1,625 research outputs found

    Software Architecture of Code Analysis Frameworks Matters: The Frama-C Example

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    Implementing large software, as software analyzers which aim to be used in industrial settings, requires a well-engineered software architecture in order to ease its daily development and its maintenance process during its lifecycle. If the analyzer is not only a single tool, but an open extensible collaborative framework in which external developers may develop plug-ins collaborating with each other, such a well designed architecture even becomes more important. In this experience report, we explain difficulties of developing and maintaining open extensible collaborative analysis frameworks, through the example of Frama-C, a platform dedicated to the analysis of code written in C. We also present the new upcoming software architecture of Frama-C and how it aims to solve some of these issues.Comment: In Proceedings F-IDE 2015, arXiv:1508.0338

    A NPC Behaviour Definition System for Use by Programmers and Designers

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    In this paper we describe ZBL/0, a scripting system for defining NPC (Non Player Character) behaviour in FPS (First Person Shooter) games. ZBL/0 has been used to illustrate the use of scripting systems in computer games in general and the scripting of NPC behaviour in particular in the context of a book on game development. Many novice game designers have clear ideas about how the computer game they imagine should work but have little knowledge – if any – about how their ideas can be implemented. This is why books on game creation (design, programming etc.), as well as all-in-one game creation systems – especially designed for ease of use and intended for an amateur audience – enjoy great popularity. A large proportion of these books however merely present solutions in the form of descriptions and explanations of specific implementations with inadequate explanations of principles. While this may benefit rapid application development it often does not lead to a deeper understanding of the underlying concepts. The understanding of rule-based behaviour definition through simple scripting in computer games and the development of such scripts by programmers and designers is what we aim to address with the ZBL/0 system

    Consistency checking of financial derivatives transactions

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    A Study on the Open Source Digital Library Software's: Special Reference to DSpace, EPrints and Greenstone

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    The richness in knowledge has changed access methods for all stake holders in retrieving key knowledge and relevant information. This paper presents a study of three open source digital library management software used to assimilate and disseminate information to world audience. The methodology followed involves online survey and study of related software documentation and associated technical manuals.Comment: 9 Pages, 3 Figures, 1 Table, "Published with International Journal of Computer Applications (IJCA)

    A reference architecture for software protection

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    This paper describes the ASPIRE reference architecture designed to tackle one major problem in this domain: the lack of a clear process and an open software architecture for the composition and deployment of multiple software protections on software application

    A Reference Architecture for Software Protection

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    This paper describes the ASPIRE reference architecture designed to tackle one major problem in this domain: the lack of a clear process and an open software architecture for the composition and deployment of multiple software protections on software applications

    Portability of Serious Game Software Components

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    Code renewability for native software protection

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    Software protection aims at safeguarding assets embedded in software by preventing and delaying reverse engineering and tampering attacks. This article presents an architecture and supporting tool flow to renew parts of native applications dynamically. Renewed and diversified code and data belonging to either the original application or to linked-in protections are delivered from a secure server to a client on demand. This results in frequent changes to the software components when they are under attack, thus making attacks harder. By supporting various forms of diversification and renewability, novel protection combinations become available and existing combinations become stronger. The prototype implementation is evaluated on several industrial use cases

    P ORTOLAN: a Model-Driven Cartography Framework

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    Processing large amounts of data to extract useful information is an essential task within companies. To help in this task, visualization techniques have been commonly used due to their capacity to present data in synthesized views, easier to understand and manage. However, achieving the right visualization display for a data set is a complex cartography process that involves several transformation steps to adapt the (domain) data to the (visualization) data format expected by visualization tools. To maximize the benefits of visualization we propose Portolan, a generic model-driven cartography framework that facilitates the discovery of the data to visualize, the specification of view definitions for that data and the transformations to bridge the gap with the visualization tools. Our approach has been implemented on top of the Eclipse EMF modeling framework and validated on three different use cases
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