10 research outputs found
Action Selection for Interaction Management: Opportunities and Lessons for Automated Planning
The central problem in automated planning---action selection---is also a
primary topic in the dialogue systems research community, however, the
nature of research in that community is significantly different from that
of planning, with a focus on end-to-end systems and user evaluations. In
particular, numerous toolkits are available for developing speech-based
dialogue systems that include not only a method for representing states and
actions, but also a mechanism for reasoning and selecting the actions,
often combined with a technical framework designed to simplify the task of
creating end-to-end systems. We contrast this situation with that of
automated planning, and argue that the dialogue systems community could
benefit from some of the directions adopted by the planning community, and
that there also exist opportunities and lessons for automated planning
Action Selection for Interaction Management: Opportunities and Lessons for Automated Planning
The central problem in automated planning---action selection---is also a
primary topic in the dialogue systems research community, however, the
nature of research in that community is significantly different from that
of planning, with a focus on end-to-end systems and user evaluations. In
particular, numerous toolkits are available for developing speech-based
dialogue systems that include not only a method for representing states and
actions, but also a mechanism for reasoning and selecting the actions,
often combined with a technical framework designed to simplify the task of
creating end-to-end systems. We contrast this situation with that of
automated planning, and argue that the dialogue systems community could
benefit from some of the directions adopted by the planning community, and
that there also exist opportunities and lessons for automated planning
Robotic design and modelling of medical lower extremity exoskeletons
This study aims to explain the development of the robotic Lower Extremity Exoskeleton (LEE) systems between 1960
and 2019 in chronological order. The scans performed in the exoskeleton system’s design have shown that a modeling
program, such as AnyBody, and OpenSim, should be used first to observe the design and software animation, followed
by the mechanical development of the system using sensors and motors. Also, the use of OpenSim and AnyBody
musculoskeletal system software has been proven to play an essential role in designing the human-exoskeleton by
eliminating the high costs and risks of the mechanical designs. Furthermore, these modeling systems can enable rapid
optimization of the LEE design by detecting the forces and torques falling on the human muscles
Investigating Fluidity for Human-Robot Interaction with Real-Time, Real-World Grounding Strategies
Hough J, Schlangen D. Investigating Fluidity for Human-Robot Interaction with Real-Time, Real-World Grounding Strategies. In: Proceedings of the 17th Annual SIGdial Meeting on Discourse and Dialogue. 2016
Supporting Spoken Assistant Systems with a Graphical User Interface that Signals Incremental Understanding and Prediction State
Kennington C, Schlangen D. Supporting Spoken Assistant Systems with a Graphical User Interface that Signals Incremental Understanding and Prediction State. In: Proceedings of the 17th Annual SIGdial Meeting on Discourse and Dialogue. 2016
Spoken dialogue systems: architectures and applications
171 p.Technology and technological devices have become habitual and omnipresent. Humans need to learn tocommunicate with all kind of devices. Until recently humans needed to learn how the devices expressthemselves to communicate with them. But in recent times the tendency has become to makecommunication with these devices in more intuitive ways. The ideal way to communicate with deviceswould be the natural way of communication between humans, the speech. Humans have long beeninvestigating and designing systems that use this type of communication, giving rise to the so-calledSpoken Dialogue Systems.In this context, the primary goal of the thesis is to show how these systems can be implemented.Additionally, the thesis serves as a review of the state-of-the-art regarding architectures and toolkits.Finally, the thesis is intended to serve future system developers as a guide for their construction. For that
The significance of silence. Long gaps attenuate the preference for ‘yes’ responses in conversation.
In conversation, negative responses to invitations, requests, offers and the like more often occur with a delay – conversation analysts talk of them as dispreferred. Here we examine the contrastive cognitive load ‘yes’ and ‘no’ responses make, either when given relatively fast (300 ms) or delayed (1000 ms). Participants heard minidialogues, with turns extracted from a spoken corpus, while having their EEG recorded. We find that a fast ‘no’ evokes an N400-effect relative to a fast ‘yes’, however this contrast is not present for delayed responses. This shows that an immediate response is expected to be positive – but this expectation disappears as the response time lengthens because now in ordinary conversation the probability of a ‘no’ has increased. Additionally, however, 'No' responses elicit a late frontal positivity both when they are fast and when they are delayed. Thus, regardless of the latency of response, a ‘no’ response is associated with a late positivity, since a negative response is always dispreferred and may require an account. Together these results show that negative responses to social actions exact a higher cognitive load, but especially when least expected, as an immediate response
Spoken dialogue systems: architectures and applications
171 p.Technology and technological devices have become habitual and omnipresent. Humans need to learn tocommunicate with all kind of devices. Until recently humans needed to learn how the devices expressthemselves to communicate with them. But in recent times the tendency has become to makecommunication with these devices in more intuitive ways. The ideal way to communicate with deviceswould be the natural way of communication between humans, the speech. Humans have long beeninvestigating and designing systems that use this type of communication, giving rise to the so-calledSpoken Dialogue Systems.In this context, the primary goal of the thesis is to show how these systems can be implemented.Additionally, the thesis serves as a review of the state-of-the-art regarding architectures and toolkits.Finally, the thesis is intended to serve future system developers as a guide for their construction. For that