76 research outputs found

    The Need for Kaizen Culture for Manufacturing Industries in Industry 4.0

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    Purpose: The study aims to find the need for creativity in industry 4.0, To test whether creativity can be embraced by Kaizen.   Theoretical framework: The problem statement is does Kaizen / Creativity to be extended to industry 4.0 and the same is researched with Literature reviews and with a set of Hypotheses.   Design/methodology/approach: Survey questions were framed to check the linkage of creativity and industry 4.0, two hypotheses was tested, 30 samples from Experts in Industry and Academia contributed to the thoughts, and Correlations and SEM were used to conclude the findings.   Findings: SPSS was used and principal component analysis with a “t” test was done to look at the correlation of independent variables to the above-mentioned hypothesis, the results revealed that there is a significant relationship with, effective communication, open innovation, Continuous Improvement, transformational leadership, collaboration, Goal clarity team autonomy, attitude, and knowledge enhancement.   Research, Practical & Social implications: The sample size is less and can need to be tested on a larger sample size. The study can also be done in employees in industry 3.0 and industry 4.0 to check the effects. The practical implications is well tested in Industry 2.0 and Industry 3.0 The same needs to be continued for industry 4.0 to induce creativity thereby knowledge enhancement and Team Autonomy. Considering human behaviour this closed loop of problems. Kaizens is needed to sustain the innovation and thereby creating a culture of involvement and ownership.   Originality/Value: There is active research in present times, researchers are showing keen interest on convincing the needs and benefits of Industry 4.0, but the behavioural aspect and its implications with industry 4.0 need to be explored. The next generation i.e. industry 4.0 will be more challenging, as there would be the challenge of a skilled workforce, and pressure for time/productivity will be high. People will be working in isolation (Sharing of thoughts and ideas will be limited Stalling of thinking approach). This may lead to psychological problems.The present study contributes to bridge this research gap

    A Conceptual Model on People Approach and Smart Manufacturing

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    The purpose of this study is to emphasize the important role of people approach in the revolution of smart manufacturing and industry 4.0. Two hundred years ago, industrial revolution in the West transformed or evolved from water-driven or water-driven mechanical production, and to date, we are in an era characterized by cyber-physical systems. This transformation or industrial revolution was driven by people who used creative minds to solve problems. Rapid development of technology has brought about many disruptive technologies such as big data, artificial intelligence and cloud computing. These technologies are penetrating almost in all industries include manufacturing industry. The fusion of these state-of-the-art technologies and manufacturing brings together the physical and virtual worlds through Cyber-Physical System (CPS), which marks the advent of the fourth stage of industrial production – Industry 4.0

    Edupreneur: Developing Boardgame As a product of University Entrepreneurial Activities

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    Purpose: This paper will discuss the effectiveness of board games as an educational tool in people's development and the possibility of boardgame as a university product. Developing a board game as an alternative to entrepreneurship products was explored as a stimulating learning program, especially for the adult learning program. People need to gain more competencies to be accelerating with the current condition and compete in this era, as competencies are essential, so people must acquire and learn new competencies. Meanwhile, learning is not a one-way round; it is a complex process that needs to emerge within themself. Board games are instruments that can help people learn new competencies and enhance people capacity, with fun and enjoyable way. Design/methodology/approach: This study uses quantitative research with 70 respondents consist of 60 respondents as the participant of boardgame and 10 lecturers. Findings: Board games could be a learning method that is fun, challenging, and engaging for participants. Board games are great tools to be used as they follow the andragogy assumptions, hence positively impacting learning.  This study aims to give scientific studies on the use of board games in human development settings. As well as the opportunity of the University to develop the edupreneurship within their university. Research limitations/implications: First, this study only conducted at the participants from one holding company that participates in the training program. Further study with larger participants and from various companies is recommended.  Second, this study only uses simple descriptive analysis from the participant's evaluation and lecturer’s opinion, different types of data collection tools might be used in the further study. Practical implications: The study also showed that universities should take part in developing entrepreneurship activities by supporting them. The study also revealed that boardgame could become one of the products from the University, especially from the Faculty of Psychology. Originality/value: Exploring the board games as a learning method that is fun, challenging, and engaging for participants., as well as the possibility of earning income for the lecturers, students and lecturers. Paper type: Research Pape

    The concept of HR 4.0 : a literature review

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    Objective: The article aims to identify the degree of interest and consider HR 4.0 issues in scientific research. This approach enables the analysis of the existing body of work to prepare for future empirical research by gathering relevant resources of knowledge available on this subject, as well as by varying research directions. Research Design & Methods: The study adopted formal approaches and systematic methods to locate, select, evaluate, summarise, and report the references collected in a literature review. Articles were analysed using the VOSviewer software (version 1.6.19), which is a tool used to construct and visualise bibliometric networks. Findings: The concept of HR 4.0 forms a separate cluster directly related to the concept of Industry 4.0, and only through this path is it shaped by other semantic determinants. This indicates a lack of detailed analysis of the concept and thus probably of the entire concept itself. In the future, from the perspective of the HR 4.0 concept, the HR function will implement specific tools, such as cybernetic influences, digitalisation of human resource management (HRM), remote HRM, human – machine interface skills, human – strategic organisational links, and human – technology interface competences. Implications & Recommendations: To date, researchers have focused on technological tools supporting human resource management processes, hence, most references have been identified with the concept of e-HRM. On the other hand, if we take the concept of Industry 4.0 as a starting point, then based on its consequences, it will also be possible in the future to analyse the relationship between the HR function and Industry 5.0. Contribution & Value Added: There is a wide cognitive gap in the research on the concept of HR 4.0, and the information obtained from research places humans at the centre of Industry 4.0 alongside technology and organisation

    Innovation of Learning Management in Madrasah Level

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    The presence of Islamic education i.e. madrasah has significantly contributed to the live of public citizen in Indonesia. Therefore, the existence of madrasah education develops in accordance with the needs and demands of society today as well as it be able to adjust the existence of the industrial revolution 4.0. The development madrasah education must be done by increasing the quality of human resources, redesigning curriculum development and managing the quality of learning. In this context, as an effort to achieve the above educational goals, new breakthroughs in the field of learning are needed i.e. continuous quality improvement by carrying out various approaches, especially in the field of learning management innovation in order to drive the Islamic education as a central for excellence where the students are able to compete in the midst of the 4.0 industrial revolution era. The existence of learning management essentially aims to build and develop the full potential of learners, and these efforts can only be made if all learning activities are programmed in accordance with the needs of students, parents, and society expectations. Therefore, at the practical level, learning activities are understood to be able to run effectively and efficiently if all of the above activities start from the managerial process, through the learning planning process; learning management; management of students management of quality human resources or professionalism of teachers; development of learning activities and the process of evaluating good learning

    A Bibliometric study on Industry 4.0

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    Understanding the scientific production  evolution of a certain area of knowledge is fundamental to capture its development and facilitate its dissemination. Thus, this paper presents a bibliometric study on Industry 4.0. For that, the metadata of 1382 publications, which were published, between the years of 2013 and 2017, in vehicles indexed to the Web of Science are analyzed. The results found that the research on Industry 4.0 came from several countries and that Germany leads the ranking of country publications by having published 462 of the 1382 publications on Industry 4.0. It should be noted that currently the most recurring words in scientific publications on Industry 4.0 are: "big data"; "it was"; "Review"; "Opportunity" and "smart manufacturing", that is, they represent the trends and the main objects of interest on the topic today

    Essential Ingredients for the Implementation of Quality 4.0: A narrative review of literature and future directions for research

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    Purpose Quality 4.0 is concerned with managing quality in the Industry 4.0 era. Specifically, its focus is on which digital tools are used to enhance an organization’s ability to reliably give customers high-quality products. The purpose of this paper is to investigate the key ingredients for the effective implementation of Quality 4.0. Design/methodology/approach A narrative literature review was conducted on the extant works to collate and analyse previous studies in this relatively new field. Findings The study revealed eight key ingredients for the effective implementation of Quality 4.0 in organizations, namely: (1) handling big data, (2) improving prescriptive analytics, (3) using Quality 4.0 for effective vertical, horizontal and end-to-end integration, (4) using Quality 4.0 for strategic advantage, (5) leadership in Quality 4.0, (6) training in Quality 4.0, (7) organizational culture for Quality 4.0 and, lastly, (8) top management support for Quality 4.0. These findings have provided a steer for the future research agenda of Quality 4.0. Practical implications Organizations can use the eight ingredients to perform a self-assessment on the current state of each element within their own organization. When implementing Quality 4.0, each ingredient should be effectively analysed, and measures taken so that the implementation of Quality 4.0 is effective. Originality/value The paper makes the first attempt to present the key ingredients an organization should possess to effectively implement Quality 4.0

    DIGITALLY TRANSFORMING ORGANISATIONS: A REVIEW OF CHANGE MODELS OF INDUSTRY 4.0

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    Managers understand the digital transformation, but do not always know how to apply it in their organisation, and how to manage the changes it introduces. Moreover, publications on the sub-ject of the digital transformation often focus on the assessment of the current position of an organ-isation, or on technological aspects. The question of “how” to support managers in the organisa-tional change remains open. This paper aims at analysing this gap by reviewing publications sug-gesting change models, including models mentioning steps or stages of transformation. Results show no publication has studied a business-wide transformation; most focus on a few subjects such as business model and processes. Furthermore, structured approaches to change manage-ment are suggested, which is little appropriate in a constantly changing environment. Finally, a few authors suggest the development of dynamic capabilities could provide basis for a successful transformation. We suggest that both structured methods and developing capabilities are neces-sary, but flexibility is required in the change management approach due to the uncertainty of the environment
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