1,124 research outputs found
Overview on agent-based social modelling and the use of formal languages
Transdisciplinary Models and Applications investigates a variety of programming languages used in validating and verifying models in order to assist in their eventual implementation. This book will explore different methods of evaluating and formalizing simulation models, enabling computer and industrial engineers, mathematicians, and students working with computer simulations to thoroughly understand the progression from simulation to product, improving the overall effectiveness of modeling systems.Postprint (author's final draft
Software, architecture, and participatory design
Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on `design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of `participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different
Proceedings of International Workshop "Global Computing: Programming Environments, Languages, Security and Analysis of Systems"
According to the IST/ FET proactive initiative on GLOBAL COMPUTING, the goal is to obtain techniques (models, frameworks, methods, algorithms) for constructing systems that are flexible, dependable, secure, robust and efficient.
The dominant concerns are not those of representing and manipulating data efficiently but rather those of handling the co-ordination and interaction, security, reliability, robustness, failure modes, and control of risk of the entities in the system and the overall design, description and performance of the system itself.
Completely different paradigms of computer science may have to be developed to tackle these issues effectively. The research should concentrate on systems having the following characteristics: • The systems are composed of autonomous computational entities where activity is not centrally controlled, either because global control is impossible or impractical, or because the entities are created or controlled by different owners.
• The computational entities are mobile, due to the movement of the physical platforms or by movement of the entity from one platform to another.
• The configuration varies over time. For instance, the system is open to the introduction of new computational entities and likewise their deletion.
The behaviour of the entities may vary over time.
• The systems operate with incomplete information about the environment.
For instance, information becomes rapidly out of date and mobility requires information about the environment to be discovered.
The ultimate goal of the research action is to provide a solid scientific foundation for the design of such systems, and to lay the groundwork for achieving effective principles for building and analysing such systems.
This workshop covers the aspects related to languages and programming environments as well as analysis of systems and resources involving 9 projects (AGILE , DART, DEGAS , MIKADO, MRG, MYTHS, PEPITO, PROFUNDIS, SECURE) out of the 13 founded under the initiative. After an year from the start of the projects, the goal of the workshop is to fix the state of the art on the topics covered by the two clusters related to programming environments and analysis of systems as well as to devise strategies and new ideas to profitably continue the research effort towards the overall objective of the initiative.
We acknowledge the Dipartimento di Informatica and Tlc of the University of Trento, the Comune di Rovereto, the project DEGAS for partially funding the event and the Events and Meetings Office of the University of Trento for the valuable collaboration
Applications of Virtual Reality
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students
An Introduction to Ontologies and Ontology Engineering
In the last decades, the use of ontologies in information systems has become more and more popular in various fields, such as web technologies, database integration, multi agent systems, natural language processing, etc. Artificial intelligent researchers have initially borrowed the word “ontology” from Philosophy, then the word spread in many scientific domain and ontologies are now used in several developments. The main goal of this chapter is to answer generic questions about ontologies, such as: Which are the different kinds of ontologies? What is the purpose of the use of ontologies in an application? Which methods can I use to build an ontology
Uncertainty representation in software models: a survey
This paper provides a comprehensive overview and analysis of research work on how uncertainty is currently represented in software models. The survey presents the definitions and current research status of different proposals for addressing uncertainty modeling and introduces a classification framework that allows to compare and classify existing proposals, analyze their current status and identify new trends. In addition, we discuss possible future research directions, opportunities and challenges.This work is partially supported by the European Commission (FEDER) and the Spanish Government under projects APOLO (US1264651), HORATIO (RTI2018-101204-B-C21), EKIPMENT-PLUS (P18-FR-2895) and COSCA (PGC2018-094905-B-I00)
Overview on Agent-Based Social Modelling and the Use of Formal Languages
The use of agent-based modelling and simulation techniques in the social sciences has flourished in the recent decades. The main reason is that the object of study in these disciplines, human society present or past, is difficult to analyse through classical analytical techniques. Population dynamics and structures are inherently complex. Thus, other methodological techniques need to be found to more adequately study this field. In this context, agent-based modelling is encouraging the introduction of computer simulations to examine behavioural patterns in complex systems. Simulation provides a tool to artificially examine societies where a big number of actors with decision capacity coexist and interact. However, formal modelling in these areas has not traditionally been used compared to other fields of science, in particular in their use of formal languages during the modelling process. In this chapter, the authors aim to revise the most relevant aspects on modelling in social sciences and to discuss the use formal languages by social scientists
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