6 research outputs found

    Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems

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    Much research in artificial intelligence is concerned with the development of autonomous agents that can interact effectively with other agents. An important aspect of such agents is the ability to reason about the behaviours of other agents, by constructing models which make predictions about various properties of interest (such as actions, goals, beliefs) of the modelled agents. A variety of modelling approaches now exist which vary widely in their methodology and underlying assumptions, catering to the needs of the different sub-communities within which they were developed and reflecting the different practical uses for which they are intended. The purpose of the present article is to provide a comprehensive survey of the salient modelling methods which can be found in the literature. The article concludes with a discussion of open problems which may form the basis for fruitful future research.Comment: Final manuscript (46 pages), published in Artificial Intelligence Journal. The arXiv version also contains a table of contents after the abstract, but is otherwise identical to the AIJ version. Keywords: autonomous agents, multiagent systems, modelling other agents, opponent modellin

    Generating Missions and Spaces for Adaptable Play Experiences

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    Evaluating the Effects on Monte Carlo Tree Search of Predicting Co-operative Agent Behaviour

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    This thesis explores the effects of including an agent-modelling strategy into Monte-Carlo Tree Search. This is to explore how the effects of such modelling might be used to increase the performance of agents in co-operative environments such as games. The research is conducted using two applications. The first is a co-operative 2-player puzzle game in which a perfect model outperforms an agent that makes the assumption the other agent plays randomly. The second application is the partially observable co-operative card game Hanabi, in which the predictor variant is able to outperform both a standard variant of MCTS and a version that assumes a fixed-strategy for the paired agents. This thesis also investigates a technique for learning player strategies off-line based on saved game logs for use in modelling
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