21 research outputs found
Open instruments : framework para desenvolvimento e performance de instrumentos musicais digitais em MaxMSP
Tese de mestrado. Mestrado em Multimédia. Faculdade de Engenharia. Universidade do Porto. 201
Commentary on the Portfolio of Compositions submitted for the degree of PhD in Composition: Heart of Light, Light of Heart, Spanish Ladies, Down Among the Dead Men, Pavanne, Christ ist Erstanden, Rezoplucker, Cliqbuz, Circle Theory.
The portfolio contains various works which explore the interplay between live performance of electroacoustic music and performance of pre-written work. Control of real-time parameters in computer generated music is now so prevalent that it can be used in the compositional process. This shift in possibilities is the focus of this commentary. It is not the intention of this commentary to either tell the reader how to interpret the music or to discuss aesthetic issues. This commentary should be used more like a construction manual to aid the listener where they might not be familiar with the concepts and techniques employed in the music. The introduction sets out the music aims,
the conclusion explains how these aims are achieved in various ways and each chapter in between focuses on a different piece in the portfolio
Violin Augmentation Techniques for Learning Assistance
PhDLearning violin is a challenging task requiring execution of pitch tasks with the left hand
using a strong aural feedback loop for correctly adjusting pitch, concurrent with the right hand
moving a bow precisely with correct pressure across strings. Real-time technological assistance
can help a student gain feedback and understanding helpful for learning and maintaining
motivation. This thesis presents real-time low-cost low-latency violin augmentations that can
be used to assist learning the violin along with other real-time performance tasks.
To capture bow performance, we demonstrate a new means of bow tracking by measuring bow
hair de
ection from the bow hair being pressed against the string. Using near- eld optical
sensors placed along the bow we are able to estimate bow position and pressure through linear
regression from training samples. For left hand pitch tracking, we introduce low cost means for
tracking nger position and illustrate the combination of sensed results with audio processing
to achieve high accuracy low-latency pitch tracking. We subsequently verify our new tracking
methods' e ectiveness and usefulness demonstrating low-latency note onset detection and
control of real-time performance visuals.
To help tackle the challenge of intonation, we used our pitch estimation to develop low latency
pitch correction. Using expert performers, we veri ed that fully correcting pitch is not
only disconcerting but breaks a violinist's learned pitch feedback loop resulting in worse asplayed
performance. However, partial pitch correction, though also linked to worse as-played
performance, did not lead to a signi cantly negative experience con rming its potential for
use to temporarily reduce barriers to success. Subsequently, in a study with beginners, we
veri ed that when the pitch feedback loop is underdeveloped, automatic pitch correction did
not signi cantly hinder performance, but o ered an enjoyable low-pitch error experience and
that providing an automatic target guide pitch was helpful in correcting performed pitch
error
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Space Time Exploration of Musical Instruments
Musical instruments are tools used to generate sounds for musical expression. Virtual Reality (VR) and Augmented Reality (AR) musical instruments create sounds that may be spatially disjointed from the instrument controls. Spatial audio processing can be used to position the Extended Reality (XR) musical instruments and their corresponding sounds in the same space. This dissertation investigates novel ways of combining spatial reverb models to improve the naturalness of XR musical instruments. Seven spatial reverb systems, combinations of a shoebox spatial reverb model, a raytracing spatial reverb model, and measured directional room impulse response convolution reverb, were compared in a pilot study. A novel hybrid system of synthetic early reflections and directional room impulse responses was preferred for naturalness when tested over headphones with three instruments created by the author: AR electric guitar, AR drumset, and VR Singing Kite. This research culminated in a concert, Spherical Sound Search, which showcased the preferred hybrid system, the three XR musical instruments, and four re-contextualized spatial audio effects (spatial looping, spatial delay, spatial feedback, and spatial compression). The three pieces in the concert explored different aspects of XR modalities and presented the novel system with spatial audio effects to a larger audience by rendering to an octophonic loudspeaker layout
Music Technology and Alternate Controllers for Clients with Complex Needs
ABSTRACT: Music technology can provide unique opportunities to allow access to music-making for clients with complex needs. While there is a growing trend of research in this area, technology has been shown to face a variety of issues leading to underuse in this context. This literature review is a collation of information from peer-reviewed publications, gray literature, and practice. Focusing on active music-making using new types of alternate controllers, this re- view aims to bring together information regarding the types of tech- nology available, categorizes music technology and its use within the music therapy setting for clients with complex needs, catalogues work occurring within the eld, and explores the issues and poten- tials surrounding music technology and its use in practice
Ontology of music performance variation
Performance variation in rhythm determines the extent that humans perceive and feel the effect of rhythmic pulsation and music in general. In many cases, these rhythmic variations can be linked to percussive performance. Such percussive performance variations are often absent in current percussive rhythmic models. The purpose of this thesis is to present an interactive computer model, called the PD-103, that simulates the micro-variations in human percussive performance. This thesis makes three main contributions to existing knowledge: firstly, by formalising a new method for modelling percussive performance; secondly, by developing a new compositional software tool called the PD-103 that models human percussive performance, and finally, by creating a portfolio of different musical styles to demonstrate the capabilities of the software. A large database of recorded samples are classified into zones based upon the vibrational characteristics of the instruments, to model timbral variation in human percussive performance. The degree of timbral variation is governed by principles of biomechanics and human percussive performance. A fuzzy logic algorithm is applied to analyse current and first-order sample selection in order to formulate an ontological description of music performance variation. Asynchrony values were extracted from recorded performances of three different performance skill levels to create \timing fingerprints" which characterise unique features to each percussionist. The PD-103 uses real performance timing data to determine asynchrony values for each synthesised note. The spectral content of the sample database forms a three-dimensional loudness/timbre space, intersecting instrumental behaviour with music composition. The reparameterisation of the sample database, following the analysis of loudness, spectral flatness, and spectral centroid, provides an opportunity to explore the timbral variations inherent in percussion instruments, to creatively explore dimensions of timbre. The PD-103 was used to create a music portfolio exploring different rhythmic possibilities with a focus on meso-periodic rhythms common to parts of West Africa, jazz drumming, and electroacoustic music. The portfolio also includes new timbral percussive works based on spectral features and demonstrates the central aim of this thesis, which is the creation of a new compositional software tool that integrates human percussive performance and subsequently extends this model to different genres of music
MAMI Tech Toolkit Utilising Action Research to Develop a Technological Toolkit to Facilitate Access to Music-Making
Music is essential to most of us, it can light up all areas of the brain, help develop skills with communication, help to establish identity, and allow a unique path for expression. However, barriers to access or gaps in provision can restrict access to music-making and sound exploration for some people. Research has shown that technology can provide unique tools to access music-making but that technology is underused by practitioners. This action research project details the development and design of a technological toolkit called MAMI – the Modular Accessible Musical Instrument technology toolkit - in conjunction with stakeholders from four research sites. Stakeholders included music therapists, teachers, community musicians, and children and young people. The overarching aims of the research
were: to explore how technology was incorporated into practices of music creation and sound exploration; to explore the issues that stakeholders had with current music technology; to create novel musical tools and tools that match criteria as specified by stakeholders, and address issues as found in a literature review; to assess the effectiveness of these novel tools with a view to improving practices; and to navigate propagation of the practices, technologies, and methods used to allow for transferability into the wider ecology. Outcomes of the research include: a set of design considerations that contribute to knowledge around
the design and practical use of technological tools for music-making in special educational needs settings; a series of methodological considerations to help future researchers and developers navigate the process of using action research to create new technological tools with stakeholders; and the MAMI Tech Toolkit – a suite of four bespoke hardware tools and accompanying software - as an embodiment of the themes that emerged from: the cycles of action research; the design considerations; and a philosophical understanding of music creation that foregrounds it as an situated activity within a social context
Portfolio of Electroacoustic Compositions with Commentaries
This portfolio consists of electroacoustic compositions which were primarily realised
through the use of corporeally informed compositional practices. The manner in which a
composer interacts with the compositional tools and musical materials at their disposal
is a defining factor in the creation of musical works. Although the use of computers in
the practice of electroacoustic composition has extended the range of sonic possibilities
afforded to composers, it has also had a negative impact on the level of physical interaction
that composers have with these musical materials. This thesis is an investigation
into the use of mediation technologies with the aim of circumventing issues relating to
the physical performance of electroacoustic music.
This line of inquiry has led me to experiment with embedded computers, wearable
technologies, and a range of various sensors. The specific tools that were used in the
creation of the pieces within this portfolio are examined in detail within this thesis. I also
provide commentaries and analysis of the eleven electroacoustic works which comprise
this portfolio, describing the thought processes that led to their inception, the materials
used in their creation, and the tools and techniques that I employed throughout the
compositional process
MAMI tech toolkit: utilising action research to develop a technological toolkit to facilitate access to music-making.
Music is essential to most of us, it can light up all areas of the brain, help develop skills with communication, help to establish identity, and allow a unique path for expression. However, barriers to access or gaps in provision can restrict access to music-making and sound exploration for some people. Research has shown that technology can provide unique tools to access music-making but that technology is underused by practitioners. This action research project details the development and design of a technological toolkit called MAMI – the Modular Accessible Musical Instrument technology toolkit - in conjunction with stakeholders from four research sites. Stakeholders included music therapists, teachers, community musicians, and children and young people. The overarching aims of the research were: to explore how technology was incorporated into practices of music creation and sound exploration; to explore the issues that stakeholders had with current music technology; to create novel musical tools and tools that match criteria as specified by stakeholders, and address issues as found in a literature review; to assess the effectiveness of these novel tools with a view to improving practices; and to navigate propagation of the practices, technologies, and methods used to allow for transferability into the wider ecology. Outcomes of the research include: a set of design considerations that contribute to knowledge around the design and practical use of technological tools for music-making in special educational needs settings; a series of methodological considerations to help future researchers and developers navigate the process of using action research to create new technological tools with stakeholders; and the MAMI Tech Toolkit – a suite of four bespoke hardware tools and accompanying software - as an embodiment of the themes that emerged from: the cycles of action research; the design considerations; and a philosophical understanding of music creation that foregrounds it as an situated activity within a social context