17 research outputs found

    Predicting the Outcomes of NCAA Basketball Championship Games

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    This paper uses the difference in seeding ranks to predict the outcome of March Madness games. It updates the Boulier-Stekler method by predicting the outcomes by rounds. We also use the consensus rankings obtained from individuals, systems and poll. We conclude that the consensus rankings were slightly better predictors in the early rounds but had the same limitations as the seedings in the later rounds.Sports forecasts, March Madness, Ranking methods, Expert forecasts, Consensus forecasts

    Simulating NCAA Men\u27s Basketball Tournament Games

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    Using team averages in various statistical categories, such as field goals attempted, field goals converted, free throws attempted, free throws converted, turnovers, and offensive rebounds, we estimate the probability of a possession in a game ending in a free-throw attempt, shot attempt, or turnover. By utilizing these estimated possession outcome probabilities, we create a Monte Carlo model that simulates every possession in a NCAA Basketball Tournament game. The output of the model estimates the points scored for each team, the point spread, the total points for the game, and the chance of each team winning

    Sports Forecasting

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    A great amount of effort is spent in forecasting the outcome of sporting events, but few papers have focused exclusively on the characteristics of sports forecasts. Rather, many papers have been written about the efficiency of sports betting markets. As it turns out, it is possible to derive considerable information about the forecasts and the forecasting process from the studies that tested the markets for economic efficiency. Moreover, the huge number of observations provided by betting markets makes it possible to obtain robust tests of various forecasting hypotheses. This paper is concerned with a number of forecasting topics in horse racing and several team sports. The first topic involves the type of forecast that is made: picking a winner or predicting whether a particular team beats the point spread. Different evaluation procedures will be examined and alternative forecasting methods (models, experts, and the market) will be compared. The paper also examines the evidence about the existence of biases in the forecasts and concludes with the applicability of these results to forecasting in general.Sports forecasting, gambling markets, prediction markets

    Issues in Sports Forecasting

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    A great amount of effort is spent in forecasting the outcome of sporting events, but few papers have focused exclusively on the characteristics of sports forecasts. Rather, many papers have been written about the efficiency of sports betting markets. As it turns out, it is possible to derive considerable information about the forecasts and the forecasting process from the studies that tested the markets for economic efficiency. Moreover, the huge number of observations provided by betting markets makes it possible to obtain robust tests of various forecasting hypotheses. This paper is concerned with a number of forecasting topics in horse racing and several team sports. The first topic involves the type of forecast that is made: picking a winner or predicting whether a particular team beats the point spread. Different evaluation procedures will be examined and alternative forecasting methods (models, experts, and the market) will be compared. The paper also examines the evidence about the existence of biases in the forecasts and concludes with the applicability of these results to forecasting in general.sports forecasting; betting markets; efficiency; bias; sports models

    Tournaments and piece rates revisited: a theoretical and experimental study of output-dependent prize tournaments

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    Tournaments represent an increasingly important component of organizational compensation systems. While prior research focused on fixed-prize tournaments where the prize to be awarded is set in advance, we introduce ‘output-dependent prizes’ where the tournament prize is endogenously determined by agents’ output—it is high when the output is high and low when the output is low. We show that tournaments with output-dependent prizes outperform fixed-prize tournaments and piece rates. A multi-agent experiment supports the theoretical result

    A Logistic Regression/Markov Chain Model for NCAA Basketball

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    Each year, more than $3 billion is wagered on the NCAA Division I men’s basketball tournament. Most of that money is wagered in pools where the object is to correctly predict winners of each game, with emphasis on the last four teams remaining (the Final Four). In this paper, we present a combined logistic regression/Markov chain model for predicting the outcome of NCAA tournament games given only basic input data. Over the past 6 years, our model has been significantly more successful than the other common methods such as tournament seedings, the AP and ESPN/USA Today polls, the RPI, and the Sagarin ratings

    Music March Madness: Predicting the Winner of Locura de Marzo

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    Each Spring, thousands of middle and high school students enrolled in Spanish classes vote for their favorite songs in the annual Locura De Marzo competition. This alternative March Madness competition gives us an opportunity to build and test models to predict which songs will win which furthers the Hit Song Science literature. Using decision trees and support vector machine (SVM) models we find similarities with the challenge of predicting the popular NCAA Basketball bracket including the importance of seed and the difficulty in predicting a “perfect” bracke

    Entropy-Based Strategies for Multi-Bracket Pools

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    Much work in the March Madness literature has discussed how to estimate the probability that any one team beats any other team. There has been strikingly little work, however, on what to do with these win probabilities. Hence we pose the multi-brackets problem: given these probabilities, what is the best way to submit a set of nn brackets to a March Madness bracket challenge? This is an extremely difficult question, so we begin with a simpler situation. In particular, we compare various sets of nn randomly sampled brackets, subject to different entropy ranges or levels of chalkiness (rougly, chalkier brackets feature fewer upsets). We learn three lessons. First, the observed NCAA tournament is a "typical" bracket with a certain "right" amount of entropy (roughly, a "right" amount of upsets), not a chalky bracket. Second, to maximize the expected score of a set of nn randomly sampled brackets, we should be successively less chalky as the number of submitted brackets increases. Third, to maximize the probability of winning a bracket challenge against a field of opposing brackets, we should tailor the chalkiness of our brackets to the chalkiness of our opponents' brackets

    March madness prediction using machine learning techniques

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    Project Work presented as the partial requirement for obtaining a Master's degree in Information Management, specialization in Knowledge Management and Business IntelligenceMarch Madness describes the final tournament of the college basketball championship, considered by many as the biggest sporting event in the United States - moving every year tons of dollars in both bets and television. Besides that, there are 60 million Americans who fill out their tournament bracket every year, and anything is more likely than hit all 68 games. After collecting and transforming data from Sports-Reference.com, the experimental part consists of preprocess the data, evaluate the features to consider in the models and train the data. In this study, based on tournament data over the last 20 years, Machine Learning algorithms like Decision Trees Classifier, K-Nearest Neighbors Classifier, Stochastic Gradient Descent Classifier and others were applied to measure the accuracy of the predictions and to be compared with some benchmarks. Despite of the most important variables seemed to be those related to seeds, shooting and the number of participations in the tournament, it was not possible to define exactly which ones should be used in the modeling and all ended up being used. Regarding the results, when training the entire dataset, the accuracy ranges from 65 to 70%, where Support Vector Classification yields the best results. When compared with picking the highest seed, these results are slightly lower. On the other hand, when predicting the Tournament of 2017, the Support Vector Classification and the Multi-Layer Perceptron Classifier reach 85 and 79% of accuracy, respectively. In this sense, they surpass the previous benchmark and the most respected websites and statistics in the field. Given some existing constraints, it is quite possible that these results could be improved and deepened in other ways. Meanwhile, this project can be referenced and serve as a basis for the future work
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