18,244 research outputs found

    WARP: A ICN architecture for social data

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    Social network companies maintain complete visibility and ownership of the data they store. However users should be able to maintain full control over their content. For this purpose, we propose WARP, an architecture based upon Information-Centric Networking (ICN) designs, which expands the scope of the ICN architecture beyond media distribution, to provide data control in social networks. The benefit of our solution lies in the lightweight nature of the protocol and in its layered design. With WARP, data distribution and access policies are enforced on the user side. Data can still be replicated in an ICN fashion but we introduce control channels, named \textit{thread updates}, which ensures that the access to the data is always updated to the latest control policy. WARP decentralizes the social network but still offers APIs so that social network providers can build products and business models on top of WARP. Social applications run directly on the user's device and store their data on the user's \textit{butler} that takes care of encryption and distribution. Moreover, users can still rely on third parties to have high-availability without renouncing their privacy

    Security by Spatial Reference:Using Relative Positioning to Authenticate Devices for Spontaneous Interaction

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    Spontaneous interaction is a desirable characteristic associated with mobile and ubiquitous computing. The aim is to enable users to connect their personal devices with devices encountered in their environment in order to take advantage of interaction opportunities in accordance with their situation. However, it is difficult to secure spontaneous interaction as this requires authentication of the encountered device, in the absence of any prior knowledge of the device. In this paper we present a method for establishing and securing spontaneous interactions on the basis of emphspatial references that capture the spatial relationship of the involved devices. Spatial references are obtained by accurate sensing of relative device positions, presented to the user for initiation of interactions, and used in a peer authentication protocol that exploits a novel mechanism for message transfer over ultrasound to ensures spatial authenticity of the sender

    C3PO: a Spontaneous and Ephemeral Social Networking Framework for a collaborative Creation and Publishing of Multimedia Contents

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    International audienceOnline social networks have been adopted by a large part of the population, and have become in few years essential communication means and a source of information for journalists. Nevertheless, these networks have some drawbacks that make people reluctant to use them, such as the impossibility to claim for ownership of data and to avoid commercial analysis of them, or the absence of collaborative tools to produce multimedia contents with a real editorial value. In this paper, we present a new kind of social networks, namely spontaneous and ephemeral social networks (SESNs). SESNs allow people to collaborate spontaneously in the production of multimedia documents so as to cover cultural and sport events

    Profile-Based Ad Hoc Social Networking Using Wi-Fi Direct on the Top of Android

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    Ad-hoc Social Networks have become popular to support novel applications related to location-based mobile services that are of great importance to users and businesses. Unlike traditional social services using a centralized server to fetch location, ad-hoc social network services support infrastructure less real-time social networking. It allows users to collaborate and share views anytime anywhere. However, current ad-hoc social network applications are either not available without rooting the mobile phones or don't filter the nearby users based on common interests without a centralized server. This paper presents an architecture and implementation of social networks on commercially available mobile devices that allow broadcasting name and a limited number of keywords representing users' interests without any connection in a nearby region to facilitate matching of interests. The broadcasting region creates a digital aura and is limited by WiFi region that is around 200 meters. The application connects users to form a group based on their profile or interests using peer-to-peer communication mode without using any centralized networking or profile matching infrastructure. The peer-to-peer group can be used for private communication when the network is not available

    Quality management of surveillance multimedia streams via federated SDN controllers in Fiwi-iot integrated deployment environments

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    Traditionally, hybrid optical-wireless networks (Fiber-Wireless - FiWi domain) and last-mile Internet of Things edge networks (Edge IoT domain) have been considered independently, with no synergic management solutions. On the one hand, FiWi has primarily focused on high-bandwidth and low-latency access to cellular-equipped nodes. On the other hand, Edge IoT has mainly aimed at effective dispatching of sensor/actuator data among (possibly opportunistic) nodes, by using direct peer-to-peer and base station (BS)-assisted Internet communications. The paper originally proposes a model and an architecture that loosely federate FiWi and Edge IoT domains based on the interaction of FiWi and Edge IoT software defined networking controllers: The primary idea is that our federated controllers can seldom exchange monitoring data and control hints the one with the other, thus mutually enhancing their capability of end-to-end quality-aware packet management. To show the applicability and the effectiveness of the approach, our original proposal is applied to the notable example of multimedia stream provisioning from surveillance cameras deployed in the Edge IoT domain to both an infrastructure-side server and spontaneously interconnected mobile smartphones; our solution is able to tune the BS behavior of the FiWi domain and to reroute/prioritize traffic in the Edge IoT domain, with the final goal to reduce latency. In addition, the reported application case shows the capability of our solution of joint and coordinated exploitation of resources in FiWi and Edge IoT domains, with performance results that highlight its benefits in terms of efficiency and responsiveness

    Spiderweb:A Social Mobile Network

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