3,610 research outputs found
GRIDKIT: Pluggable overlay networks for Grid computing
A `second generation' approach to the provision of Grid middleware is now emerging which is built on service-oriented architecture and web services standards and technologies. However, advanced Grid applications have significant demands that are not addressed by present-day web services platforms. As one prime example, current platforms do not support the rich diversity of communication `interaction types' that are demanded by advanced applications (e.g. publish-subscribe, media streaming, peer-to-peer interaction). In the paper we describe the Gridkit middleware which augments the basic service-oriented architecture to address this particular deficiency. We particularly focus on the communications infrastructure support required to support multiple interaction types in a unified, principled and extensible manner-which we present in terms of the novel concept of pluggable overlay networks
Mobile Online Gaming via Resource Sharing
Mobile gaming presents a number of main issues which remain open. These are
concerned mainly with connectivity, computational capacities, memory and
battery constraints. In this paper, we discuss the design of a fully
distributed approach for the support of mobile Multiplayer Online Games (MOGs).
In mobile environments, several features might be exploited to enable resource
sharing among multiple devices / game consoles owned by different mobile users.
We show the advantages of trading computing / networking facilities among
mobile players. This operation mode opens a wide number of interesting sharing
scenarios, thus promoting the deployment of novel mobile online games. In
particular, once mobile nodes make their resource available for the community,
it becomes possible to distribute the software modules that compose the game
engine. This allows to distribute the workload for the game advancement
management. We claim that resource sharing is in unison with the idea of ludic
activity that is behind MOGs. Hence, such schemes can be profitably employed in
these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation
and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012.
Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-
A Review of the Energy Efficient and Secure Multicast Routing Protocols for Mobile Ad hoc Networks
This paper presents a thorough survey of recent work addressing energy
efficient multicast routing protocols and secure multicast routing protocols in
Mobile Ad hoc Networks (MANETs). There are so many issues and solutions which
witness the need of energy management and security in ad hoc wireless networks.
The objective of a multicast routing protocol for MANETs is to support the
propagation of data from a sender to all the receivers of a multicast group
while trying to use the available bandwidth efficiently in the presence of
frequent topology changes. Multicasting can improve the efficiency of the
wireless link when sending multiple copies of messages by exploiting the
inherent broadcast property of wireless transmission. Secure multicast routing
plays a significant role in MANETs. However, offering energy efficient and
secure multicast routing is a difficult and challenging task. In recent years,
various multicast routing protocols have been proposed for MANETs. These
protocols have distinguishing features and use different mechanismsComment: 15 page
A framework for proving the self-organization of dynamic systems
This paper aims at providing a rigorous definition of self- organization, one
of the most desired properties for dynamic systems (e.g., peer-to-peer systems,
sensor networks, cooperative robotics, or ad-hoc networks). We characterize
different classes of self-organization through liveness and safety properties
that both capture information re- garding the system entropy. We illustrate
these classes through study cases. The first ones are two representative P2P
overlays (CAN and Pas- try) and the others are specific implementations of
\Omega (the leader oracle) and one-shot query abstractions for dynamic
settings. Our study aims at understanding the limits and respective power of
existing self-organized protocols and lays the basis of designing robust
algorithm for dynamic systems
Optimal configuration of active and backup servers for augmented reality cooperative games
Interactive applications as online games and mobile devices have become more and more popular in recent years. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors connected as wireless nodes in an ad-hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad-hoc mode instead of the traditional client-server setting. In our architecture, one of the player nodes also acts as the server of the game, whereas other backup server nodes are ready to become active servers in case of disconnection of the network i.e. due to low energy level of the currently active server. This allows to have a longer gaming session before incurring in disconnections or energy exhaustion. In this context, the server election strategy with the aim of maximizing network lifetime is not so straightforward. To this end, we have hence analyzed this issue through a Mixed Integer Linear Programming (MILP) model and both numerical and simulation-based analysis shows that the backup servers solution fulfills its design objective
Structured Peer-to-Peer Overlay Deployment on MANET: A Survey
There are many common characteristics between Peer-to-Peer (P2P) overlay networks and Mobile Ad-hoc Networks (MANET). Self-organization, decentralization, dynamicity and changing topology are the most shared features. Furthermore, when used together, the two approaches complement each other. P2P overlays provide data storage/retrieval functionality, and their routing information can complement that of MANET. MANET provides wireless connectivity between clients without depending on any pre-existing infrastructure. The aim of this paper is to survey current P2P over MANET systems. Specifically, this paper focuses on and investigates structured P2P over MANET. Overall, more than thirty distinct approaches have been classified into groups and introduced in tables providing a structured overview of the area. The survey addresses the identified approaches in terms of P2P systems, MANET underlay systems and the performance of the reviewed systems
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