2,152 research outputs found

    Refounding of Activity Concept ? Towards a Federative Paradigm for Modeling and Simulation

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    Journal : Simulation, Transactions of the Society for Modeling and Simulation InternationalInternational audienceCurrently, the widely used notion of activity is increasingly present in computer science. However, because this notion is used in specific contexts, it becomes vague. Here, the notion of activity is scrutinized in various contexts and, accord-ingly, put in perspective. It is discussed through four scientific disciplines: computer science, biology, economics, and epis-temology. The definition of activity usually used in simulation is extended to new qualitative and quantitative definitions. In computer science, biology and economics disciplines, the new simulation activity definition is first applied critically. Then, activity is discussed generally. In epistemology, activity is discussed, in a prospective way, as a possible framework in models of human beliefs and knowledge

    A Method for Reducing the Severity of Epidemics by Allocating Vaccines According to Centrality

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    One long-standing question in epidemiological research is how best to allocate limited amounts of vaccine or similar preventative measures in order to minimize the severity of an epidemic. Much of the literature on the problem of vaccine allocation has focused on influenza epidemics and used mathematical models of epidemic spread to determine the effectiveness of proposed methods. Our work applies computational models of epidemics to the problem of geographically allocating a limited number of vaccines within several Texas counties. We developed a graph-based, stochastic model for epidemics that is based on the SEIR model, and tested vaccine allocation methods based on multiple centrality measures. This approach provides an alternative method for addressing the vaccine allocation problem, which can be combined with more conventional approaches to yield more effective epidemic suppression strategies. We found that allocation methods based on in-degree and inverse betweenness centralities tended to be the most effective at containing epidemics.Comment: 10 pages, accepted to ACM BCB 201

    Reversible Computation: Extending Horizons of Computing

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    This open access State-of-the-Art Survey presents the main recent scientific outcomes in the area of reversible computation, focusing on those that have emerged during COST Action IC1405 "Reversible Computation - Extending Horizons of Computing", a European research network that operated from May 2015 to April 2019. Reversible computation is a new paradigm that extends the traditional forwards-only mode of computation with the ability to execute in reverse, so that computation can run backwards as easily and naturally as forwards. It aims to deliver novel computing devices and software, and to enhance existing systems by equipping them with reversibility. There are many potential applications of reversible computation, including languages and software tools for reliable and recovery-oriented distributed systems and revolutionary reversible logic gates and circuits, but they can only be realized and have lasting effect if conceptual and firm theoretical foundations are established first

    Active Self-Assembly of Algorithmic Shapes and Patterns in Polylogarithmic Time

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    We describe a computational model for studying the complexity of self-assembled structures with active molecular components. Our model captures notions of growth and movement ubiquitous in biological systems. The model is inspired by biology's fantastic ability to assemble biomolecules that form systems with complicated structure and dynamics, from molecular motors that walk on rigid tracks and proteins that dynamically alter the structure of the cell during mitosis, to embryonic development where large-scale complicated organisms efficiently grow from a single cell. Using this active self-assembly model, we show how to efficiently self-assemble shapes and patterns from simple monomers. For example, we show how to grow a line of monomers in time and number of monomer states that is merely logarithmic in the length of the line. Our main results show how to grow arbitrary connected two-dimensional geometric shapes and patterns in expected time that is polylogarithmic in the size of the shape, plus roughly the time required to run a Turing machine deciding whether or not a given pixel is in the shape. We do this while keeping the number of monomer types logarithmic in shape size, plus those monomers required by the Kolmogorov complexity of the shape or pattern. This work thus highlights the efficiency advantages of active self-assembly over passive self-assembly and motivates experimental effort to construct general-purpose active molecular self-assembly systems

    Distributed Hybrid Simulation of the Internet of Things and Smart Territories

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    This paper deals with the use of hybrid simulation to build and compose heterogeneous simulation scenarios that can be proficiently exploited to model and represent the Internet of Things (IoT). Hybrid simulation is a methodology that combines multiple modalities of modeling/simulation. Complex scenarios are decomposed into simpler ones, each one being simulated through a specific simulation strategy. All these simulation building blocks are then synchronized and coordinated. This simulation methodology is an ideal one to represent IoT setups, which are usually very demanding, due to the heterogeneity of possible scenarios arising from the massive deployment of an enormous amount of sensors and devices. We present a use case concerned with the distributed simulation of smart territories, a novel view of decentralized geographical spaces that, thanks to the use of IoT, builds ICT services to manage resources in a way that is sustainable and not harmful to the environment. Three different simulation models are combined together, namely, an adaptive agent-based parallel and distributed simulator, an OMNeT++ based discrete event simulator and a script-language simulator based on MATLAB. Results from a performance analysis confirm the viability of using hybrid simulation to model complex IoT scenarios.Comment: arXiv admin note: substantial text overlap with arXiv:1605.0487

    Simulation techniques in an artificial society model

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    Artificial society refers to a generic class of agent-based simulation models used to discover global social structures and collective behavior produced by simple local rules and interaction mechanisms. Artificial society models are applicable in a variety of disciplines, including the modeling of chemical and biological processes, natural phenomena, and complex adaptive systems. We focus on the underlying simulation techniques used in artificial society discrete-event simulation models, including model time evolution and computational performance.;Although for some applications synchronous time evolution is the correct modeling approach, many other applications are better represented using asynchronous time evolution. We claim that asynchronous time evolution can eliminate potential simulation artifacts produced using synchronous time evolution. Using an adaptation of a popular artificial society model, we show that very different output can result based solely on the choice of asynchronous or synchronous time evolution. Based on the event list implementation chosen, the use of discrete-event simulation to incorporate asynchronous time evolution can incur a substantial loss in computational performance. Accordingly, we evaluate select event list implementations within the artificial society simulation model and demonstrate that acceptable performance can be achieved.;In addition to the artificial society model, we show that transforming from a synchronous to an asynchronous system proves beneficial for scheduling resources in a parallel system. We focus on non-FCFS job scheduling policies that permit jobs to backfill, i.e., to move ahead in the queue, given that they do not delay certain previously submitted jobs. Instead of using a single queue of jobs, we propose a simple yet effective backfilling scheduling policy that effectively separates short from long jobs by incorporating multiple queues. By monitoring system performance, our policy adapts its configuration parameters in response to severe changes in the job arrival pattern and/or resource demands. Detailed performance comparisons via simulation using actual parallel workload traces indicate that our proposed policy consistently outperforms traditional backfilling in a variety of contexts

    Reversible Computation: Extending Horizons of Computing

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    This open access State-of-the-Art Survey presents the main recent scientific outcomes in the area of reversible computation, focusing on those that have emerged during COST Action IC1405 "Reversible Computation - Extending Horizons of Computing", a European research network that operated from May 2015 to April 2019. Reversible computation is a new paradigm that extends the traditional forwards-only mode of computation with the ability to execute in reverse, so that computation can run backwards as easily and naturally as forwards. It aims to deliver novel computing devices and software, and to enhance existing systems by equipping them with reversibility. There are many potential applications of reversible computation, including languages and software tools for reliable and recovery-oriented distributed systems and revolutionary reversible logic gates and circuits, but they can only be realized and have lasting effect if conceptual and firm theoretical foundations are established first
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