113 research outputs found

    Analysis of multi-cluster computing systems with processor heterogeneity

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    This paper addresses the problem of performance modeling of heterogeneous multi-cluster computing systems. We present an analytical model that can be employed to explore the effectiveness of different design approaches so that one can have an intelligent choice during design and evaluation of a cost effective large-scale heterogeneous distributed computing system. The proposed model considers stochastic quantities as well as processor heterogeneity of the target system. The analysis is based on a parametric fat-tree network, the m-port n-tree, and a deterministic routing algorithm. The correctness of the proposed model is validated through comprehensive simulation of different types of clusters.<br /

    A program-driven parallel machine simulation environment

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    [[abstract]]In recent years, it has been very popular to employ discrete-event simulation as a hardware architecture analytical tool to study distributed-memory multicomputers and shared-memory multiprocessors. After the hardware architecture prototype has been completed, a complete and detailed machine simulation environment can be utilized to evaluate the architecture's efficiency under real operating systems and application software. In this article, we discuss all the development and implementation of a program-executable Transputer network multicomputer as well as 80x86 series multiprocessors, and how they can be operated. On another level, owing to the extreme complexity of the simulated computer systems, parallel discrete-event simulation has also been used to shorten the time of running the simulation. In practice, this simulator can solve problems through a network connection with many workstations. Some of the workstations may be in charge of computing, while others can be responsible for the management of memory, thus making it simpler to establish a parallel machine simulation environment. In addition to providing an environment for programs to execute on it, such a simulator also calculates the time spent in running these programs, so as to evaluate the feasibility for these application programs to run on a hardware system.[[conferencetype]]國際[[conferencedate]]19981214~19981216[[conferencelocation]]Tainan, Taiwa

    Workload balancing in distributed virtual reality environments

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    Virtual Reality (VR) has grown to become state-of-theart technology in many business- and consumer oriented E-Commerce applications. One of the major design challenges of VR environments is the placement of the rendering process. The rendering process converts the abstract description of a scene as contained in an object database to an image. This process is usually done at the client side like in VRML [1] a technology that requires the client’s computational power for smooth rendering. The vision of VR is also strongly connected to the issue of Quality of Service (QoS) as the perceived realism is subject to an interactive frame rate ranging from 10 to 30 frames-per-second (fps), real-time feedback mechanisms and realistic image quality. These requirements overwhelm traditional home computers or even high sophisticated graphical workstations over their limits. Our work therefore introduces an approach for a distributed rendering architecture that gracefully balances the workload between the client and a clusterbased server. We believe that a distributed rendering approach as described in this paper has three major benefits: It reduces the clients workload, it decreases the network traffic and it allows to re-use already rendered scenes

    NC-G-SIM: A Parameterized Generic Simulator for 2D-Mesh, 3D-Mesh

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    As chip density keeps doubling during each course of generation, the use of NoC has become an integral part of modern microprocessors and a very prevalent architectural feature of all types of SoCs. To meet the ever expanding communication challenges, diverse and novel NoC solutions are being developed which rely on accurate modeling and simulations to evaluate the impact and analyze their performances. Consequently, this aggravates the need to rely on simulation tools to probe and optimize these NoC architectures. In this work, we present NC-G-SIM (Network on Chip-Generic-SIMulator), a highly flexible, modular, cycle-accurate, configurable simulator for NoCs. To make NC-G-SIM suitable for advanced NoC exploration, it is made highly generic that supports extensive range of cores in any kind of topology whether 2D, 3D or irregular. Simulation results have been evaluated in terms of latencies, throughput and the amount of energy consumed during the simulation period at different levels

    An empirical evaluation of techniques for parallel simulation of message passing networks

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    209 p.[EN]In the field of computer design, simulation is an essential tool to validate and evaluate architectural proposals. Conventional simulation techniques, designed for their use in sequential computers, are too slow if the system to simulate is large or complex. The aim of this work is to search for techniques to accelerate simulations exploiting the parallelism available in current, commercial multicomputers, and to use these techniques to study a model of a message router. This router has been designed to constitute the communication infrastructure of a (hypothetical) massively parallel computer. Three parallel simulation techniques have been considered: synchronous, asynchronous-conservative and asynchronous-optimistic. These algorithms have been implemented in three multicomputers: a transputer-based Supernode, an Intel Paragon and a network of workstations. The influence that factors such as the characteristics of the simulated models, the organization of the simulators and the characteristics of the target multicomputers have in the performance of the simulations has been measured and characterized. It is concluded that optimistic parallel simulation techniques are not suitable for the considered kind of models, although they may provide good performance in other environments. A network of workstations is not the right platform for our experiments, because the communication demands of the parallel simulators surpass the abilities of local area networks—the granularity is too fine. Synchronous and conservative parallel simulation techniques perform very well in the Supernode and in the Paragon, specially if the model to simulate is complex or large—precisely the worst case for traditional, sequential simulators. This way, studies previously considered as unrealizable, due to their exceedingly high computational cost, can be performed in reasonable times. Additionally, the spectrum of possibilities of using multicomputers can be broadened to execute more than numeric applications.[ES]En el ámbito del diseño de computadores, la simulación es una herramienta imprescindible para la validación y evaluación de cualquier propuesta arquitectónica. Las ténicas convencionales de simulación, diseñadas para su utilización en computadores secuenciales, son demasiado lentas si el sistema a simular es grande o complejo. El objetivo de esta tesis es buscar técnicas para acelerar estas simulaciones, aprovechando el paralelismo disponible en multicomputadores comerciales, y usar esas técnicas para el estudio de un modelo de encaminador de mensajes. Este encaminador está diseñado para formar infraestructura de comunicaciones de un hipotético computador masivamente paralelo. En este trabajo se consideran tres técnicas de simulación paralela: síncrona, asíncrona-conservadora y asíncrona-optimista. Estos algoritmos se han implementado en tres multicomputadores: un Supernode basado en Transputers, un Intel Paragon y una red de estaciones de trabajo. Se caracteriza la influencia que tienen en las prestaciones de los simuladores aspectos tales como los parámetros del modelo simulado, la organización del simulador y las características del multicomputador utilizado. Se concluye que las técnicas de simulación paralela optimista no resultan adecuadas para trabajar con el modelo considerado, aunque pueden ofrecer un buen rendimiento en otros entornos. La red de estaciones de trabajo no resulta una plataforma apropiada para estas simulaciones, ya que una red local no reúne condiciones para la ejecución de aplicaciones paralelas de grano fino. Las técnicas de simulación paralela síncrona y conservadora dan muy buenos resultados en el Supernode y en el Paragon, especialmente si el modelo a simular es complejo o grande—precisamente el peor caso para los algoritmos secuenciales. De esta forma, estudios previamente considerados inviables, por ser demasiado costosos computacionalmente, pueden realizarse en tiempos razonables. Además, se amplía el espectro de posibilidades de los multicomputadores, utilizándolos para algo más que aplicaciones numéricas.Este trabajo ha sido parcialmente subvencionado por la Comisión Interministerial de Ciencia y Tecnología, bajo contrato TIC95-037

    An analytical model for virtual cut-through routing

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    An analytical model of a network with 2-dim torus topology and virtual cut-through routing has been considered in order to find out and analyze certain relationships between network parameters, load and performance. An exact expression for the saturation point (message generation rate at which network saturates) and expressions for the latency as a function of the message generation rate under the assumptions of the “mean field” theory have been obtained. It has been found that the saturation point is inversely proportional to the message length and to the distance between the source and destination. The theoretical results are in a good agreement with small-scale simulation experiments.Accepted manuscrip

    Predictive and distributed routing balancing (PR-DRB) : high speed interconnection networks

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    Current parallel applications running on clusters require the use of an interconnection network to perform communications among all computing nodes available. Imbalance of communications can produce network congestion, reducing throughput and increasing latency, degrading the overall system performance. On the other hand, parallel applications running on these networks posses representative stages which allow their characterization, as well as repetitive behavior that can be identified on the basis of this characterization. This work presents the Predictive and Distributed Routing Balancing (PR-DRB), a new method developed to gradually control network congestion, based on paths expansion, traffic distribution and effective traffic load, in order to maintain low latency values. PR-DRB monitors messages latencies on intermediate routers, makes decisions about alternative paths and record communication pattern information encountered during congestion situation. Based on the concept of applications repetitiveness, best solution recorded are reapplied when saved communication pattern re-appears. Traffic congestion experiments were conducted in order to evaluate the performance of the method, and improvements were observed.Les aplicacions paral·leles actuals en els Clústers requereixen l'ús d'una xarxa d'interconnexió per comunicar a tots els nodes de còmput disponibles. El desequilibri en la càrrega de comunicacions pot congestionar la xarxa, incrementant la latència i disminuint el throughput, degradant el rendiment total del sistema. D'altra banda, les aplicacions paral·leles que s'executen sobre aquestes xarxes contenen etapes representatives durant la seva execució les quals permeten caracteritzar-les, a més d'extraure un comportament repetitiu que pot ser identificat en base a aquesta caracterització. Aquest treball presenta el Balanceig Predictiu de Encaminament Distribuït (PR-DRB), un nou mètode desenvolupat per controlar la congestió a la xarxa en forma gradual, basat en l'expansió de camins, la distribució de trànsit i càrrega efectiva actual per tal de mantenir una latència baixa. PR-DRB monitoritza la latència dels missatges en els encaminadors, pren decisions sobre els camins alternatius a utilitzar i registra la informació de la congestió sobre la base del patró de comunicacions detectat, utilitzant com a concepte base la repetitivitat de les aplicacions per després tornar a aplicar la millor solució quan aquest patró es repeteixi. Experiments de trànsit amb congestió van ser portats a terme per avaluar el rendiment del mètode, els quals van mostrar la bondat del mateix.Las aplicaciones paralelas actuales en los Clústeres requieren el uso de una red de interconexión para comunicar a todos los nodos de cómputo disponibles. El desbalance en la carga de comunicaciones puede congestionar la red, incrementando la latencia y disminuyendo el throughput, degradando el rendimiento total del sistema. Por otro lado, las aplicaciones paralelas que corren sobre estas redes contienen etapas representativas durante su ejecución las cuales permiten caracterizarlas, además de un comportamiento repetitivo que puede ser identificado en base a dicha caracterización. Este trabajo presenta el Balanceo Predictivo de Encaminamiento Distribuido (PR-DRB), un nuevo método desarrollado para controlar la congestión en la red en forma gradual; basado en la expansión de caminos, la distribución de tráfico y carga efectiva actual, a fin de mantener una latencia baja. PR-DRB monitorea la latencia de los mensajes en los encaminadores, toma decisiones sobre los caminos alternativos a utilizar y registra la información de la congestión en base al patrón de comunicaciones detectado, usando como concepto base la repetitividad de las aplicaciones para luego volver a aplicar la mejor solución cuando dicho patrón se repita. Experimentos de tráfico con congestión fueron llevados a cabo para evaluar el rendimiento del método, los cuales mostraron la bondad del mismo
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