995 research outputs found
Computational techniques to interpret the neural code underlying complex cognitive processes
Advances in large-scale neural recording technology have significantly improved the
capacity to further elucidate the neural code underlying complex cognitive processes.
This thesis aimed to investigate two research questions in rodent models. First, what
is the role of the hippocampus in memory and specifically what is the underlying
neural code that contributes to spatial memory and navigational decision-making.
Second, how is social cognition represented in the medial prefrontal cortex at the
level of individual neurons. To start, the thesis begins by investigating memory and
social cognition in the context of healthy and diseased states that use non-invasive
methods (i.e. fMRI and animal behavioural studies). The main body of the thesis
then shifts to developing our fundamental understanding of the neural mechanisms
underpinning these cognitive processes by applying computational techniques to ana lyse stable large-scale neural recordings. To achieve this, tailored calcium imaging
and behaviour preprocessing computational pipelines were developed and optimised
for use in social interaction and spatial navigation experimental analysis. In parallel,
a review was conducted on methods for multivariate/neural population analysis. A
comparison of multiple neural manifold learning (NML) algorithms identified that non linear algorithms such as UMAP are more adaptable across datasets of varying noise
and behavioural complexity. Furthermore, the review visualises how NML can be
applied to disease states in the brain and introduces the secondary analyses that
can be used to enhance or characterise a neural manifold. Lastly, the preprocessing
and analytical pipelines were combined to investigate the neural mechanisms in volved in social cognition and spatial memory. The social cognition study explored
how neural firing in the medial Prefrontal cortex changed as a function of the social
dominance paradigm, the "Tube Test". The univariate analysis identified an ensemble
of behavioural-tuned neurons that fire preferentially during specific behaviours such
as "pushing" or "retreating" for the animalâs own behaviour and/or the competitorâs
behaviour. Furthermore, in dominant animals, the neural population exhibited greater
average firing than that of subordinate animals. Next, to investigate spatial memory,
a spatial recency task was used, where rats learnt to navigate towards one of three
reward locations and then recall the rewarded location of the session. During the
task, over 1000 neurons were recorded from the hippocampal CA1 region for five rats
over multiple sessions. Multivariate analysis revealed that the sequence of neurons encoding an animalâs spatial position leading up to a rewarded location was also active
in the decision period before the animal navigates to the rewarded location. The result
posits that prospective replay of neural sequences in the hippocampal CA1 region
could provide a mechanism by which decision-making is supported
The role of heterosocial perception in men's likelihood to sexually harass
Sexual harassment against women represents sexually aggressive and coercive behaviour that violates womenâs dignity and creates an offensive environment, which threatens womenâs well-being and ability to prosper in day to day life (Pina, Gannon & Saunders, 2009). Understanding the perceptual characteristics of men with inclinations to sexually harass, through how they perceive women is important in delineating the reasons why some men may engage in the sexual harassment of women. Heterosocial perception is a concept of how an individual perceives another person interacting with the opposite sex. It is typically measured using the Test of Reading Affective Cues (TRAC), a tool encompassing an array of video clips showing a woman interacting with a man, whereby the woman displays a range of affective cues. The perceiver is assessed on their perceptual accuracy when judging the affective cues. Perceptual accuracies of male rapists and male child molesters have been well researched (Lipton, McDonel & McFall, 1987; Stahl & Sacco, 1995), yet male sexual harassment as a singular category has been neglected. The current thesis explores the potential heterosocial perception characteristics of a distinct group of men who are relatively high in the likelihood to engage in sexual harassment of women from scores on Pryorâs (1987) Likelihood to Sexually Harass (LSH) scale focusing on their differences in performance on the TRAC in comparison to those men who are lower in the likelihood to engage in sexual harassment of women.
Five empirical studies are reported in this thesis. Study 1 presents a modernized version of the TRAC and incorporates an analysis to develop it as a research tool, enabling judgements on five affective cues displayed by a woman; friendly, romantic, neutral, bored and rejecting. The tool provides this range of affective cues that were used in later studies to measure differences in heterosocial perception. Study 2 addressed theoretical explanations taken from previous perception research with sexually aggressive men (Malamuth & Brown, xiv 1994) to explain differences in heterosocial perception for men high in LSH. Explanations are given for potential biases evidenced by men high in LSH focusing on Error Management Theory (Haselton & Buss, 2000) arguing that an overperception bias will increase the frequency of falsely inferring a womanâs sexual intent towards sexual pursuit, but considerably reduce the costs of losing a sexual opportunity by falsely inferring that a woman lacked sexual intent. Altogether, study 2 provided support for the misidentification of negative affective cues (negativeness blindness), the overperception of negative affective cues and the romantic overperception bias of friendly affective cues in the perception of men high in LSH.
Study 3 tested the established theoretical link that internal concepts of social power have within men who report sexual aggression and sexual coercion and the subsequent impact on perception. Unexpectedly, power did not exacerbate perceptual inaccuracy for negative affective cues and the romantic overperception bias of friendly affective cues. In study 4, objectification was assessed in its relationship to perception in high LSH men. Instrumental and both specific and general sexual objectification were significantly higher for men high in LSH. Specific sexual objectification was found to negatively mediate romantic categorizations of romantic affective cues, but general sexual objectification was found to positively mediate romantic categorizations of friendly affective cues for men high in LSH. Results also showed that men high in LSH showed poorest perceptual accuracy on bored and rejecting affective cues, and evidenced a greater romantic judgement of friendly affective cues overperception bias. In study 5, the impact of different mental states on perception was assessed, via the use of a cooling system to facilitate self-regulation. A cooling system is a psychological framework proposed for understanding self-control (Metcalfe & Mischel, 1999), and in this study it incorporated techniques of distraction, distancing and empathy enhancement. Results showed that the cooling system was not beneficial in making high LSH xv menâs perceptual judgements more accurate and in making their judgements accurate to the level of low and medium LSH men for negative affective cues. However, cooling did improve perceptual accuracy of friendly affective cues removing the overperception bias to romantic judgements in comparison to the neutral condition. The cooling system was not found to reduce instrumental and sexual objectification for high LSH men. There were differences found on empathy between men high and low and medium on LSH. Differences were found such that men high in LSH showed more state empathy, but less trait empathy than men low and medium in LSH
La traduzione specializzata allâopera per una piccola impresa in espansione: la mia esperienza di internazionalizzazione in cinese di Bioretics© S.r.l.
Global markets are currently immersed in two all-encompassing and unstoppable processes: internationalization and globalization. While the former pushes companies to look beyond the borders of their country of origin to forge relationships with foreign trading partners, the latter fosters the standardization in all countries, by reducing spatiotemporal distances and breaking down geographical, political, economic and socio-cultural barriers. In recent decades, another domain has appeared to propel these unifying drives: Artificial Intelligence, together with its high technologies aiming to implement human cognitive abilities in machinery. The âLanguage Toolkit â Le lingue straniere al servizio dellâinternazionalizzazione dellâimpresaâ project, promoted by the Department of Interpreting and Translation (ForlĂŹ Campus) in collaboration with the Romagna Chamber of Commerce (ForlĂŹ-Cesena and Rimini), seeks to help Italian SMEs make their way into the global market. It is precisely within this project that this dissertation has been conceived. Indeed, its purpose is to present the translation and localization project from English into Chinese of a series of texts produced by Bioretics© S.r.l.: an investor deck, the company website and part of the installation and use manual of the Aliquis© framework software, its flagship product. This dissertation is structured as follows: Chapter 1 presents the project and the company in detail; Chapter 2 outlines the internationalization and globalization processes and the Artificial Intelligence market both in Italy and in China; Chapter 3 provides the theoretical foundations for every aspect related to Specialized Translation, including website localization; Chapter 4 describes the resources and tools used to perform the translations; Chapter 5 proposes an analysis of the source texts; Chapter 6 is a commentary on translation strategies and choices
Introduction to Psychology
Introduction to Psychology is a modified version of Psychology 2e - OpenStax
XAIR: A Framework of Explainable AI in Augmented Reality
Explainable AI (XAI) has established itself as an important component of
AI-driven interactive systems. With Augmented Reality (AR) becoming more
integrated in daily lives, the role of XAI also becomes essential in AR because
end-users will frequently interact with intelligent services. However, it is
unclear how to design effective XAI experiences for AR. We propose XAIR, a
design framework that addresses "when", "what", and "how" to provide
explanations of AI output in AR. The framework was based on a
multi-disciplinary literature review of XAI and HCI research, a large-scale
survey probing 500+ end-users' preferences for AR-based explanations, and three
workshops with 12 experts collecting their insights about XAI design in AR.
XAIR's utility and effectiveness was verified via a study with 10 designers and
another study with 12 end-users. XAIR can provide guidelines for designers,
inspiring them to identify new design opportunities and achieve effective XAI
designs in AR.Comment: Proceedings of the 2023 CHI Conference on Human Factors in Computing
System
Review of graph-based hazardous event detection methods for autonomous driving systems
Automated and autonomous vehicles are often required to operate in complex road environments with potential hazards that may lead to hazardous events causing injury or even death. Therefore, a reliable autonomous hazardous event detection system is a key enabler for highly autonomous vehicles (e.g., Level 4 and 5 autonomous vehicles) to operate without human supervision for significant periods of time. One promising solution to the problem is the use of graph-based methods that are powerful tools for relational reasoning. Using graphs to organise heterogeneous knowledge about the operational environment, link scene entities (e.g., road users, static objects, traffic rules) and describe how they affect each other. Due to a growing interest and opportunity presented by graph-based methods for autonomous hazardous event detection, this paper provides a comprehensive review of the state-of-the-art graph-based methods that we categorise as rule-based, probabilistic, and machine learning-driven. Additionally, we present an in-depth overview of the available datasets to facilitate hazardous event training and evaluation metrics to assess model performance. In doing so, we aim to provide a thorough overview and insight into the key research opportunities and open challenges
Chimpanzee (Pan troglodytes) cognitive mechanisms for joint action and virtual environment navigation
Chimpanzees have demonstrated across several experimental studies and field observations that they can successfully work together. The cognitive mechanisms that chimpanzees employ for joint action, however, remain unclear. A key component of human co-ordination is the ability to represent not only oneâs own role, but also the role of a partner. In the first two studies presented, I report evidence that chimpanzees may also represent a partnerâs actions during joint action. First, I present evidence that chimpanzees accommodate an experimenterâs actions when passing an object, possibly incorporating anotherâs actions into their own action plans. Second, I present evidence that chimpanzees learn about a partnerâs actions, which may facilitate their ability to produce those actions themselves in a partial role-reversal task. Another open question about chimpanzee joint action is the motivation behind choosing to work together or alone. To investigate whether physical effort may influence chimpanzeesâ apparatus choices, I present evidence from a task in which chimpanzees chose between a high and low effort puzzle-box apparatus. Chimpanzees showed no preference for either apparatus. There is also a spatial component to joint action, and how the action space is represented may affect perspective taking and how othersâ actions are represented. In the final experiment, I examined chimpanzeeâs spatial frames of reference in a virtual environment task. The results showed that some subjects used a simple landmark as an allocentric cue, but not more distal landmarks. Learning about how chimpanzees represent virtual spaces, and whether they could conceive of alternative perspectives, is an important first step towards virtual cooperative games with captive primates. The results of this thesis suggest that chimpanzees understand the role of their partner during joint action, may not reduce their own effort, are sometimes able to use simple virtual landmarks, and can find out-of-sight food in a virtual environment
(b2023 to 2014) The UNBELIEVABLE similarities between the ideas of some people (2006-2016) and my ideas (2002-2008) in physics (quantum mechanics, cosmology), cognitive neuroscience, philosophy of mind, and philosophy (this manuscript would require a REVOLUTION in international academy environment!)
(b2023 to 2014) The UNBELIEVABLE similarities between the ideas of some people (2006-2016) and my ideas (2002-2008) in physics (quantum mechanics, cosmology), cognitive neuroscience, philosophy of mind, and philosophy (this manuscript would require a REVOLUTION in international academy environment!
Moving usable security research out of the lab: evaluating the use of VR studies for real-world authentication research
Empirical evaluations of real-world research artefacts that derive results from observations and experiments are a core aspect of usable security research. Expert interviews as part of this thesis revealed that the costs associated with developing and maintaining physical research artefacts often amplify human-centred usability and security research challenges. On top of that, ethical and legal barriers often make usability and security research in the field infeasible. Researchers have begun simulating real-life conditions in the lab to contribute to ecological validity. However, studies of this type are still restricted to what can be replicated in physical laboratory settings. Furthermore, historically, user study subjects were mainly recruited from local areas only when evaluating hardware prototypes. The human-centred research communities have recognised and partially addressed these challenges using online studies such as surveys that allow for the recruitment of large and diverse samples as well as learning about user behaviour. However, human-centred security research involving hardware prototypes is often concerned with human factors and their impact on the prototypesâ usability and security, which cannot be studied using traditional online surveys.
To work towards addressing the current challenges and facilitating research in this space, this thesis explores if â and how â virtual reality (VR) studies can be used for real-world usability and security research. It first validates the feasibility and then demonstrates the use of VR studies for human-centred usability and security research through six empirical studies, including remote and lab VR studies as well as video prototypes as part of online surveys.
It was found that VR-based usability and security evaluations of authentication prototypes, where users provide touch, mid-air, and eye-gaze input, greatly match the findings from the original real-world evaluations. This thesis further investigated the effectiveness of VR studies by exploring three core topics in the authentication domain: First, the challenges around in-the-wild shoulder surfing studies were addressed. Two novel VR shoulder surfing methods were implemented to contribute towards realistic shoulder surfing research and explore the use of VR studies for security evaluations. This was found to allow researchers to provide a bridge over the methodological gap between lab and field studies. Second, the ethical and legal barriers when conducting in situ usability research on authentication systems were addressed. It was found that VR studies can represent plausible authentication environments and that a prototypeâs in situ usability evaluation results deviate from traditional lab evaluations. Finally, this thesis contributes a novel evaluation method to remotely study interactive VR replicas of real-world prototypes, allowing researchers to move experiments that involve hardware prototypes out of physical laboratories and potentially increase a sampleâs diversity and size.
The thesis concludes by discussing the implications of using VR studies for prototype usability and security evaluations. It lays the foundation for establishing VR studies as a powerful, well-evaluated research method and unfolds its methodological advantages and disadvantages
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