14,181 research outputs found

    A Standardised Procedure for Evaluating Creative Systems: Computational Creativity Evaluation Based on What it is to be Creative

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    Computational creativity is a flourishing research area, with a variety of creative systems being produced and developed. Creativity evaluation has not kept pace with system development with an evident lack of systematic evaluation of the creativity of these systems in the literature. This is partially due to difficulties in defining what it means for a computer to be creative; indeed, there is no consensus on this for human creativity, let alone its computational equivalent. This paper proposes a Standardised Procedure for Evaluating Creative Systems (SPECS). SPECS is a three-step process: stating what it means for a particular computational system to be creative, deriving and performing tests based on these statements. To assist this process, the paper offers a collection of key components of creativity, identified empirically from discussions of human and computational creativity. Using this approach, the SPECS methodology is demonstrated through a comparative case study evaluating computational creativity systems that improvise music

    Neurocognitive Informatics Manifesto.

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    Informatics studies all aspects of the structure of natural and artificial information systems. Theoretical and abstract approaches to information have made great advances, but human information processing is still unmatched in many areas, including information management, representation and understanding. Neurocognitive informatics is a new, emerging field that should help to improve the matching of artificial and natural systems, and inspire better computational algorithms to solve problems that are still beyond the reach of machines. In this position paper examples of neurocognitive inspirations and promising directions in this area are given

    LEARNING TRANSFORMATION: TEACHERS AND THE DYNAMICS OF ARTIFICIAL INTELLIGENCE (AI)

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    The aim of this research is to reveal and analyze aboutthe future of teachers with Artificial Intelligence (AI), harmony between teachers and Artificial Intelligence (AI) and teacher competence in dealing with Artificial Intelligence (AI). This research method is qualitative research with a library research approach. The data source in this article is research results in the form of journal articles. The research results show that the presence of artificial intelligence (AI) in education brings challenges and opportunities for the future of teachers. Even though AI can replace some routine tasks in learning, the teacher's role remains crucial in guiding, motivating and developing students holistically. Teachers in the future must be able to build an atmosphere that meets the psychological needs of students, including the need for competence, autonomy and involvement in groups. The introduction of artificial intelligence brings about a significant change in the educational paradigm, where personalization of learning becomes more possible and efficient. Even though there is a paradigm shift from a one-size-fits-all model to responsive adaptation, the teacher's role remains central in designing targeted learning strategies. The success of teachers in the future depends not only on mastery of technology, but also on the ability to guide, motivate and shape students' character. Teachers are also faced with the task of facing the Industry 4.0 revolution, requiring a deep understanding of new concepts such as artificial intelligence, IoT and big data. Efforts to increase teacher competency must involve selective recruitment, bottom-up competency improvement, and the application of technology in learning, such as blended learning. Even though technology plays an important role, teachers cannot be replaced because their role as character builders and facilitators of social interaction remains irreplaceable. Therefore, continuing to develop teacher competence is the key to overcoming educational challenges in the era of artificial intelligence

    The DKAP Project The Country Report of Vietnam

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    Viet Nam is at the beginning of the Fourth Industrial Revolution. In order to grasp the opportunities that the revolution has brought about, and to successfully build the society of digital citizens, there must be the demand of enhancing the capacity and capability for students to meet international standards in terms of Information and Communications Technology (ICT) skills. Viet Nam was selected as one of the four countries (Viet Nam, Bangladesh, Fiji, and the Republic of Korea) to join UNESCO Bangkok’s “Digital Kids Asia Pacific (DKAP)” project, a comparative cross-national study with the aim to seek the understanding and address children’s ICT practices, attitudes, behaviors, and competency levels within an educational context. Thanks to the project, the Vietnamese research team completely conducted the survey in twenty (20) schools from five (5) provinces in Viet Nam. With the data on the digital citizenship competency levels of 1,061 10th grade students, the research team discovered the valuable findings to draw an initial big picture for Vietnamese policy makers, educators, and teachers about digital citizenship competencies of 15-year-old Vietnamese students

    The Root of Soft Skills: Shifting the Paradigm on Success

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    The research itself was approached through a multi-case study within the qualitative method. The main instrument in qualitative method was a researcher himself which collected the data from three activities such as interview, observation as well as documentation study. The result of this study has shown that soft skills are a crucial aspect for enhancing individual performance. Although, in formal education found that academics or hard skills have become main priority in school and formal education institutions. Thence, most efforts in education best practices always pay attention to the hard skills rather than soft skills. In fact, some researches shown that soft skills are important and crucial aspect to be improved in order to increase the understanding of hard skills or technical matters. Despite of the national education policy admitted indirectly that soft skills are a priority but in field and practices not all stakeholders such as teacher and school principals implement the best program to improve soft skills instead of hard skills

    Discretion in Professional Practice and in Engineering Ethics

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    There is an ongoing investigation by scholars of ethics and economics into whether human decision making and the resultant acts should be guided by rules and procedures or by judgment and discretion. Although each of these modes offers advantages and disadvantages to decision makers, they are by no means neutral in their effect on professional development. The paper presents an in-depth view of discretionary decisions using an Aristotelian-Thomistic framework. This is the first of the series of papers which focus on the application of realistic philosophical principles to ethical professional behaviour and decision making in daily practice. Results indicate that classical philosophical theories which use virtues and truth as indispensable components still may give rise to desirable and moral conduct among individuals who apply them

    Computational Creativity and Music Generation Systems: An Introduction to the State of the Art

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    Computational Creativity is a multidisciplinary field that tries to obtain creative behaviors from computers. One of its most prolific subfields is that of Music Generation (also called Algorithmic Composition or Musical Metacreation), that uses computational means to compose music. Due to the multidisciplinary nature of this research field, it is sometimes hard to define precise goals and to keep track of what problems can be considered solved by state-of-the-art systems and what instead needs further developments. With this survey, we try to give a complete introduction to those who wish to explore Computational Creativity and Music Generation. To do so, we first give a picture of the research on the definition and the evaluation of creativity, both human and computational, needed to understand how computational means can be used to obtain creative behaviors and its importance within Artificial Intelligence studies. We then review the state of the art of Music Generation Systems, by citing examples for all the main approaches to music generation, and by listing the open challenges that were identified by previous reviews on the subject. For each of these challenges, we cite works that have proposed solutions, describing what still needs to be done and some possible directions for further research

    Vocational School Curriculum Development Design in the Era of the 4.0 Industry Revolution

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    This study aims to determine the design of SMK curriculum development in the era of the Industrial Revolution 4.0. This study uses a qualitative research type method, namely the Literature Study. Data collection is sourced from several theories obtained from secondary data, namely journal articles, the internet, and books. The results of the literature study show that in the design of vocational curriculum development in the Industrial Revolution Era 4.0, it is necessary to form a monitoring and evaluation team, be literate in technology, use learning designs, and improve 21st-century skills such as critical thinking and problem-solving; communication and collaboration; creativity and innovation; and engagement with industry partners
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