1,019,915 research outputs found
Weighted Class Complexity: A Measure of Complexity for Object Oriented System
Software complexity metrics are used to predict critical information about reliability and maintainability of software systems. Object oriented software development requires a different approach to software complexity metrics. In this paper, we propose a metric to compute the structural and cognitive complexity of class by associating a weight to the class, called as Weighted Class Complexity (WCC). On the contrary, of the other metrics used for object oriented systems, proposed metric calculates the complexity of a class due to methods and attributes in terms of cognitive weight. The proposed metric has been demonstrated with OO examples. The theoretical and practical evaluations based on the information theory have shown that the proposed metric is on ratio scale
and satisfies most of the parameters required by the measurement theor
Managing complexity of control software through concurrency
In this thesis, we are concerned with the development of concurrent software for embedded systems. The emphasis is on the development of control software. Embedded systems are concurrent systems whereby hardware and software communicate with the concurrent world. Concurrency is essential, which cannot be ignored. It requires a proper handling to avoid pathological problems (e.g. deadlock and livelock) and performance penalties (e.g. starvation and priority conflicts). Multithreading, as such, leads to sources of complexity in concurrent software. This complexity is considered frightening, because it complicates the software designs and the resulting code. Moreover, this paradigm complicates the understanding of the behaviour of concurrent software. A paradigm with a precise understanding of concurrency is essential. In this thesis, a methodology is proposed that comprises a paradigm of fundamental aspects of concurrency
Agent-based simulation of open source evolution
We present an agent-based simulation model developed to study how size, complexity and effort relate to each other in the development of open source software (OSS). In the model, many developer agents generate, extend, and re-factor code modules independently and in parallel. This accords with empirical observations of OSS development. To our knowledge, this is the first model of OSS evolution that includes the complexity of software modules as a limiting factor in productivity, the fitness of the software to its requirements, and the motivation of developers.
Validation of the model was done by comparing the simulated results against four measures of software evolution (system size, proportion of highly complex modules, level of complexity control work, and distribution of changes) for four large OSS systems. The simulated results resembled the observed data, except for system size: three of the OSS systems showed alternating patterns of super-linear and sub-linear growth, while the simulations produced only super-linear growth. However, the fidelity of the model for the other measures suggests that developer motivation and the limiting effect of complexity on productivity have a significant effect on the development of OSS systems and should be considered in any model of OSS development
Large-scale Complex IT Systems
This paper explores the issues around the construction of large-scale complex
systems which are built as 'systems of systems' and suggests that there are
fundamental reasons, derived from the inherent complexity in these systems, why
our current software engineering methods and techniques cannot be scaled up to
cope with the engineering challenges of constructing such systems. It then goes
on to propose a research and education agenda for software engineering that
identifies the major challenges and issues in the development of large-scale
complex, software-intensive systems. Central to this is the notion that we
cannot separate software from the socio-technical environment in which it is
used.Comment: 12 pages, 2 figure
Set-Based Concurrent Engineering Model for Automotive Electronic/Software Systems Development
Organised by: Cranfield UniversityThis paper is presenting a proposal of a novel approach to automotive electronic/software systems
development. It is based on the combination of Set-Based Concurrent Engineering, a Toyota approach to
product development, with the standard V-Model of software development. Automotive industry currently
faces the problem of growing complexity of electronic/software systems. This issue is especially visible at
the level of integration of these systems which is difficult and error-prone. The presented conceptual
proposal is to establish better processes that could handle the electronic/software systems design and
development in a more integrated and consistent manner.Mori Seiki â The Machine Tool Compan
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Agent-based Simulation of Open Source Software Evolution
We present an agent-based simulation model of open source software (OSS). To our knowledge, this is the first model of OSS evolution that includes four significant factors: productivity limited by the complexity of software modules, the software's fitness for purpose, the motivation of developers, and the role of users in defining requirements. The model was evaluated by comparing the simulated results against four measures of software evolution (system size, proportion of highly complex modules, level of complexity control work, and distribution of changes) for four large OSS systems. The simulated results resembled all the observed data, including alternating periods of growth and stagnation. The fidelity of the model suggests that the factors included here have significant effects on the evolution of OSS systems
Structural Complexity and Decay in FLOSS Systems: An Inter-Repository Study
Past software engineering literature has firmly established that software architectures and the associated code decay over time. Architectural decay is, potentially, a major issue in Free/Libre/Open Source Software (FLOSS) projects, since developers sporadically joining FLOSS projects do not always have a clear understanding of the underlying architecture, and may break the overall conceptual structure by several small changes to the code base.
This paper investigates whether the structure of a FLOSS system and its decay can also be influenced by the repository in which it is retained: specifically,
two FLOSS repositories are studied to understand whether the complexity of the software structure in the sampled projects is comparable, or one repository hosts more complex systems than the other. It is also studied
whether the effort to counteract this complexity is dependent on the repository, and the governance it gives to the hosted projects.
The results of the paper are two-fold: on one side, it is shown that the repository hosting larger and more active projects presents more complex structures. On the other side, these larger and more complex systems benefit
from more anti-regressive work to reduce this complexity
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Computer-aided analysis of concurrent systems
The introduction of concurrency into programs has added to the complexity of the software design process. This is most evident in the design of communications protocols where concurrency is inherent to the behavior of the system. The complexity exhibited by such software systems makes more evident the needs for computer-aided tools for automatically analyzing behavior.The Distributed Systems project at UCI has been developing a suite of tools, based on Petri nets, which support the design and evaluation of concurrent software systems. This paper focuses attention on one of the tools: the reachability graph analyzer (RGA). This tool provides mechanisms for proving general system properties (e.g., deadlock-freeness) as well as system-specific properties. The tool is sufficiently general to allow a user to apply complex user-defined analysis algorithms to reachability graphs. The alternating-bit protocol with a bounded channel is used to demonstrate the power of the tool and to point to future extensions
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