4,165 research outputs found

    A new Lenstra-type Algorithm for Quasiconvex Polynomial Integer Minimization with Complexity 2^O(n log n)

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    We study the integer minimization of a quasiconvex polynomial with quasiconvex polynomial constraints. We propose a new algorithm that is an improvement upon the best known algorithm due to Heinz (Journal of Complexity, 2005). This improvement is achieved by applying a new modern Lenstra-type algorithm, finding optimal ellipsoid roundings, and considering sparse encodings of polynomials. For the bounded case, our algorithm attains a time-complexity of s (r l M d)^{O(1)} 2^{2n log_2(n) + O(n)} when M is a bound on the number of monomials in each polynomial and r is the binary encoding length of a bound on the feasible region. In the general case, s l^{O(1)} d^{O(n)} 2^{2n log_2(n) +O(n)}. In each we assume d>= 2 is a bound on the total degree of the polynomials and l bounds the maximum binary encoding size of the input.Comment: 28 pages, 10 figure

    Polynomial Norms

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    In this paper, we study polynomial norms, i.e. norms that are the dthd^{\text{th}} root of a degree-dd homogeneous polynomial ff. We first show that a necessary and sufficient condition for f1/df^{1/d} to be a norm is for ff to be strictly convex, or equivalently, convex and positive definite. Though not all norms come from dthd^{\text{th}} roots of polynomials, we prove that any norm can be approximated arbitrarily well by a polynomial norm. We then investigate the computational problem of testing whether a form gives a polynomial norm. We show that this problem is strongly NP-hard already when the degree of the form is 4, but can always be answered by testing feasibility of a semidefinite program (of possibly large size). We further study the problem of optimizing over the set of polynomial norms using semidefinite programming. To do this, we introduce the notion of r-sos-convexity and extend a result of Reznick on sum of squares representation of positive definite forms to positive definite biforms. We conclude with some applications of polynomial norms to statistics and dynamical systems

    Optimal Point Placement for Mesh Smoothing

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    We study the problem of moving a vertex in an unstructured mesh of triangular, quadrilateral, or tetrahedral elements to optimize the shapes of adjacent elements. We show that many such problems can be solved in linear time using generalized linear programming. We also give efficient algorithms for some mesh smoothing problems that do not fit into the generalized linear programming paradigm.Comment: 12 pages, 3 figures. A preliminary version of this paper was presented at the 8th ACM/SIAM Symp. on Discrete Algorithms (SODA '97). This is the final version, and will appear in a special issue of J. Algorithms for papers from SODA '9
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