187 research outputs found

    Automatic compensating cleanup operation

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    Journal ArticleToday's part geometries are becoming ever more complex and require more accurate tool path to manufacture. Machining process efficiency is also a major consideration for designers as well as manufacturing engineers. Although the current advanced CAD/CAM systems have greatly improved the efficiency and accuracy of machining with the introduction of Numerically Controlled (NC) machining, excessive material may still be left on the finished part due to machining constraints, including the inaccessibility of the designed part geometry with respect the cutter, machine motion constraints like ramp angles, specific cutting patterns, etc. Polishing operations such as grinding and hand finishing are quite time consuming and expensive and may damage the surface of the part or introduce inaccuracies because of human errors. Although most of the existing machining approaches attempt to reduce such excessive restmaterials by modifying NC tool paths, none of them is satisfactory. They can be time consuming, error prone, computationally intensive, too complicated to implement, and limited to certain problem domains. A compensating cleanup tool path will be developed in this research to automatically remove these excessive material from the finish part. This method greatly reduces the burden of hand finishing and polishing and also reduces the error and complexities introduced in manually generating cleanup tool paths in the shop floor. More important, the tool path generated by this method will reduce the machining time and increase tool life compared with optimized tool path which left no excessive material behind

    From computer-aided to intelligent machining: Recent advances in computer numerical control machining research

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    The aim of this paper is to provide an introduction and overview of recent advances in the key technologies and the supporting computerized systems, and to indicate the trend of research and development in the area of computational numerical control machining. Three main themes of recent research in CNC machining are simulation, optimization and automation, which form the key aspects of intelligent manufacturing in the digital and knowledge based manufacturing era. As the information and knowledge carrier, feature is the efficacious way to achieve intelligent manufacturing. From the regular shaped feature to freeform surface feature, the feature technology has been used in manufacturing of complex parts, such as aircraft structural parts. The authors’ latest research in intelligent machining is presented through a new concept of multi-perspective dynamic feature (MpDF), for future discussion and communication with readers of this special issue. The MpDF concept has been implemented and tested in real examples from the aerospace industry, and has the potential to make promising impact on the future research in the new paradigm of intelligent machining. The authors of this paper are the guest editors of this special issue on computational numerical control machining. The guest editors have extensive and complementary experiences in both academia and industry, gained in China, USA and UK

    Composing quadrilateral meshes for animation

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    The modeling-by-composition paradigm can be a powerful tool in modern animation pipelines. We propose two novel interactive techniques to compose 3D assets that enable the artists to freely remove, detach and combine components of organic models. The idea behind our methods is to preserve most of the original information in the input characters and blend accordingly where necessary. The first method, QuadMixer, provides a robust tool to compose the quad layouts of watertight pure quadrilateral meshes, exploiting the boolean operations defined on triangles. Quad Layout is a crucial property for many applications since it conveys important information that would otherwise be destroyed by techniques that aim only at preserving the shape. Our technique keeps untouched all the quads in the patches which are not involved in the blending. The resulting meshes preserve the originally designed edge flows that, by construction, are captured and incorporated into the new quads. SkinMixer extends this approach to compose skinned models, taking into account not only the surface but also the data structures for animating the character. We propose a new operation-based technique that preserves and smoothly merges meshes, skeletons, and skinning weights. The retopology approach of QuadMixer is extended to work on quad-dominant and arbitrary complex surfaces. Instead of relying on boolean operations on triangle meshes, we manipulate signed distance fields to generate an implicit surface. The results preserve most of the information in the input assets, blending accordingly in the intersection regions. The resulting characters are ready to be used in animation pipelines. Given the high quality of the results generated, we believe that our methods could have a huge impact on the entertainment industry. Integrated into current software for 3D modeling, they would certainly provide a powerful tool for the artists. Allowing them to automatically reuse parts of their well-designed characters could lead to a new approach for creating models, which would significantly reduce the cost of the process

    Multi-angle valve seat machining: experimental analysis and numerical modelling

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    Modern automotive manufacturers operate in highly competitive markets, heavily influenced by Government regulation and ever more environmentally conscious consumers. Modern high-temperature, high-pressure engines that use high hardness multi-angle valve seats are an attractive environmental option, but one that manufacturers find requires more advanced materials and tighter geometric tolerances to maintain engine performance.Tool manufacturers meet these increasingly tougher demands by using, higher hardness cutting materials such as polycrystalline cubic boron nitride (pcBN), that on paper, promise to wear at a lower rate, require less coolant and deliver tighter tolerances than their carbide counterparts.The low brittle fracture toughness of pcBN makes tools that use it vulnerable to minute chipping. A review of literature for this work pointed to no clear answer to this problem, although suggestions range from manufacturing defects, dynamic and flexibility problems with the production line machinery and fixtures, and radial imbalances in the cutting loads.This work set about experimentally investigating those potential explanations, coming to the conclusion that the high radial imbalance of the cutting loads is responsible for pcBN cutting insert failure during multi-angle valve seat machining, and that by simply relocating the cutting inserts around the multi angle cutting tool, the imbalance can be reduced, thus extending the life of the cutting inserts.It is not always easy to predict the imbalance due to the multiple flexibilities in the system, and simulating such a system in 3D with all its associated cutting phenomena such as friction, thermal expansion, chip flow and shearing, would call upon extraordinary computational power and extremely precise experimental inputs to reduce cumulative error.This thesis proves that such a 3D simulation can be made, that runs in exceptionally short durations compared to traditional methods, by making a number of simplifications.MSC Marc was used to host the simulation, with a parametric script written in Python responsible for generating the model geometry and cutter layout. A Fortran program was developed that is called upon by Marc to calculate the required cutting load outputs and generate new workpiece meshes as material is removed.</div

    An advanced prototyping process for highly accurate models in biomedical applications

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    An integrated prototyping process for the derivation of complex medical models is introduced. The use of medical models can support today’s medicine by improving diagnosis and surgical planning, teaching and patient information. To withstand the challenges of time and accuracy, a process for generating accurate virtual and physical medical models is needed. The introduced process offers the possibility to derive virtual and physical models for biomedical engineering applications. Reviewing the current situation of medical virtual prototyping and rapid prototyping applications, limitations were found related to the influential variables of data acquisition, data processing, virtual reality use, and rapid prototyping manufacturing. An integrated prototyping concept (MPP) is introduced for embedding virtual prototyping and rapid prototyping in biomedical applications. Data processing and 3D modeling of complex anatomical structures from computerized image data were investigated and discussed in detail. Finally, parameter analyses were evaluated to derive optimal parameters needed for preparing 3D models for virtual prototyping and rapid prototyping processing in medicine. Summarizing from the accuracy analysis, the present investigation is the first to examine tomographic scanning as decisive factor for inaccuracy of medical prototyping models. The human nose is an example of a complex anatomical geometry, which has been an object of scientific research interest for several years. One of the applications introduced here uses the developed MPP concept as basis for a procedure that generates animated medical models in a virtual reality environment. Although, attempts are being made to reconstruct the human nose as an experimental rapid prototyping model, a process for accurate reconstruction as a transparent rapid prototyping model is still missing. The MPP concept allows fabricating individual models of the human nose with a high level of accuracy and transparency. Finally, temporal analysis revealed major time improvements in modeling complex anatomical models compared to approaches without optimized process sequences and approved parameters. The prototyping of the human hip was the second example used. The results of this particular example emphasized the strengths of the medial prototyping process in preparing hip models for presurgery planning. Here, accuracy was enhanced considerably. Rapid prototyping hip models can provide assistance as a surgical planning tool in complex cases, especially in improving surgical results and implant stability. Thus, the accuracy and time of model generation is improved, thereby establishing a defined process for medical model generation. Considering the novel findings of broad improvements in accuracy and time, a new field of research is emerging, serving both virtual surgery applications and physical implant generation. The MPP developed in this work can be viewed as an initial approach for launching international standards of prototyping technologies in medicine

    THE POST-PROCESSING OF ADDITIVE MANUFACTURED POLYMERIC AND METALLIC PARTS

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    The traditional manufacturing industry has been revolutionized with the introduction of additive manufacturing which is based on layer-by-layer manufacturing. Due to these tool-free techniques, complex shape manufacturing becomes much more convenient in comparison to traditional machining. However, additive manufacturing comes with its inherent process characteristics of high surface roughness, which in turn effect fatigue strength as well as residual stresses. Therefore, in this paper, common post-processing techniques for additive manufactured (AM) parts were examined. The main objective was to analyze the finishing processes in terms of their ability to finish complicated surfaces and their performance were expressed as average surface roughness (Sa and Ra). The techniques were divided according to the materials they applied to and the material removal mechanism. It was found that chemical finishing significantly reduces surface roughness and can be used to finish parts with complicated geometry. Laser finishing, on the other hand, cannot be used to finish intricate internal surfaces. Among the mechanical abrasion methods, abrasive flow finishing shows optimum results in terms of its ability to finish complicated freeform cavities with improved accuracy for both polymer and metal parts. However, it was found that, in general, most mechanical abrasion processes lack the ability to finish complex parts. Moreover, although most of post-processing methods are conducted using single finishing processes, AM parts can be finished with hybrid successive processes to reap the benefits of different post-processing techniques and overcome the limitation of individual process

    Virtual prototyping with surface reconstruction and freeform geometric modeling using level-set method

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    More and more products with complex geometries are being designed and manufactured by computer aided design (CAD) and rapid prototyping (RP) technologies. Freeform surface is a geometrical feature widely used in modern products like car bodies, airfoils and turbine blades as well as in aesthetic artifacts. How to efficiently design and generate digital prototypes with freeform surfaces is an important issue in CAD. This paper presents the development of a Virtual Sculpting system and addresses the issues of surface reconstruction from dexel data structures and freeform geometric modeling using the level-set method from distance field structure. Our virtual sculpting method is based on the metaphor of carving a solid block into a 3D freeform object using a 3D haptic input device integrated with the computer visualization. This dissertation presents the result of the study and consists primarily of four papers --Abstract, page iv

    Design Improvement For Replica Trophy Using Reverse Engineering And Cnc Machining

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    Trophy represents of achievement or victory of a person or team from an event. Along with the technologies, the manufacturing of a trophy has become easier, faster and low cost needed to produce a part. Replica Trophy is a product that required to produce according to the theme of the event. Therefore, reverse engineering is the most suitable way which helps to accelerate the development a new product with using the existing object. This can reduce the time that needed to sketch or design a new product. With the help of 3D scanner can help to obtain the data of complex structure and reduce the time to measure the object. In this study, it is required to produce the replica trophy from the event of Hall of Fame USM (Sanggar Sanjung USM) which is an appreciation event of the USM staff. This project is to identify the existing type of product which relate to the theme of the event by using the knowledge of product design. The survey is conducted to the target market to analyze the customer response. Few concepts are generated for selection, the study regarding the ability and accuracy of the Next Engine 3D laser scanner need to be considered. The scanning result can improve by increasing the scanning speed and time to obtain a dense data of point of cloud. Surface reconstruction is undergone after obtaining the scan result. The CAD data required to optimize the dimension and positions of the object to the desired result. The design of the concept needs to include the design of the multiple usage of the replica trophy to increase the functionality of the trophy. The product concept will be fabricated by using CNC machining with the aid of CAM software. This approach could lead to shorter time-consuming as compared with applying forward engineering method

    Rationalization with ruled surfaces in architecture

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