350,134 research outputs found

    Hypermedia Systems Development: A Comparative Study of Software Engineers and Graphic Designers

    Get PDF
    Hypermedia systems development is, in many regards, different from conventional systems development, chief amongst these differences being its multidisciplinary nature. Foremost amongst the roles in hypermedia development are software engineering and graphic design. However, traditionally the tension between software engineers and graphic designers is pronounced. It is therefore important to gain an understanding of the differences between the two camps with a view to bringing them closer together. This paper reports on the findings of a survey of hypermedia developers conducted in Ireland. One of the objectives of the survey was to compare and contrast the development approaches, methods, and techniques used by software engineers with those used by graphic designers. It was found that software engineers and graphic designers are much closer than might be believed in their attitudes on the value and importance of processes and documented working methods. However, graphic designers primarily base development approaches around the use of specific tools, whereas software engineers are more reliant on traditional and object-oriented software development methods. Regarding diagramming methods, there is some evidence of cross-pollination, as software engineers often use informal techniques such as storyboarding and graphic designers use software engineering techniques such as use case diagrams, but graphic designers find software engineering techniques to be less useful than vice versa

    Exploiting Semantic Technologies in Smart Environments and Grids: Emerging Roles and Case Studies

    Get PDF
    Semantic technologies are currently spreading across several application domains as a reliable and consistent mean to address challenges related to organization, manipulation, visualization and exchange of data and knowledge. Different roles are actually played by these techniques depending on the application domain, on the timing constraints, on the distributed nature of applications, and so on. This paper provides an overview of the roles played by semantic technologies in the domain of smart grids and smart environments, with a particular focus on changes brought by such technologies in the adopted architectures, programming techniques and tools. Motivations driving the adoption of semantics in these different, but strictly intertwined, fields are introduced using a strong application-driven perspective. Two real-world case studies in smart grids and smart environments are presented to exemplify the roles covered by such technologies and the changes they fostered in software engineering processes. Learned lessons are then distilled and future adoption scenarios discussed

    Process Driven Software Engineering Environments

    Get PDF
    Software development organizations have begun using Software Engineering Environments (SEEs) with the goal of enhancing the productivity of software developers and improving the quality of software products. The encompassing nature of a SEE means that it is typically very tightly coupled with the way an organization does business. To be most effective, the components of a SEE must be well integrated and the SEE itself must be integrated with the organization. The challenge of tool integration increases considerably when the components of the environment come from different vendors and support varying degrees of ā€œopennessā€. The challenge of integration with the organization increases in a like manner when the environment must support a variety of different organizations over a long period of time. In addition to these pressures, any SEE must perform well and must ā€œscaleā€ well as the size of the organization changes. This paper proposes basing the Software Engineering Environment on the software development process used in an organization in order to meet the challenges of integration, performance, and scaling. The goals and services of distributed operating systems and Software Engineering Environments are outlined in order to more clearly define their roles. The motivation for using a well defined software development process is established along with the benefits of basing the Software Engineering Environment on the software development process. Components of a SEE that could effectively support the process and provide integration, performance, and scaling benefits are introduced along with an outline of an Ada program used to model the proposed components. The conclusion provides strong support for process driven SEEs, encourages the expansion of the concept into other ā€œenvironments,ā€ and cautions against literal interpretations of ā€œprocess integrationā€ that may slow the acceptance of this powerful approach

    Requirements Modeling for Multi-Agent Systems

    Get PDF
    Different approaches for building modern software systems in complex and open environments have been proposed in the last few years. Some efforts try to take advantage of the agent-oriented paradigm to model/engineer complex information systems in terms of independent agents. These agents may collaborate in a computational organization (Multi-Agent Systems, MAS) by playing some specific roles having to interact with others in order to reach a global or individual goal. In addition, due to the complex nature of this type of systems, dealing with the classical functional and structural perspectives of software systems are not enough. The organizational perspective, that describes the context where these agents need to collaborate, and the social behavior perspective, that describes the different "intelligent" manners in which these agents can collaborate, need to be identified and properly specified. Several methodologies have been proposed to drive the development of MAS (e.g., Ingenias, Gaia, Tropos) although most of them mainly focus on the design and implementation phases and do not provide adequate mechanisms for capturing, defining, and specifying software requirements. Poor requirements engineering is recognized as the root of most errors in current software development projects, and as a means for improving the quality of current practices in the development of MAS, the main objective of this work is to propose a requirements modeling process to deal with software requirements covering the functional, structural, organizational, and social behavior perspectives of MAS. The requirements modeling proposed is developed within the model-driven engineering context defining the corresponding metamodel and its graphical syntax. In addition, a MAS requirements modeling process is specified using the Object Management Group's (OMG) Software Process Engineering Metamodel (SPEM). Finally, in order to illustrate the feasibility of our approach, we specified the software requirements of a strategic board game (the Diplomacy game).RodrĆ­guez Viruel, ML. (2011). Requirements Modeling for Multi-Agent Systems. http://hdl.handle.net/10251/11416Archivo delegad

    On Agent-Based Software Engineering

    Get PDF
    Agent-based computing represents an exciting new synthesis both for Artificial Intelligence (AI) and, more generally, Computer Science. It has the potential to significantly improve the theory and the practice of modeling, designing, and implementing computer systems. Yet, to date, there has been little systematic analysis of what makes the agent-based approach such an appealing and powerful computational model. Moreover, even less effort has been devoted to discussing the inherent disadvantages that stem from adopting an agent-oriented view. Here both sets of issues are explored. The standpoint of this analysis is the role of agent-based software in solving complex, real-world problems. In particular, it will be argued that the development of robust and scalable software systems requires autonomous agents that can complete their objectives while situated in a dynamic and uncertain environment, that can engage in rich, high-level social interactions, and that can operate within flexible organisational structures

    Organization of Multi-Agent Systems: An Overview

    Full text link
    In complex, open, and heterogeneous environments, agents must be able to reorganize towards the most appropriate organizations to adapt unpredictable environment changes within Multi-Agent Systems (MAS). Types of reorganization can be seen from two different levels. The individual agents level (micro-level) in which an agent changes its behaviors and interactions with other agents to adapt its local environment. And the organizational level (macro-level) in which the whole system changes it structure by adding or removing agents. This chapter is dedicated to overview different aspects of what is called MAS Organization including its motivations, paradigms, models, and techniques adopted for statically or dynamically organizing agents in MAS.Comment: 12 page

    Stakeholder identification in the requirements engineering process

    Get PDF
    Adequate, timely and effective consultation of relevant stakeholders is of paramount importance in the requirements engineering process. However, the thorny issue of making sure that all relevant stakeholders are consulted has received less attention than other areas which depend on it, such as scenario-based requirements, involving users in development, negotiating between different viewpoints and so on. The literature suggests examples of stakeholders, and categories of stakeholder, but does not provide help in identifying stakeholders for a specific system. In this paper, we discuss current work in stakeholder identification, propose an approach to identifying relevant stakeholders for a specific system, and propose future directions for the work
    • ā€¦
    corecore