8,370 research outputs found
Computational Music Biofeedback for Stress Relief
The purpose of our project is to use EEG technology to combat stress in our daily lives. One of the most accessible EEG technologies that targets this challenge is the Muse headband, a wearable device that pairs with a phone application to help users train their brains to relax. The applications main goal is to help users train their brain to be more relaxed by monitoring and reporting their levels of stress. However, one of the shortcomings we noticed is that the constant notifications of how stressed we are actually adds to the level of stress as opposed to helping train our brains towards a more relaxed state.
In order to improve this solution, our program uses the live brain waves transmitted by the Muse headband and feedforward techniques to not only track brain users activity, but also help the user move towards a more relaxed state using music and binaural beats. While we werent able to test the system on an unbiased population due to time constraints, preliminary exploration on ourselves on both short term and longer term sessions shows that longer uses of our system led to more a relaxed state
Biofeedback systems for stress reduction: Towards a Bright Future for a Revitalized Field
Stress has recently been baptized as the black death of the 21st century, which illustrates its threat to current health standards. This article proposes biofeedback systems as a means to reduce stress. A concise state-ofthe-art introduction on biofeedback systems is given. The field of mental health informatics is introduced. A compact state-of-the-art introduction on stress (reduction) is provided. A pragmatic solution for the pressing societal problem of illness due to chronic stress is provided in terms of closed loop biofeedback systems. A concise set of such biofeedback systems for stress reduction is presented. We end with the identification of several development phases and ethical concerns
Di\v{s}imo: Anchoring Our Breath
We present a system that raises awareness about users' inner state.
Di\v{s}imo is a multimodal ambient display that provides feedback about one's
stress level, which is assessed through heart rate monitoring. Upon detecting a
low heart rate variability for a prolonged period of time, Di\v{s}imo plays an
audio track, setting the pace of a regular and deep breathing. Users can then
choose to take a moment to focus on their breath. By doing so, they will
activate the Di\v{s}imo devices belonging to their close ones, who can then
join for a shared relaxation session
Using therapeutic groups to support women with faecal incontinence.
In this paper, the authors describe the use of facilitated patient groups, in the management of women with faecal incontinence (FI). Two types of groups are discussed--a psychoeducational group and a psychotherapy group. Detailed descriptions of some of the themes which emerged in these groups are provided. The effectiveness of such groups is described, with regard to both psychological and physical functioning. Further investigation into the use of groups for this patient population is recommended
Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum
Individuals with Autism Spectrum Disorder (ASD) show deficits in social and communicative skills, including imitation, empathy, and shared attention, as well as restricted interests and repetitive patterns of behaviors. Evidence for and against the idea that dysfunctions in the mirror neuron system are involved in imitation and could be one underlying cause for ASD is discussed in this review. Neurofeedback interventions have reduced symptoms in children with ASD by self-regulation of brain rhythms. However, cortical deficiencies are not the only cause of these symptoms. Peripheral physiological activity, such as the heart rate, is closely linked to neurophysiological signals and associated with social engagement. Therefore, a combined approach targeting the interplay between brain, body and behavior could be more effective. Brain-computer interface applications for combined neurofeedback and biofeedback treatment for children with ASD are currently nonexistent. To facilitate their use, we have designed an innovative game that includes social interactions and provides neural- and body-based feedback that corresponds directly to the underlying significance of the trained signals as well as to the behavior that is reinforced
The Garden of the Heart: HeartMath - The New Biotechnology for Treating Children with ADD/ADHD and Arrhythmia
This article gives a practitioner's account of her success using HeartMath's techniques and emWave(R) PC heart rhythm coherence feedback system in treating children with AD/HD. Dr. St. Martin's report describes how she helped nearly 400 children eliminate their need for medication using the emWave(R) PC and HeartMath tools
A Hardware/Software Platform to Acquire Bioelectrical Signals. A Case Study: Characterizing Computer Access through Attention
This paper describes a hardware/software platform to acquire human body signals. In the field of physiological
computing it is desirable to have a system that allows the synchronized acquisition of signals coming from
different sources. Here is described how to unify the whole process of acquiring signals from both customized
hardware and low cost commercial devices such as Neurosky’s mindwave. A case study using this platform
is also shown: studying the feasibility of using sustained attention to access a computer. In order to do that
brain activity was measured using Neurosky’s mindwave. The participants in this study were asked to keep
their attention high/low for as long as possible during several trials. Experimentation was performed by 7
normally developed subjects and 3 people with cerebral palsy (CP). Our preliminary work shows that 60%
of participants might be potential users of this technology. Eventually, modulating the attention to access a
communication board needs a scanning period greater than 5.76s
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