129 research outputs found

    Providing 3D video services: the challenge from 2D to 3DTV quality of experience

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    Recently, three-dimensional (3D) video has decisively burst onto the entertainment industry scene, and has arrived in households even before the standardization process has been completed. 3D television (3DTV) adoption and deployment can be seen as a major leap in television history, similar to previous transitions from black and white (B&W) to color, from analog to digital television (TV), and from standard definition to high definition. In this paper, we analyze current 3D video technology trends in order to define a taxonomy of the availability and possible introduction of 3D-based services. We also propose an audiovisual network services architecture which provides a smooth transition from two-dimensional (2D) to 3DTV in an Internet Protocol (IP)-based scenario. Based on subjective assessment tests, we also analyze those factors which will influence the quality of experience in those 3D video services, focusing on effects of both coding and transmission errors. In addition, examples of the application of the architecture and results of assessment tests are provided

    Three-dimensional media for mobile devices

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    Cataloged from PDF version of article.This paper aims at providing an overview of the core technologies enabling the delivery of 3-D Media to next-generation mobile devices. To succeed in the design of the corresponding system, a profound knowledge about the human visual system and the visual cues that form the perception of depth, combined with understanding of the user requirements for designing user experience for mobile 3-D media, are required. These aspects are addressed first and related with the critical parts of the generic system within a novel user-centered research framework. Next-generation mobile devices are characterized through their portable 3-D displays, as those are considered critical for enabling a genuine 3-D experience on mobiles. Quality of 3-D content is emphasized as the most important factor for the adoption of the new technology. Quality is characterized through the most typical, 3-D-specific visual artifacts on portable 3-D displays and through subjective tests addressing the acceptance and satisfaction of different 3-D video representation, coding, and transmission methods. An emphasis is put on 3-D video broadcast over digital video broadcasting-handheld (DVB-H) in order to illustrate the importance of the joint source-channel optimization of 3-D video for its efficient compression and robust transmission over error-prone channels. The comparative results obtained identify the best coding and transmission approaches and enlighten the interaction between video quality and depth perception along with the influence of the context of media use. Finally, the paper speculates on the role and place of 3-D multimedia mobile devices in the future internet continuum involving the users in cocreation and refining of rich 3-D media content

    Overview of 3D Video: Coding Algorithms, Implementations and Standardization

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    Projecte final de carrera fet en col.laboració amb Linköping Institute of TechnologyEnglish: 3D technologies have aroused a great interest over the world in the last years. Television, cinema and videogames are introducing, little by little, 3D technologies into the mass market. This comes as a result of the research done in the 3D field, solving many of its limitations such as quality, contents creation or 3D displays. This thesis focus on 3D video, considering concepts that concerns the coding issues and the video formats. The aim is to provide an overview of the current state of 3D video, including the standardization and some interesting implementations and alternatives that exist. In the report necessary background information is presented in order to understand the concepts developed: compression techniques, the different video formats, their standardization and some advances or alternatives to the processes previously explained. Finally, a comparison between the different concepts is presented to complete the overview, ending with some conclusions and proposed ideas for future works.Castellano: Las tecnologías 3D han despertado un gran interés en todo el mundo en los últimos años. Televisión, cine y videojuegos están introduciendo, poco a poco, ésta tecnología en el mercado. Esto es resultado de la investigación realizada en el campo de las 3D, solucionando muchas de sus limitaciones, como la calidad, la creación de contenidos o las pantallas 3D. Este proyecto se centra en el video 3D, considerando los conceptos relacionados con la codificación y los formatos de vídeo. El objetivo es proporcionar una visión del estado actual del vídeo 3D, incluyendo los estándares y algunas de las implementaciones más interesantes que existen. En la memoria, se presenta información adicional para facilitar el seguimiento de los conceptos desarrollados: técnicas de compresión, formatos de vídeo, su estandarización y algunos avances o alternativas a los procesos explicados. Finalmente, se presentan diferentes comparaciones entre los conceptos tratados, acabando el documento con las conclusiones obtenidas e ideas propuestas para futuros trabajos.Català: Les tecnologies 3D han despertat un gran interès a tot el món en els últims anys. Televisió, cinema i videojocs estan introduint, lentament, aquesta tecnologia en el mercat. Això és resultat de la investigació portada a terme en el camp de les 3D, solucionant moltes de les seves limitacions, com la qualitat, la creació de continguts o les pantalles 3D. Aquest proyecte es centra en el video 3D, considerant els conceptes relacionats amb la codificació i els formats de video. L'objectiu és proporcionar una visió de l'estat actual del video 3D, incloent-hi els estandàrds i algunes de les implementacions més interessants que existeixen. A la memòria, es presenta informació adicional per facilitar el seguiment dels conceptes desenvolupats: tècniques de compressió, formats de video, la seva estandardització i alguns avenços o alternatives als procesos explicats. Finalment, es presenten diferents comparacions entre els conceptes tractats i les conclusions obtingudes, juntament amb propostes per a futurs treballs

    Representation and coding of 3D video data

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    Livrable D4.1 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D4.1 du projet

    Integration of Multisensorial Stimuli and Multimodal Interaction in a Hybrid 3DTV System

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    This article proposes the integration of multisensorial stimuli and multimodal interaction components into a sports multimedia asset under two dimensions: immersion and interaction. The first dimension comprises a binaural audio system and a set of sensory effects synchronized with the audiovisual content, whereas the second explores interaction through the insertion of interactive 3D objects into the main screen and on-demand presentation of additional information in a second touchscreen. We present an end-to-end solution integrating these components into a hybrid (internet-broadcast) television system using current 3DTV standards. Results from an experimental study analyzing the perceived quality of these stimuli and their influence on the Quality of Experience are presented

    State of the art 3D technologies and MVV end to end system design

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    L’oggetto del presente lavoro di tesi è costituito dall’analisi e dalla recensione di tutte le tecnologie 3D: esistenti e in via di sviluppo per ambienti domestici; tenendo come punto di riferimento le tecnologie multiview video (MVV). Tutte le sezioni della catena dalla fase di cattura a quella di riproduzione sono analizzate. Lo scopo è di progettare una possibile architettura satellitare per un futuro sistema MVV televisivo, nell’ambito di due possibili scenari, broadcast o interattivo. L’analisi coprirà considerazioni tecniche, ma anche limitazioni commerciali

    Livrable D5.2 of the PERSEE project : 2D/3D Codec architecture

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    Livrable D5.2 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D5.2 du projet. Son titre : 2D/3D Codec architectur

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames
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