25,514 research outputs found
Clafer: Lightweight Modeling of Structure, Behaviour, and Variability
Embedded software is growing fast in size and complexity, leading to intimate
mixture of complex architectures and complex control. Consequently, software
specification requires modeling both structures and behaviour of systems.
Unfortunately, existing languages do not integrate these aspects well, usually
prioritizing one of them. It is common to develop a separate language for each
of these facets. In this paper, we contribute Clafer: a small language that
attempts to tackle this challenge. It combines rich structural modeling with
state of the art behavioural formalisms. We are not aware of any other modeling
language that seamlessly combines these facets common to system and software
modeling. We show how Clafer, in a single unified syntax and semantics, allows
capturing feature models (variability), component models, discrete control
models (automata) and variability encompassing all these aspects. The language
is built on top of first order logic with quantifiers over basic entities (for
modeling structures) combined with linear temporal logic (for modeling
behaviour). On top of this semantic foundation we build a simple but expressive
syntax, enriched with carefully selected syntactic expansions that cover
hierarchical modeling, associations, automata, scenarios, and Dwyer's property
patterns. We evaluate Clafer using a power window case study, and comparing it
against other notations that substantially overlap with its scope (SysML, AADL,
Temporal OCL and Live Sequence Charts), discussing benefits and perils of using
a single notation for the purpose
Pattern Reification as the Basis for Description-Driven Systems
One of the main factors driving object-oriented software development for
information systems is the requirement for systems to be tolerant to change. To
address this issue in designing systems, this paper proposes a pattern-based,
object-oriented, description-driven system (DDS) architecture as an extension
to the standard UML four-layer meta-model. A DDS architecture is proposed in
which aspects of both static and dynamic systems behavior can be captured via
descriptive models and meta-models. The proposed architecture embodies four
main elements - firstly, the adoption of a multi-layered meta-modeling
architecture and reflective meta-level architecture, secondly the
identification of four data modeling relationships that can be made explicit
such that they can be modified dynamically, thirdly the identification of five
design patterns which have emerged from practice and have proved essential in
providing reusable building blocks for data management, and fourthly the
encoding of the structural properties of the five design patterns by means of
one fundamental pattern, the Graph pattern. A practical example of this
philosophy, the CRISTAL project, is used to demonstrate the use of
description-driven data objects to handle system evolution.Comment: 20 pages, 10 figure
Knowledge formalization in experience feedback processes : an ontology-based approach
Because of the current trend of integration and interoperability of industrial systems, their size and complexity continue to grow making it more difficult to analyze, to understand and to solve the problems that happen in their organizations. Continuous improvement methodologies are powerful tools in order to understand and to solve problems, to control the effects of changes and finally to capitalize knowledge about changes and improvements. These tools involve suitably represent knowledge relating to the concerned system. Consequently, knowledge management (KM) is an increasingly important source of competitive advantage for organizations. Particularly, the capitalization and sharing of knowledge resulting from experience feedback are elements which play an essential role in the continuous improvement of industrial activities. In this paper, the contribution deals with semantic interoperability and relates to the structuring and the formalization of an experience feedback (EF) process aiming at transforming information or understanding gained by experience into explicit knowledge. The reuse of such knowledge has proved to have significant impact on achieving themissions of companies. However, the means of describing the knowledge objects of an experience generally remain informal. Based on an experience feedback process model and conceptual graphs, this paper takes domain ontology as a framework for the clarification of explicit knowledge and know-how, the aim of which is to get lessons learned descriptions that are significant, correct and applicable
A Formal Model of Semantic Web Service Ontology (WSMO) Execution
Semantic Web Services have been one of the most significant research areas within the Semantic Web vision, and have been recognized as a promising technology that exhibits huge commercial potential. Current Semantic Web Service research focuses on defining models and languages for the semantic markup of all relevant aspects of services, which are accessible through a Web service interface. The Web Service Modelling Ontology (WSMO) is one of the most significant Semantic Web Service framework proposed to date. To support the standardization and tool support of WSMO, a formal semantics of the language is highly desirable. As there are a few variants of WSMO and it is still under development, the semantics of WSMO needs to be formally defined to facilitate easy reuse and future development. In this paper, we present a formal Object-Z semantics of WSMO. Different aspects of the language have been precisely defined within one unified framework. This model provides a formal unambiguous specification, which can be used to develop tools and facilitate future development
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