10 research outputs found

    Handoff management for infotainment services over vehicular networks

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    Intelligent Transportation Systems (ITS) has impulsed the vehicular communications at the present time. The vehicular communications field is a hot research topic and is attracting a great interest in the automotive industry and telecommunications. There are essentially two main lines of work: (1) communication services related to road safety and traffic information; and (2) information and entertainment services, also named infotainment services. These latter services include both transmitting multimedia (voice over IP, streaming, on-line gaming, etc.) and classic data services (e-mail, access to private networks, web browsing, file sharing, etc.). In this thesis we will focus on these infotainment services because further research in this immature research field is necessary and, until nowadays, the main effort of the research community regarding vehicular communication has been focused on road safety and traffic information. Vehicular nodes need to be reached from the Internet and vice versa to be able to access to infotainment services. While vehicles move along the road infrastructure, they change their wireless point of attachment to the network. During this process, connectivity breaks down until the vehicle is connected again to a new road side unit in its area. This disconnection causes a disruption in the communications. Fast handoffs are a crucial requirement for vehicular networks to avoid long disruption times, since the high speed of vehicular nodes involves suffering a lot of handoffs during an Internet connection. This thesis is focused on Vehicular-to-Infrastructure (V2I) real-time infotainment services. The main contributions of this thesis are: i) a new testing framework for V2I communications to be able to test infotainment services in an easy way; ii) the analysis of the deployability of infotainment video services in vehicular networks using mobility protocols; and iii) the development of a new TCP architecture that will provide a better performance for all TCP-based infotainment services in a vehicular scenario with handoffs. In this thesis, firstly, we propose a new testing framework for vehicular infotainment applications. This framework is a vehicular emulation platform that allows testing real applications installed on Linux virtual machines. Using emulation, we are able to evaluate the performance of real applications with real-time requirements, so we can test multimedia applications used to offer infotainment services in vehicular scenarios in a straightforward way. Secondly, using the testing framework implemented in the first part of the thesis, we have done a performance evaluation of an infotainment service. Among these services, we think that video on demand services on highways will be interesting for users, and generate revenue to network operators. So we evaluated how network-layer handoffs can limit the deployment of a video streaming service. According to the results obtained, driving at high speeds will be an issue for a correct playback of video content, even using fast handoffs techniques. Finally, we developed a new TCP architecture to enhance performance during handoffs. Most of the non-safety services on ITS rely on the Transport Control Protocol (TCP), one of the core protocols of the Internet Protocol Suite. However there exists several issues related to TCP and mobility that can affect to TCP performance, and these issues are particularly important in vehicular networks due to its high mobility. Using new IEEE 802.21 MIH services, we propose a new TCP architecture that is able to anticipate handoffs, permitting to resume the communication after a handoff, avoiding long delays caused by TCP issues and adapting the TCP parameters to the new characteristics of the network. Using the architecture proposed, the performance of TCP is enhanced, getting a higher overall throughput and avoiding TCP fairness issues between users.Els Sistemes de Transport Intel·ligents (ITS) han impulsat les comunicacions vehiculars en l'actualitat. Les comunicacions vehiculars és un camp d'investigació de moda, i està atraient un gran interès en la indústria automobilística i de les telecomunicacions. En el camp de les comunicacions vehiculars, hi ha principalment dues línies de treball: (1) serveis de comunicacions relacionats amb la seguretat viària i la informació del trànsit; i (2) serveis d'informació i entreteniment, també anomenats serveis d'infotainment. Aquests últims inclouen tant serveis multimèdia (veu sobre IP, streaming, jocs on-line, etc.), com serveis clàssics de dades (correu electrònic, accés a xarxes privades, navegació web, compartir arxius, etc.). En aquesta tesi ens centrarem en aquests serveis d'infotainment ja que és necessari aprofundir en la investigació per aquests tipus de serveis, ja que, fins avui, els esforços de la comunitat científica en el camp de les comunicacions vehiculars s'ha centrat en els serveis relacionats amb la seguretat viària i la informació del trànsit. Els nodes vehiculars necessiten tenir connexió a Internet per a poder tenir accés als serveis d'infotainment. Mentre els vehicles estan en moviment a través de la xarxa viària, els vehicles han d'anar canviant el punt de connexió sense fils amb la xarxa. Durant aquest procés de canvi de punt de connexió, anomenat handoff, es perd la connectivitat fins que el vehicle es reconnecta a un altre punt de connexió viària prop de la seva àrea. Aquesta desconnexió causa interrupcions en les comunicacions. Uns handoffs ràpids són bàsics a les xarxes vehiculars per a evitar llargs períodes d'interrupció durant les comunicacions, ja que la gran velocitat a la que es mouen els nodes vehiculars significa un gran nombre de handoffs durant una connexió a Internet. Aquesta tesi es centra en serveis d'infotaiment en temps real per a comunicacions Vehicle-a-Infraestructura (V2I). Les principals contribucions d'aquesta tesi son: i) un nou marc de proves per a les comunicacions (V2I) per a poder provar serveis d'infotainment d'una manera fàcil; ii) l'anàlisi de la viabilitat del desplegament de serveis d'infotainment de vídeo en xarxes vehiculars utilitzant protocols de mobilitat IP; i iii) el desenvolupament d'una nova arquitectura TCP que proporciona un millor funcionament per a tots aquells serveis d'infotainment basats en el protocol TCP en un escenari vehicular amb handoffs. En aquesta tesi, primer proposem un nou marc de proves per a aplicacions vehiculars d'infotainment. Aquest marc és una plataforma d'emulació vehicular que permet provar aplicacions reals instal·lades en màquines virtuals Linux. Utilitzant l'emulació, som capaços d'avaluar el rendiment d'aplicacions reals amb característiques de temps real. D'aquesta manera es poden avaluar aplicacions multimèdia utilitzades per oferir serveis d'infotainment d'una forma senzilla en escenaris vehiculars. Segon, utilitzant el marc de prova implementat en la primera part de la tesi, hem avaluat el rendiment d'un servei d'infotainment. Entre aquest tipus de servei, creem que els serveis de vídeo sota demanda en autopistes/autovies serà interessant pels usuaris i generarà beneficis per als operadors de la xarxa. Per tant, hem avaluat com els handoffs a nivell de la capa de xarxa poden limitar el desplegament d'un servei de streaming de vídeo sota demanda. D'acord amb els resultats obtinguts, conduir a grans velocitats podria ser un problema per a poder reproduir un vídeo correctament, tot i utilitzar tècniques de handoffs ràpids. Finalment, hem desenvolupat una nova arquitectura TCP per a millorar el rendiment del protocol durant els handoffs. La majoria dels serveis d'infotainment utilitzen el Protocol de Control de Transport (TCP), un dels principals protocols de la pila de protocols d'Internet. Però existeixen forces problemes relacionats amb l'ús de TCP i la mobilitat que n'afecta el rendiment, i aquests problemes són particular

    AN ADAPTIVE INFORMATION DISSEMINATION MODEL FOR VANET COMMUNICATION

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    Vehicular ad hoc networks (VANETs) have been envisioned to be useful in road safety and many commercial applications. The growing trend to provide communication among the vehicles on the road has provided the opportunities for developing a variety of applications for VANET. The unique characteristics of VANET bring about new research challenges

    Improving Vehicular ad hoc Network Protocols to Support Safety Applications in Realistic Scenarios

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    La convergencia de las telecomunicaciones, la informática, la tecnología inalámbrica y los sistemas de transporte, va a facilitar que nuestras carreteras y autopistas nos sirvan tanto como plataforma de transporte, como de comunicaciones. Estos cambios van a revolucionar completamente cómo y cuándo vamos a acceder a determinados servicios, comunicarnos, viajar, entretenernos, y navegar, en un futuro muy cercano. Las redes vehiculares ad hoc (vehicular ad hoc networks VANETs) son redes de comunicación inalámbricas que no requieren de ningún tipo de infraestructura, y que permiten la comunicación y conducción cooperativa entre los vehículos en la carretera. Los vehículos actúan como nodos de comunicación y transmisores, formando redes dinámicas junto a otros vehículos cercanos en entornos urbanos y autopistas. Las características especiales de las redes vehiculares favorecen el desarrollo de servicios y aplicaciones atractivas y desafiantes. En esta tesis nos centramos en las aplicaciones relacionadas con la seguridad. Específicamente, desarrollamos y evaluamos un novedoso protocol que mejora la seguridad en las carreteras. Nuestra propuesta combina el uso de información de la localización de los vehículos y las características del mapa del escenario, para mejorar la diseminación de los mensajes de alerta. En las aplicaciones de seguridad para redes vehiculares, nuestra propuesta permite reducir el problema de las tormentas de difusión, mientras que se mantiene una alta efectividad en la diseminación de los mensajes hacia los vehículos cercanos. Debido a que desplegar y evaluar redes VANET supone un gran coste y una tarea dura, la metodología basada en la simulación se muestra como una metodología alternativa a la implementación real. A diferencia de otros trabajos previos, con el fin de evaluar nuestra propuesta en un entorno realista, en nuestras simulaciones tenemos muy en cuenta tanto la movilidad de los vehículos, como la transmisión de radio en entornos urbanos, especialmente cuando los edificios interfieren en la propagación de la señal de radio. Con este propósito, desarrollamos herramientas para la simulación de VANETs más precisas y realistas, mejorando tanto la modelización de la propagación de radio, como la movilidad de los vehículos, obteniendo una solución que permite integrar mapas reales en el entorno de simulación. Finalmente, evaluamos las prestaciones de nuestro protocolo propuesto haciendo uso de nuestra plataforma de simulación mejorada, evidenciando la importancia del uso de un entorno de simulación adecuado para conseguir resultados más realistas y poder obtener conclusiones más significativas.Martínez Domínguez, FJ. (2010). Improving Vehicular ad hoc Network Protocols to Support Safety Applications in Realistic Scenarios [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/9195Palanci

    Simulation of basic multi-hop broadcast techniques in vehicular Ad-Hoc networks using veins simulator

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    Research of Broadcast Techniques in Vehicular Ad-Hoc networks using the VEINS simulatorThis project presents to the reader an incursion into the world of smart cities and vehicles, intelligent transport systems, and vehicular ad-hoc networks (VANETs). They are conceptually analyzed, studied in terms of requirements, framework, architecture, applications and standardization. The main objective of this project is the simulation of basic techniques of message dissemination in VANETs, this project shows a brief description of broadcast dissemination techniques. Also, it is necessary to analyze simulation of VANETs. For this reason, it presents a brief description of mobility generators, network simulators and VANETs simulators paying attention to the open source ones. The main focus is set on the VEINS simulation framework, due to its high performance results and a bidirectional coupling between the network and the traffic simulators. From that point, the project is aimed at analyzing the basic paradigms of VEINS components (OMNeT++, SUMO and the TraCI module) and providing a study on their features. Three techniques are simulated (Flooding, Counter and Probability schemes) in two different scenarios (urban and highway), the simulation results are shown focused on the amount of retransmitting nodes, percentage of reached nodes, amount of packets sent, average packet delay, and percentage of packets received. Finally, a detailed manual is presented to the reader. This manual shows how to install the VEINS simulator and its components in both Windows and Linux systems. In addition, it shows how to create a scenario from an extracted map from OpenStreetMap

    Radio Communications

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    In the last decades the restless evolution of information and communication technologies (ICT) brought to a deep transformation of our habits. The growth of the Internet and the advances in hardware and software implementations modified our way to communicate and to share information. In this book, an overview of the major issues faced today by researchers in the field of radio communications is given through 35 high quality chapters written by specialists working in universities and research centers all over the world. Various aspects will be deeply discussed: channel modeling, beamforming, multiple antennas, cooperative networks, opportunistic scheduling, advanced admission control, handover management, systems performance assessment, routing issues in mobility conditions, localization, web security. Advanced techniques for the radio resource management will be discussed both in single and multiple radio technologies; either in infrastructure, mesh or ad hoc networks

    Dynamic Vehicular Routing in Urban Environments

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    Traffic congestion is a persistent issue that most of the people living in a city have to face every day. Traffic density is constantly increasing and, in many metropolitan areas, the road network has reached its limits and cannot easily be extended to meet the growing traffic demand. Intelligent Transportation System (ITS) is a world wide trend in traffic monitoring that uses technology and infrastructure improvements in advanced communication and sensors to tackle transportation issues such as mobility efficiency, safety, and traffic congestion. The purpose of ITS is to take advantage of all available technologies to improve every aspect of mobility and traffic. Our focus in this thesis is to use these advancements in technology and infrastructure to mitigate traffic congestion. We discuss the state of the art in traffic flow optimization methods, their limitations, and the benefits of a new point of view. The traffic monitoring mechanism that we propose uses vehicular telecommunication to gather the traffic information that is fundamental to the creation of a consistent overview of the traffic situation, to provision real-time information to drivers, and to optimizing their routes. In order to study the impact of dynamic rerouting on the traffic congestion experienced in the urban environment, we need a reliable representation of the traffic situation. In this thesis, traffic flow theory, together with mobility models and propagation models, are the basis to providing a simulation environment capable of providing a realistic and interactive urban mobility, which is used to test and validate our solution for mitigating traffic congestion. The topology of the urban environment plays a fundamental role in traffic optimization, not only in terms of mobility patterns, but also in the connectivity and infrastructure available. Given the complexity of the problem, we start by defining the main parameters we want to optimize, and the user interaction required, in order to achieve the goal. We aim to optimize the travel time from origin to destination with a selfish approach, focusing on each driver. We then evaluated constraints and added values of the proposed optimization, providing a preliminary study on its impact on a simple scenario. Our evaluation is made in a best-case scenario using complete information, then in a more realistic scenario with partial information on the global traffic situation, where connectivity and coverage play a major role. The lack of a general-purpose, freely-available, realistic and dependable scenario for Vehicular Ad Hoc Networks (VANETs) creates many problems in the research community in providing and comparing realistic results. To address these issues, we implemented a synthetic traffic scenario, based on a real city, to evaluate dynamic routing in a realistic urban environment. The Luxembourg SUMO Traffic (LuST) Scenario is based on the mobility derived from the City of Luxembourg. The scenario is built for the Simulator of Urban MObiltiy (SUMO) and it is compatible with Vehicles in Network Simulation (VEINS) and Objective Modular Network Testbed in C++ (OMNet++), allowing it to be used in VANET simulations. In this thesis we present a selfish traffic optimization approach based on dynamic rerouting, able to mitigate the impact of traffic congestion in urban environments on a global scale. The general-purpose traffic scenario built to validate our results is already being used by the research community, and is freely-available under the MIT licence, and is hosted on GitHub

    A content dissemination framework for vehicular networking

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    Vehicular Networks are a peculiar class of wireless mobile networks in which vehicles are equipped with radio interfaces and are, therefore, able to communicate with fixed infrastructure (if available) or other vehicles. Content dissemination has a potential number of applications in vehicular networking, including advertising, traffic warnings, parking notifications and emergency announcements. This thesis addresses two possible dissemination strategies: i) Push-based that is aiming to proactively deliver information to a group of vehicles based on their interests and the level of matching content, and ii) Pull-based that is allowing vehicles to explicitly request custom information. Our dissemination framework is taking into consideration very specific information only available in vehicular networks: the geographical data produced by the navigation system. With its aid, a vehicle's mobility patterns become predictable. This information is exploited to efficiently deliver the content where it is needed. Furthermore, we use the navigation system to automatically filter information which might be relevant to the vehicles. Our framework has been designed and implemented in .NET C# and Microsoft MapPoint. It was tested using a small number of vehicles in the area of Cambridge, UK. Moreover, to prove the correctness of our protocols, we further evaluated it in a large-scale network simulation over a number of realistic vehicular trace-based scenarios. Finally, we built a test-case application aiming to prove that vehicles can gain from such a framework. In this application every vehicle collects and disseminates road traffic information. Vehicles that receive this information can individually evaluate the traffic conditions and take an alternative route, if needed. To evaluate this approach, we collaborated with UCLA's Network Research Lab (NRL), to build a simulator that combines network and dynamic mobility emulation simultaneously. When our dissemination framework is used, the drivers can considerably reduce their trip-times

    Improving the Performance of Wireless LANs

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    This book quantifies the key factors of WLAN performance and describes methods for improvement. It provides theoretical background and empirical results for the optimum planning and deployment of indoor WLAN systems, explaining the fundamentals while supplying guidelines for design, modeling, and performance evaluation. It discusses environmental effects on WLAN systems, protocol redesign for routing and MAC, and traffic distribution; examines emerging and future network technologies; and includes radio propagation and site measurements, simulations for various network design scenarios, numerous illustrations, practical examples, and learning aids

    Análisis del rendimiento del protocolo TCP en redes de acceso wireless

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    El presente trabajo tiene como objetivo comparar distintas variantes del protocolo TCP en WLAN. Dentro del espectro de variantes, se pone especial énfasis en las que mantienen la filosofía extremo a extremo de TCP, lo que implica que no recibe ningún tipo de información explicita de la red. Para conseguir este objetivo, se utiliza el simulador de eventos discretos NS-2, con el propósito de realizar modelos simples que permitieran observar las estrategias de los diferentes controles de congestión implementados en las distintas variantes del protocolo TCP. Los modelos utilizados intentan recrear redes de acceso inalámbricas y escenarios donde la ruta de un extremo al otro incluye distintos tipos de redes y enlaces. Estas redes heterogéneas están conformadas por enlaces tanto cableados como inalámbricos. Por lo que resulta relevante analizar el comportamiento de algunas de las variantes del protocolo en estos modelos, concebidas para distintos tipos de escenarios. En las simulaciones se recrearon eventos frecuentes de los enlaces inalámbricos, como las desconexiones de distintos tiempos de duración y los errores en ráfaga de longitudes diferentes. Además, se definieron algunas métricas que permiten la comparación de los diversos mecanismos de control de congestión de las variantes de TCP ensayadas y se analizó cómo es la competencia por la utilización del ancho de banda (equidad) entre distintas variantes de TCP, cuando comparten un mismo canal de transmisión de datos.Facultad de Informátic
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