843 research outputs found

    Scalable data abstractions for distributed parallel computations

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    The ability to express a program as a hierarchical composition of parts is an essential tool in managing the complexity of software and a key abstraction this provides is to separate the representation of data from the computation. Many current parallel programming models use a shared memory model to provide data abstraction but this doesn't scale well with large numbers of cores due to non-determinism and access latency. This paper proposes a simple programming model that allows scalable parallel programs to be expressed with distributed representations of data and it provides the programmer with the flexibility to employ shared or distributed styles of data-parallelism where applicable. It is capable of an efficient implementation, and with the provision of a small set of primitive capabilities in the hardware, it can be compiled to operate directly on the hardware, in the same way stack-based allocation operates for subroutines in sequential machines

    Generation of realistic white matter substrates with controllable morphology for diffusion MRI simulations

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    Numerical phantoms have played a key role in the development of diffusion MRI (dMRI) techniques seeking to estimate features of the microscopic structure of tissue by providing a ground truth for simulation experiments against which we can validate and compare techniques. One common limitation of numerical phantoms which represent white matter (WM) is that they oversimplify the true complex morphology of the tissue which has been revealed through ex vivo studies. It is important to try to generate WM numerical phantoms that capture this realistic complexity in order to understand how it impacts the dMRI signal. This thesis presents work towards improving the realism of WM numerical phantoms by generating fibres mimicking natural fibre genesis. A novel phantom generator is presented which was developed over two works, resulting in Contextual Fibre Growth (ConFiG). ConFiG grows fibres one-by-one, following simple rules motivated by real axonal guidance mechanisms. These simple rules enable ConFiG to generate phantoms with tuneable microstructural features by growing fibres while attempting to meet morphological targets such as user-specified density and orientation distribution. We compare ConFiG to the state-of-the-art approach based on packing fibres together by generating phantoms in a range of fibre configurations including crossing fibre bundles and orientation dispersion. Results demonstrate that ConFiG produces phantoms with up to 20% higher densities than the state-of-the-art, particularly in complex configurations with crossing fibres. We additionally show that the microstructural morphology of ConFiG phantoms is comparable to real tissue, producing diameter and orientation distributions close to electron microscopy estimates from real tissue as well as capturing complex fibre cross sections. ConFiG is applied to investigate the intra-axonal diffusivity and probe assumptions in a family of dMRI modelling techniques based on spherical deconvolution (SD), demonstrating that the microscopic variations in fibres’ shapes affects the diffusion within axons. This leads to variations in the per-fibre signal contrary to the assumptions inherent in SD which may have a knock-on effect in popular techniques such as tractography

    ISCR Annual Report: Fical Year 2004

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    6th International Meshing Roundtable '97

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    Approximation Algorithms for Geometric Networks

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    The main contribution of this thesis is approximation algorithms for several computational geometry problems. The underlying structure for most of the problems studied is a geometric network. A geometric network is, in its abstract form, a set of vertices, pairwise connected with an edge, such that the weight of this connecting edge is the Euclidean distance between the pair of points connected. Such a network may be used to represent a multitude of real-life structures, such as, for example, a set of cities connected with roads. Considering the case that a specific network is given, we study three separate problems. In the first problem we consider the case of interconnected `islands' of well-connected networks, in which shortest paths are computed. In the second problem the input network is a triangulation. We efficiently simplify this triangulation using edge contractions. Finally, we consider individual movement trajectories representing, for example, wild animals where we compute leadership individuals. Next, we consider the case that only a set of vertices is given, and the aim is to actually construct a network. We consider two such problems. In the first one we compute a partition of the vertices into several subsets where, considering the minimum spanning tree (MST) for each subset, we aim to minimize the largest MST. The other problem is to construct a tt-spanner of low weight fast and simple. We do this by first extending the so-called gap theorem. In addition to the above geometric network problems we also study a problem where we aim to place a set of different sized rectangles, such that the area of their corresponding bounding box is minimized, and such that a grid may be placed over the rectangles. The grid should not intersect any rectangle, and each cell of the grid should contain at most one rectangle. All studied problems are such that they do not easily allow computation of optimal solutions in a feasible time. Instead we consider approximation algorithms, where near-optimal solutions are produced in polynomial time. In addition to the above geometric network problems we also study a problem where we aim to place a set of different sized rectangles, such that the area of their corresponding bounding box is minimized, and such that a grid may be placed over the rectangles. The grid should not intersect any rectangle, and each cell of the grid should contain at most one rectangle. All studied problems are such that they do not easily allow computation of optimal solutions in a feasible time. Instead we consider approximation algorithms, where near-optimal solutions are produced in polynomial time

    Advances in Discrete Differential Geometry

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    Differential Geometr

    A parallel adaptive mesh refinement algorithm

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    Over recent years, Adaptive Mesh Refinement (AMR) algorithms which dynamically match the local resolution of the computational grid to the numerical solution being sought have emerged as powerful tools for solving problems that contain disparate length and time scales. In particular, several workers have demonstrated the effectiveness of employing an adaptive, block-structured hierarchical grid system for simulations of complex shock wave phenomena. Unfortunately, from the parallel algorithm developer's viewpoint, this class of scheme is quite involved; these schemes cannot be distilled down to a small kernel upon which various parallelizing strategies may be tested. However, because of their block-structured nature such schemes are inherently parallel, so all is not lost. In this paper we describe the method by which Quirk's AMR algorithm has been parallelized. This method is built upon just a few simple message passing routines and so it may be implemented across a broad class of MIMD machines. Moreover, the method of parallelization is such that the original serial code is left virtually intact, and so we are left with just a single product to support. The importance of this fact should not be underestimated given the size and complexity of the original algorithm

    Some Economists of the Internet

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    This is a preliminary version of a paper prepared for the Tenth Michigan Public Utility Conference at Western Michigan University March 25-27, 1993. We describe the history, technology and cost structure of the Internet. We also describe a possible smart-market mechanism for pricing traffic on the internet.Center for Research on Economic and Social Theory, Department of Economics, University of Michiganhttp://deepblue.lib.umich.edu/bitstream/2027.42/100873/1/ECON326.pd
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