199 research outputs found

    Archaeological 3D GIS

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    Archaeological 3D GIS provides archaeologists with a guide to explore and understand the unprecedented opportunities for collecting, visualising, and analysing archaeological datasets in three dimensions. With platforms allowing archaeologists to link, query, and analyse in a virtual, georeferenced space information collected by different specialists, the book highlights how it is possible to re-think aspects of theory and practice which relate to GIS. It explores which questions can be addressed in such a new environment and how they are going to impact the way we interpret the past. By using material from several international case studies such as Pompeii, Çatalhöyük, as well as prehistoric and protohistoric sites in Southern Scandinavia, this book discusses the use of the third dimension in support of archaeological practice. This book will be essential for researchers and scholars who focus on archaeology and spatial analysis, and is designed and structured to serve as a textbook for GIS and digital archaeology courses

    Innovative Approaches to 3D GIS Modeling for Volumetric and Geoprocessing Applications in Subsurface Infrastructures in a Virtual Immersive Environment

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    As subsurface features remain largely ‘out of sight, out of mind’, this has led to challenges when dealing with underground space and infrastructures and especially so for those working in GIS. Since subsurface infrastructure plays a major role in supporting the needs of modern society, groups such as city planners and utility companies and decision makers are looking for an ‘holistic’ approach where the sustainable use of underground space is as important as above ground space. For such planning and management, it is crucial to examine subsurface data in a form that is amenable to 3D mapping and that can be used for increasingly sophisticated 3D modeling. The subsurface referred to in this study focuses particularly on examples of both shallow and deep underground infrastructures. In the case of shallow underground infrastructures mostly two-dimensional maps are used in the management and planning of these features. Depth is a very critical component of underground infrastructures that is difficult to represent in a 2D map and for this reason these are best studied in three-dimensional space. In this research, the capability of 3D GIS technology and immersive geography are explored for the storage, management, analysis, and visualization of shallow and deep subsurface features

    Archaeological 3D GIS

    Get PDF
    Archaeological 3D GIS provides archaeologists with a guide to explore and understand the unprecedented opportunities for collecting, visualising, and analysing archaeological datasets in three dimensions. With platforms allowing archaeologists to link, query, and analyse in a virtual, georeferenced space information collected by different specialists, the book highlights how it is possible to re-think aspects of theory and practice which relate to GIS. It explores which questions can be addressed in such a new environment and how they are going to impact the way we interpret the past. By using material from several international case studies such as Pompeii, Çatalhöyük, as well as prehistoric and protohistoric sites in Southern Scandinavia, this book discusses the use of the third dimension in support of archaeological practice. This book will be essential for researchers and scholars who focus on archaeology and spatial analysis, and is designed and structured to serve as a textbook for GIS and digital archaeology courses

    Archaeological 3D GIS

    Get PDF
    "Archaeological 3D GIS provides archaeologists with a guide to explore and understand the unprecedented opportunities for collecting, visualising, and analysing archaeological datasets in three dimensions. With platforms allowing archaeologists to link, query, and analyse in a virtual, georeferenced space information collected by different specialists, the book highlights how it is possible to re-think aspects of theory and practice which relate to GIS. It explores which questions can be addressed in such a new environment and how they are going to impact the way we interpret the past. By using material from several international case studies such as Pompeii, Çatalhöyük, as well as prehistoric and protohistoric sites in Southern Scandinavia, this book discusses the use of the third dimension in support of archaeological practice. This book will be essential for researchers and scholars who focus on archaeology and spatial analysis, and is designed and structured to serve as a textbook for GIS and digital archaeology courses.

    Travails in the third dimension: a critical evaluation of three-dimensional geographical visualization

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    Several broad questions are posed about the role of the third dimension in data visualization. First, how far have we come in developing effective 3D displays for the analysis of spatial and other data? Second, when is it appropriate to use 3D techniques in visualising data, which 3D techniques are most appropriate for particular applications, and when might 2D approaches be more appropriate? (Indeed, is 3D always better than 2D?) Third, what can we learn from other communities in which 3D graphics and visualization technologies have been developed? And finally, what are the key R&D challenges in making effective use of the third dimension for visualising data across the spatial and related sciences? Answers to these questions will be based on several lines of evidence: the extensive literature on data and information visualization; visual perception research; computer games technology; and the author’s experiments with a prototype 3D data visualization system

    Travails in the third dimension: a critical evaluation of three-dimensional geographical visualization

    Get PDF
    Several broad questions are posed about the role of the third dimension in data visualization. First, how far have we come in developing effective 3D displays for the analysis of spatial and other data? Second, when is it appropriate to use 3D techniques in visualising data, which 3D techniques are most appropriate for particular applications, and when might 2D approaches be more appropriate? (Indeed, is 3D always better than 2D?) Third, what can we learn from other communities in which 3D graphics and visualization technologies have been developed? And finally, what are the key R&D challenges in making effective use of the third dimension for visualising data across the spatial and related sciences? Answers to these questions will be based on several lines of evidence: the extensive literature on data and information visualization; visual perception research; computer games technology; and the author’s experiments with a prototype 3D data visualization system

    Bridging the worlds of CAD and GIS

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    Urban geo big data

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    The paper deals with the general presentation of the Urban GEO BIG DATA, a collaborative acentric and distributed Free and Open Source (FOS) platform consisting of several components: local data nodes for data and related service Web deploy; a visualization node for data fruition; a catalog node for data discovery; a CityGML modeler; data-rich viewers based on virtual globes; an INSPIRE metadata management system enriched with quality indicators for each dataset.Three use cases in five Italian cities (Turin, Milan, Padua, Rome, and Naples) are examined: 1) urban mobility; 2) land cover and soil consumption at different resolutions; 3) displacement time series. Besides the case studies, the architecture of the system and its components will be presented

    Modeling and manipulating spacetime objects in a true 4D model

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    The concept of spacetime has long been used in physics to refer to models that integrate 3D space and time as a single 4D continuum. We argue in this paper that it is also advantageous to use this concept in a practical geographic context by realizing a true 4D model, where time is modeled and implemented as a dimension in the same manner as the three spatial dimensions. Within this paper we focus on 4D vector objects, which can be implemented using dimension-independent data structures such as generalized maps. A 4D vector model allows us to create and manipulate models with actual 4D objects and the topological relationships connecting them, all of which have a geometric interpretation and can be constructed, modified, and queried. In this paper we discuss where such a 4D model fits with respect to other spatiotemporal modeling approaches, and we show concretely how higher-dimensional modeling can be used to represent such 4D objects and topological relationships. In addition, we explain how the 4D objects in such a system can be created and manipulated using a small set of implementable operations, which use simple 3D space and 1D time inputs for intuitiveness and which modify the underlying 4D model indirectly

    From Raw Data to Meaningful Information: A Representational Approach to Cadastral Databases in Relation to Urban Planning

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    Digesting the data hose that cities are constantly producing is complex; data is usually structured with different criteria, which makes comparative analysis of multiple cities challenging. However, the publicly available data from the Spanish cadaster contains urban information in a documented format with common semantics for the whole territory, which makes these analyses possible. This paper uses the information about the 3D geometry of buildings, their use and their year of construction, stored in cadastral databases, to study the relation between the built environment (what the city is) and the urban plan (what the city wants to become), translating the concepts of the cadastral data into the semantics of the urban plan. Different representation techniques to better understand the city from the pedestrians’ point of view and to communicate this information more effectively are also discussed.Postprint (published version
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