14,053 research outputs found
Differences in Information and Computer Technology by Socioeconomic Status, Gender, and Age
This literature review will evaluate how information and computer technology (ICT) use differs by socio-economic status, gender, and age in social science research. After an introductory section, each of the three independent variables will be introduced and the findings within the literature pertaining to each variable will be discussed. As part of that discussion, I will also compare results cross-nationally to determine if significant relationships related to use are consistent across nations. Since a majority of the articles reviewed are quantitative in nature, most of my review will discuss each variable\u27s statistical significance and whether it has a positive or negative relationship with ICT use. However, qualitative research is also represented in the literature, particularly in the area of gender, thus the quality of information and computer technology use will also be discussed. This review concludes with a summary of the findings, its limitations, and suggestions for future research
Conceptualizing and illustrating the digital lifestyle of youth
This research looks at the psychosocial content and nature of the concept of the digital lifestyle when applied to pre-teens and teenagers. The concept of lifestyle is analyzed to assess whether the digital technological context is an acceptable framework to characterize the daily life of pre-teens and teenagers. Five dimensions of the digital lifestyle concept were useful to structure more than 200 technologically aware young consumers who discussed the meaning and usage of several digital devices.Consumer psychology, Internet, teenagers
Why young consumers are not open to mobile marketing communications
This paper explores young people's motivations for using mobile phones. Older adolescents' everyday use of traditional and new forms of mediated communication were explored in the context of their everyday lives, with data generated from self-completion questionnaires, diaries and mini focus groups. The findings confirm the universal appeal of mobile phones to a youth audience. Social and entertainment-related motivations dominated, while information and commercially orientated contact were less appealing. While marketers are excited by the reach and possibilities for personalisation offered by mobile phones, young people associated commercial appropriation of this medium with irritation, intrusion and mistrust. In other words, while marketers celebrated mobile phones as a 'brand in the hand' of youth markets, young people themselves valued their mobiles as a 'friend in the hand'. This suggests that the way forward for mobile marketing communications is not seeking or pretending to be young consumers' friend, butrather offering content that helps them maintain or develop the personal friendships that matter to them
Smartphones
Many of the research approaches to smartphones actually regard them as more or less transparent points of access to other kinds of communication experiences. That is, rather than considering the smartphone as something in itself, the researchers look at how individuals use the smartphone for their communicative purposes, whether these be talking, surfing the web, using on-line data access for off-site data sources, downloading or uploading materials, or any kind of interaction with social media. They focus not so much on the smartphone itself but on the activities that people engage in with their smartphones
Pre-teen cell phone adoption: consequences for later patterns of phone usage and involvement
Contents: 1. Introduction; 2. The particular proneness of adolescents to use mobile phones; 3. The consequences of earlier adoption as a focus of research; 4. Data and Methodology; 5. Empirical results; 5. 1.The rapid trend toward ever earlier initial adoption; 5.2 Intensity of phone usage; 5.3 Extensity and intensity of phone partner networks; 5.4 Temporal accessibility; 5.5 Affective mobile phone involvement; 5.6 The changes of early adoption effects with increasing age; 5.7 Early adoption and divergences between genders; 6. Conclusions; References
Investigating the extent to which children use mobile phone application stores
This paper reports the results of a short survey aimed at examining the extent to which children use mobile phone application stores. Aspects investigated included whether children used application stores on their own or parentsâ devices, how children use application stores and whether they think app stores could be improved. The key contribution of this paper is the provision of evidence that children are prolific users of smart phone application stores, children are using both their parents phones and their own phones to access app stores and over half the children who download games do so at a rate of 1-2 per week. The paper also looks at how children choose the games they do on the app store and their view on how easy it is to find their chosen game. Over half the children who download games do so either having played the game before or on the recommendation of a friend. The findings raise issues about the design of app store interfaces / information architectures and whether or not children should be considered in the design of future app store interfaces
The potential impact of internet and mobile use on headache and other somatic symptoms in adolescence. a population-based cross-sectional study
Objective.âThe purpose of this cross-sectional study was to determine whether migraine or tension-type headaches are associated with abuse of the internet and/or mobile phones and to explore whether headache and the abuse of the two technologies are associated with sleep disturbances and other self-reported somatic symptoms.
Background.âIn the last several years, estimates indicate the increasing pervasiveness of the internet and other technologies in the lives of young people, highlighting the impact on well-being.
Design.âA population-based cross-sectional study was conducted between February 2013 and June 2014.
Method.âThe initial sample was composed of 1004 Italian students (aged 10â16 years) recruited within public middle schools not randomly selected in central Italy. The final convenience sample consisted of 841 students (Males551.1%; Females548.9%) who were included in the analysis. Data were collected using self-reported measures.
Results.âHeadache was reported by 28.0% of the total sample. A significant relationship was determined with gender (v2(1)57.78, P < .01), with female students being overrepresented in the headache group. Approximately 39.6% of subjects were non-abusers of both technologies, internet and mobile. Mobile only abusers were approximately 26.0% of the study population; internet only abusers were approximately 14.9%; and abusers of both media were 19.5%. No significant relationship was found between students with and without headache with respect to the abuse of internet and mobile phone categories (headache was, respectively, the 26% in no abusers, the 30% in internet abusers, the 29% in mobile abusers, and the 29% in internet and mobile abusers, P5.86). Additionally, also by excluding the no headache group, the relationship between the two groups of headache (migraine and tension type headache) and the abuse of media (tension type headache was the 31% in no abusers, the 43% in internet abusers, the 49% in mobile abusers, and the 29% in internet and mobile abusers) is not statistically significant (P5.06). No significant relationship emerged between headache and the internet and mobile phone addiction groups (headache was the 28% in no addiction group, the 35% in mobile addiction group, the 25% of internet addiction group, and the 28% in mobile and internet addiction group, P5.57) as well as no significant relationship was found when only the different headache types were considered (tension type headache was the 39% in no addiction group, the 40% in mobile addiction group, the 32% in internet addiction group, and the 31% in mobile and internet addiction group,P5.71). Daily internet users reported higher median scores for somatic symptoms than the occasional internet users in the no-headache group (Kruskal-Wallis v2 (1)55.44, P5.02) and in the migraine group (Kruskal-Wallis v2 (1)56.54, P5.01
Recommended from our members
Predictors of problematic internet and mobile phone usage in adolescents
This study uses an innovative statistical strategy to test the role of certain variables as predictors of problematic Internet and mobile phone usage among adolescents in Spain and in the United Kingdom . A paper-and-pencil questionnaire was used, with socio-demographics and patterns of technology usage as variables, and two tests were administered: the Problematic Internet Entertainment Use Scale for Adolescents (PIEUSA) and the Mobile Phone Problem Use Scale for Adolescents (MPPUSA). The overall sample size was 2228 high school students aged between 11 and 18 from Barcelona and London. PIEUSA and MPPUSA scores were transformed into normed scores, and both were then dichotomized according to three statistical criteria as cut-off points (i.e., median, 80th percentile, and extreme scores below the 25th percentile and above the 75th percentile) in order to establish the relationship between the variables above and the excessive use of the Internet or mobile phones, using a binary logistic regression. The results show that the best predictive model for both technologies includes socio-demographic variables as predictors of extreme scores for excessive Internet and mobile phone usage, with good sensitivity, specificity and classification accuracy, as well as a notable capacity for discrimination according to the receiver-operating characteristic curve. Implications of these findings are discussed
QR code awareness in Stockholm, Sweden
This tech report describes the findings of a street survey on
awareness of QR codes (2D barcodes) of the general public in
Stockholm, Sweden. 108 passers-by were surveyed. Of these
participants, a large majority (77%) did not recognize a QR code, and
8% reported seeing such a code before, but did not know it could be
scanned using a mobile phone app. Only 15% knew what the shown QR code
was, and that it could be read using a QR code reader on a mobile
phone. The awareness of QR codes by the general public could be
considered rather low, and their utility in Swedish public settings is
currently debatable
- âŠ