3,481 research outputs found
Recommended from our members
Recent advances in the user evaluation methods and studies of non-photorealistic visualisation and rendering techniques
Painterly rendering techniques: A state-of-the-art review of current approaches
In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non-photorealistic rendering, the focus of this paper is firmly placed on painterly rendering techniques. We compare different methods used to produce different output painting styles such as abstract, colour pencil, watercolour, oriental, oil and pastel. Whereas some methods demand a high level of interaction using a skilled artist, others require simple parameters provided by a user with little or no artistic experience. Many methods attempt to provide more automation with the use of varying forms of reference data. This reference data can range from still photographs, video, 3D polygonal meshes or even 3D point clouds. The techniques presented here endeavour to provide tools and styles that are not traditionally available to an artist. Copyright © 2012 John Wiley & Sons, Ltd
Non-photorealistic image rendering with a labyrinthine tiling
The paper describes a new image processing for a non-photorealistic
rendering. The algorithm is based on a random generation of gray tones and
competing statistical requirements. The gray tone value of each pixel in the
starting image is replaced selecting among randomly generated tone values,
according to the statistics of nearest-neighbor and next-nearest-neighbor
pixels. Two competing conditions for replacing the tone values - one position
on the local mean value the other on the local variance - produce a peculiar
pattern on the image. This pattern has a labyrinthine tiling aspect. For
certain subjects, the pattern enhances the look of the image.Comment: 9 pages, 5 figure
Special section on Non-Photorealistic Animation and Rendering (NPAR) 2010
International audienceEditoria
CLD-shaped Brushstrokes in Non-Photorealistic Rendering
Rendering techniques based on a random grid can be improved by adapting
brushstrokes to the shape of different areas of the original picture. In this
paper, the concept of Coherence Length Diagram is applied to determine the
adaptive brushstrokes, in order to simulate an impressionist painting. Some
examples are provided to instance the proposed algorithm.Comment: Keywords: Image processing, Non-photorealistic processing,
Image-based rendering Coherence Length Diagra
Recommended from our members
A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds
[Re] Weighted Voronoi Stippling
International audienceA reference implementation of "Weighted Voronoi Stippling", Adrian Secord. In: Proceedings of the 2Nd International Symposium on Non-photorealistic Animation and Rendering. NPAR ’02. ACM, 2002, pp. 37– 43
Sketchy rendering for information visualization
We present and evaluate a framework for constructing sketchy style information visualizations that mimic data graphics drawn by hand. We provide an alternative renderer for the Processing graphics environment that redefines core drawing primitives including line, polygon and ellipse rendering. These primitives allow higher-level graphical features such as bar charts, line charts, treemaps and node-link diagrams to be drawn in a sketchy style with a specified degree of sketchiness. The framework is designed to be easily integrated into existing visualization implementations with minimal programming modification or design effort. We show examples of use for statistical graphics, conveying spatial imprecision and for enhancing aesthetic and narrative qualities of visual- ization. We evaluate user perception of sketchiness of areal features through a series of stimulus-response tests in order to assess users’ ability to place sketchiness on a ratio scale, and to estimate area. Results suggest relative area judgment is compromised by sketchy rendering and that its influence is dependent on the shape being rendered. They show that degree of sketchiness may be judged on an ordinal scale but that its judgement varies strongly between individuals. We evaluate higher-level impacts of sketchiness through user testing of scenarios that encourage user engagement with data visualization and willingness to critique visualization de- sign. Results suggest that where a visualization is clearly sketchy, engagement may be increased and that attitudes to participating in visualization annotation are more positive. The results of our work have implications for effective information visualization design that go beyond the traditional role of sketching as a tool for prototyping or its use for an indication of general uncertainty
- …