade-off. Second, we propose an algorithm that applies a self-adaptive decision making on each node. The decision is about the pruning of the query and returning the result instead of continuing the query. The pruning reduces the retrieval time and the network consumption at the cost of a lower accuracy in contrast to continuing the query. The algorithm uses an analytic hierarchy process to assess the user’s priorities and to propose a trade-off in order to satisfy the accuracy requirements with a low message cost and a short delay. A quantitative analysis evaluates our presented algorithms with a simulator, which is fed with real data of a network topology and the nodes’ attributes. The usage of a simulator instead of the prototype allows the evaluation in a large scale of several thousands of nodes. The algorithm for content summarization is evaluated with half a million of resources and with different query types. The selfadaptive algorithm is evaluated with a simulator of several thousands of nodes that are created from real data. A qualitative analysis addresses the integration of the simulator’s components in existing market frameworks for Computational Grid and Cloud applications. The proposed content summarization algorithm reduces the information retrieval time from a logarithmic increase to a constant factor. Furthermore, the message size is reduced significantly by applying the summarization technique. For the user, a precision-recall metric allows defining the relation between the retrieval time and the accuracy. The self-adaptive algorithm reduces the number of messages needed from an exponential increase to a constant factor. At the same time, the retrieval time is reduced to a constant factor under an increasing number of nodes. Finally, the algorithm delivers the data with the required accuracy adjusting the depth of the query according to the network conditions.La gestió de la informació exigeix noves tècniques que tractin amb la creixent quantitat de dades i nodes en entorns a gran escala. Alguns exemples d’aquests entorns són les infraestructures descentralitzades de Computacional Grid i Cloud. Les aplicacions a gran escala necessiten diferents classes d’informació agregada com monitorització de recursos i informació econòmica. El desafiament de proporcionar una provisió ràpida i acurada d’informació en ambients de grans escala sorgeix de la distribució de la informació. Una raó és que el sistema d’informació ha de tractar amb l’adaptabilitat i fracassos d’aquests ambients. Un problema amb aplicacions molt grans com en sistemes peer-to-peer (P2P) és el creixent temps de recuperació de l’informació a causa de la descentralització de les dades i la facilitat al fracàs. No obstant això, moltes aplicacions necessiten una provisió d’informació puntual. A més, alguns usuaris i aplicacions accepten inexactituds dels resultats si la informació es reparteix a temps. A més i més, el consum de xarxa creixent fa que sorgeixi un altre problema per l’escalabilitat del sistema. La utilització de tècniques d’aproximació permet reduir el temps de recuperació i el consum de xarxa. No obstant això, l’ús de tècniques d’aproximació disminueix la precisió dels resultats. Així, el problema restant és oferir un compromís per resoldre els requisits en conflicte d’extracció de la informació ràpida, resultats acurats i cost d’enviament baix. El nostre objectiu és obtenir un mecanisme de decisió completament autoadaptatiu per tal d’oferir el compromís entre temps de recuperació, consum de xarxa i precisió del resultat. Autoadaptacío permet al programari distribuït modificar el seu comportament en funció dels canvis a l’entorn d’operació. En sistemes d’informació de gran escala que utilitzen agregació de dades jeràrquica, l’auto-adaptació permet controlar l’aproximació utilitzada per a l’extracció de la informació i redueixen el consum de xarxa i el temps de recuperació. La hipòtesi principal d’aquesta tesi és que els tècniques d’aproximació permeten reduir el temps de recuperació i el consum de xarxa mentre es garanteix una precisió adequada definida per l’usari. La recerca que es presenta, introdueix un algoritme de sumarització de continguts per a la descoberta de recursos a xarxes de contingut P2P. Després d’identificar com sumarització pot millorar el procés de descoberta, proposem una mètrica que s’utilitza per comparar la precisió i oferir un compromís definit per l’usuari. Després, introduïm un algoritme nou que aplica l’auto-adaptació a un ordre per satisfer els requisits de precisió amb un cost de missatge baix i un retard curt. Basat en les prioritats d’usuari, l’algoritme troba automàticament un compromís. L’anàlisi quantitativa avalua els algoritmes presentats amb un simulador per permetre l’evacuació d’uns quants milers de nodes. El simulador s’alimenta amb dades d’una topologia de xarxa i uns atributs dels nodes reals. L’algoritme de sumarització de contingut s’avalua amb mig milió de recursos i amb diferents tipus de sol·licituds. L’anàlisi qualitativa avalua la integració del components del simulador en estructures de mercat existents per a aplicacions de Computacional Grid i Cloud. Així, la funcionalitat implementada del simulador (com el procés d’agregació i la query language) és comprovada per la integració de prototips. L’algoritme de sumarització de contingut proposat redueix el temps d’extracció de l’informació d’un augment logarítmic a un factor constant. A més, també permet que la mida del missatge es redueix significativament. Per a l’usuari, una precision-recall mètric permet definir la relació entre el nivell de precisió i el temps d’extracció de la informació. Alhora, el temps de recuperació es redueix a un factor constant sota un nombre creixent de nodes. Finalment, l’algoritme reparteix les dades amb la precisió exigida i ajusta la profunditat de la sol·licitud segons les condicions de xarxa. Els algoritmes introduïts són prometedors per ser utilitzats per l’agregació d’informació en nous sistemes de gestió de la informació de gran escala en el futur

    Design and Evaluation of Distributed Algorithms for Placement of Network Services

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    Network services play an important role in the Internet today. They serve as data caches for websites, servers for multiplayer games and relay nodes for Voice over IP: VoIP) conversations. While much research has focused on the design of such services, little attention has been focused on their actual placement. This placement can impact the quality of the service, especially if low latency is a requirement. These services can be located on nodes in the network itself, making these nodes supernodes. Typically supernodes are selected in either a proprietary or ad hoc fashion, where a study of this placement is either unavailable or unnecessary. Previous research dealt with the only pieces of the problem, such as finding the location of caches for a static topology, or selecting better routes for relays in VoIP. However, a comprehensive solution is needed for dynamic applications such as multiplayer games or P2P VoIP services. These applications adapt quickly and need solutions based on the immediate demands of the network. In this thesis we develop distributed algorithms to assign nodes the role of a supernode. This research first builds off of prior work by modifying an existing assignment algorithm and implementing it in a distributed system called Supernode Placement in Overlay Topologies: SPOT). New algorithms are developed to assign nodes the supernode role. These algorithms are then evaluated in SPOT to demonstrate improved SN assignment and scalability. Through a series of simulation, emulation, and experimentation insight is gained into the critical issues associated with allocating resources to perform the role of supernodes. Our contributions include distributed algorithms to assign nodes as supernodes, an open source fully functional distributed supernode allocation system, an evaluation of the system in diverse networking environments, and a simulator called SPOTsim which demonstrates the scalability of the system to thousands of nodes. An example of an application deploying such a system is also presented along with the empirical results
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