57,629 research outputs found

    Clustering of Musical Pieces through Complex Networks: an Assessment over Guitar Solos

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    Musical pieces can be modeled as complex networks. This fosters innovative ways to categorize music, paving the way towards novel applications in multimedia domains, such as music didactics, multimedia entertainment and digital music generation. Clustering these networks through their main metrics allows grouping similar musical tracks. To show the viability of the approach, we provide results on a dataset of guitar solos.Comment: to appear in IEEE Multimedia magazin

    On the Complex Network Structure of Musical Pieces: Analysis of Some Use Cases from Different Music Genres

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    This paper focuses on the modeling of musical melodies as networks. Notes of a melody can be treated as nodes of a network. Connections are created whenever notes are played in sequence. We analyze some main tracks coming from different music genres, with melodies played using different musical instruments. We find out that the considered networks are, in general, scale free networks and exhibit the small world property. We measure the main metrics and assess whether these networks can be considered as formed by sub-communities. Outcomes confirm that peculiar features of the tracks can be extracted from this analysis methodology. This approach can have an impact in several multimedia applications such as music didactics, multimedia entertainment, and digital music generation.Comment: accepted to Multimedia Tools and Applications, Springe

    An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids

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    A grid computing system is designed for solving complicated scientific and commercial problems effectively,whereas mobile computing is a traditional distributed system having computing capability with mobility and adopting wireless communications. Media and Entertainment fields can take advantage from both paradigms by applying its usage in gaming applications and multimedia data management. Multimedia data has to be stored and retrieved in an efficient and effective manner to put it in use. In this paper, we proposed an application layer protocol for delivery of multimedia data in wireless girds i.e. multimedia grid protocol (MMGP). To make streaming efficient a new video compression algorithm called dWave is designed and embedded in the proposed protocol. This protocol will provide faster, reliable access and render an imperceptible QoS in delivering multimedia in wireless grid environment and tackles the challenging issues such as i) intermittent connectivity, ii) device heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa

    Machine vision applications in agriculture

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    Keynote paper. [Abstract]: With the trend of computers towards convergence with multimedia entertainment, tools for vision processing are becoming commonplace. This has led to the pursuit of a host of unusual applications in the National Centre for Engineering in Agriculture, in addition to work on vision guidance. These range from the identification of animal species, through the location of macadamia nuts as they are harvested and visual tracking for behaviour analysis of small marsupials to the measurement of the volume of dingo teeth

    A Survey on Adaptive Multimedia Streaming

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    Internet was primarily designed for one to one applications like electronic mail, reliable file transfer etc. However, the technological growth in both hardware and software industry have written in unprecedented success story of the growth of Internet and have paved the paths of modern digital evolution. In today’s world, the internet has become the way of life and has penetrated in its every domain. It is nearly impossible to list the applications which make use of internet in this era however, all these applications are data intensive and data may be textual, audio or visual requiring improved techniques to deal with these. Multimedia applications are one of them and have witnessed unprecedented growth in last few years. A predominance of that is by virtue of different video streaming applications in daily life like games, education, entertainment, security etc. Due to the huge demand of multimedia applications, heterogeneity of demands and limited resource availability there is a dire need of adaptive multimedia streaming. This chapter provides the detail discussion over different adaptive multimedia streaming mechanism over peer to peer network

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    Implementasi Media Pembelajaran Teknik Pengkodean Barcode Berbasis Multimedia dalam Meningkatkan Kualitas Kegiatan Belajar Mengajar

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    Science information and communication technology, especially the use of computers is growing rapidly every year. One is the application in multimedia. Multimedia has changed the way people interact with computers. Multimedia applications can quickly attract the attention of someone, to be used according to their individual needs. Today, many multimedia functions involved in various fields of activity. Not only in entertainment but also used in the learning process. Media multimedia-based learning is one application that can be used for students in education today. Because it can provide an interactive learning materials and supported various aspects such as audio, video, animation, text, and graphics. Software development methods of learning media using the Multimedia Development Lifecycle. Multimedia Development is carried out by eleven stages, namely defining the problem, feasibility studies, system requirements analysis, design a concept, designing the content, designing text, graphics designing, producing system, test system, using the system, maintaining the system. Application of instructional media barcode-based multimedia coding techniques to assist teachers in improving the quality of teaching and learning activities so that it becomes more attractive for students

    Animation Multimedia Applications on the Survey Results Marketing PT Harmoni Graha Indah Using Macromedia Flash 8.0

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    Animation we often encounter was limited to the entertainment world, but also animation can also be used in other areas. For example in the world of business and commerce. With animation, the delivery to another party will not be boring. Animation applications is expected to help marketing the store to be able to explain the survey results, which can berdasasarkan from the field. In the writing of this research will be discussed how to make an animated multimedia marketing survey Harmony store at PT Graha Indah simple and attractive. This animation created using Macromedia Flash application program 8. Where used Macromedia Flash to create animations in the world of entertainment (entertain)

    Magic cards: a new augmented reality approach

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    Augmented reality (AR) commonly uses markers for detection and tracking. Such multimedia applications associate each marker with a virtual 3D model stored in the memory of the camera-equipped device running the application. Application users are limited in their interactions, which require knowing how to design and program 3D objects. This generally prevents them from developing their own entertainment AR applications. The Magic Cards application solves this problem by offering an easy way to create and manage an unlimited number of virtual objects that are encoded on special markers

    The multimedia challenges raised by pervasive games

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    Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player’s movements and context and enable them to communicate with a game server and other players. We review recent examples of pervasive games in order to explain their distinctive characteristics as multimedia applications. We then consider the challenge of scaling pervasive games to include potentially very large numbers of players. We propose a new approach based upon a campaign model in which individuals, local groups and experts draw on a combination of pervasive games, online services and broadcasting to take part in national or even global events. We discuss the challenges that this raises for further researc
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